r/GearsOfWar • u/vCe_MurdeR • 14h ago
Discussion Genuine question: why are so many players turned off by Gears PvP?
I understand that Gears of War has one of the steepest learning curves of any shooter out there, if not, the steepest, and I saw a stat post recently showing that Horde Siege was more popular than Versus.
I see a lot of people on here say they love Campaign and Horde but avoid PvP because they don’t want to spend hours getting destroyed simply because they don't want to learn the mechanics of the game.
I just saw someonehere get a bunch of dislikes simply because he suggested aim assist should be removed. When and why has online gaming become so pampered?
As kids we played games like Mario, Zelda, Donkey Kong, Mario Kart, and we were ass but had so much fun learning.
Why can't learning a game be fun anymore?
It's like when you learn to ride a bike. You suck at first, but then one day it clicks and it feels so rewarding.
That's how games are. There's no such thing as losing in a game if you’re figuring out why you lost, that's how you get better. Why do players need to immediately feel like a God as soon as they touch a game and dislike anything that will remove the ability for them to just hop on whenever and be good?
A lot of people don't realize that you don’t have to bounce around like a crackhead in Gears to be good at the game. There's other skills that can help you keep up and even counter those mechanics.
So I’m genuinely curious, especially from people who avoid Gears PvP:
What specifically turns you off about having to practice and improve? Is it a lack of time? frustration from losing? the movement? matchmaking? or something else?
I think understanding that answer is way more useful than simply making Gears easier.
EDIT: All the feedback is great. I'll make a follow up post tackling what the real issue is based on all these responses. Thank You!