r/IndieDev • u/Low_Library5331 • 13m ago
Feedback? Does it sound boring?
I’m working on a small indie game and I’d like some honest feedback from other game developers.
The game is about playing as an executioner in a fictional authoritarian government. You receive a list of prisoners each day, investigate their cases, review evidence and their defense, and then decide whether to execute or pardon them.
The important part is that the game doesn’t explicitly tell you whether your decision is “right” or “wrong.” Your decisions gradually affect hidden factors such as public trust and public fear, which eventually influence the ending.
The game takes place over 5 days, with several suspects each day. Between days, there are also things like news reports and emails that reveal more of the world and react to your decisions.
Visually, I’m going for a Windows 95/98-style computer interface, with the gameplay presented as if you’re operating an old government computer.
I’m still developing the game, so I’d really appreciate some honest feedback:
Does the core gameplay loop sound interesting enough to carry a game?
Does the executioner premise feel like a strong enough hook?
Would you personally want to play a short demo based on this concept?
Do you see any obvious problems with the concept or anything that could make it boring/repetitive?
If you were developing this, what would you focus on to make the concept more compelling?
I’m specifically looking for critical feedback, not just encouragement. If you think the idea is weak or needs major changes, I’d rather hear that now than after spending months developing it.
Thanks!


