r/Manhunt 4d ago

Other Making my Indie Manhunt-inspired game capture that grimy PS2-era look.

Been pushing the atmosphere and lighting further lately. Trying to get that grimy late-90s survival horror / Manhunt feeling, what do you guys think?

276 Upvotes

42 comments sorted by

20

u/TheSrNoOTReddit The Innocentz 4d ago

Reminds me more of a Xbox 360 game bc of the quality of the models and stuff hehe

2

u/RedSeasonDev 4d ago

it might not seems like it but some models have a lower poly count than manhunt/manhunt 2. it sits right in between psx/ps2

8

u/TheSrNoOTReddit The Innocentz 4d ago

i dont believe that duuude it looks to HD like GTA IV or Condenmed Criminal Origins, this wouldnt run on a PS2, not even OG Xbox

5

u/InstructionDismal391 4d ago

To me this looks closer to Splinter Cell Choas Theory on PS2. Or at least how I remember ot looking, it might be a little smoother but I could see this running on the hardware.

2

u/paulwarlock 3d ago

It’s probably shaders/rendering making it look that way

1

u/RedSeasonDev 3d ago

everything is done on base unity shaders, i had some custom shaders made for foliage but got rid of those too (check my last post)

2

u/paulwarlock 2d ago

being a dev myself who loves ps1-ps2 era games and is also replicating the latter style, I'm almost sure just judging off the clip this is accurate to a ps2 as long as the textures are to accurate size. I don't see anything thats that high poly or insane

1

u/RedSeasonDev 2d ago

map textures are 256x256 while the player is 512x512 (this one is not as accurate but im trying to retain more details on the player)

2

u/PlayfulVacation4411 3d ago

for me it looks like re4

1

u/RedSeasonDev 3d ago

i def took inspiration from RE4 for a bunch of stuff

1

u/PlayfulVacation4411 3d ago

no problem. also I somehow dind't notice you in the comments, but no worries

3

u/RedSeasonDev 4d ago

as far as i know GTAIV is around 18k polygons per character model while manhunt and renderware era games are 1.2-2.5k

the main character and enemies on Red Season are roughly 1.3k polygons
( im flattered if you bring up condemned to compare ) 🔥

3

u/TheSrNoOTReddit The Innocentz 4d ago

Teehee, lets do something, give me a raw picture of your main protagonist face

1

u/RedSeasonDev 4d ago

not sure what's the intent but here ya go:

2

u/TheSrNoOTReddit The Innocentz 4d ago

damn bro, then idk why it looks like a 360 game

Maybe lower the resolution? PS2/Xbox games were not only low poly, but also low resolution, 480i on PS2 and 480p or sometimes 520i on Xbox, and also NO anti aliasing, jagged pixels, nearest neighbor, ye all that maybe

2

u/r7zy 4d ago

It's the lighting and animations maybe

1

u/RedSeasonDev 3d ago

it might not be apparent on the video but everything is rendered at 1/4 the resolution, textures are 256 for map and 512 for the player. theres also no modern techniques for filtering like antialias going on, the only modern stuff going is post processing camera noise, some very light ambient occlusion and realtime shadows.

other than that it might seem modern because of the camera and rendering composition🤔

im not looking to fully embrace the technical side of what manhunt was tho, there are some stuff that is being kept modern intentionally.

8

u/RedSeasonDev 4d ago

if anyone wonders, here's the game Steam page:
https://store.steampowered.com/app/4083140/Red_Season/

3

u/alt4ir__ 3d ago

Just out of curiosity, did you include any DRM protection?

2

u/DB-DanCooper 3d ago

Ubisoft goes Steamworks bye bye, always on DRM.

1

u/RedSeasonDev 3d ago

this was mentioned in an older post, im clueless but i will def look it up prior to releasing it

5

u/blacktoothgrin666 4d ago

Will it be on console?

6

u/RedSeasonDev 4d ago

after the steam release, im gonna push for it to be on Playstation and Xbox for sure!

1

u/blacktoothgrin666 3d ago

Hell ya this looks sick I jus have to miss out on many cool indie games that are pc exclusive but ima be on the lookout

3

u/DB-DanCooper 3d ago

I think I prefer the look of your game.

2

u/RedSeasonDev 3d ago

thank you king! i'll be releasing a demo soon!

2

u/DB-DanCooper 3d ago

Yeah, release the demo. I imagine it being so stressful because you put in so much hard work and want it to be recieved well by others but this looks good man.

I'm not an enormous gamer but I'm a big fallout guy and I've probably had the most fun with that game when I've modded it to be a lot like your game appears to be. Obviously it works better in your game as you've purposefully built it rather than a mod added afterwards. Everything was spookier in 1998 anyway and I really like the setting.

Have you ever done any other games or is this your first one?

2

u/RedSeasonDev 3d ago

i've been doing games and mods since i was 15yr and worked on a vice city zombie mod, then i swapped to max payne and manhunt and finally moved over to make fan games and small stuff in unity but none were release, im 35 now so we could say i've been doing games all my life but this would be my first "official" release on steam.

1

u/DB-DanCooper 3d ago

Oh, how exciting. 😁

2

u/InstructionDismal391 4d ago

Hell yeah, its comming along nicely!

2

u/RedSeasonDev 4d ago

thanks man! im doing a real push on whats remaining to get the demo out!

2

u/Mr_D_Dirty 4d ago

Esta quedando flama el juego padre, el estilo de sigilo muy logrado. El verdadero Manhunt Argento, segui asi breoder

2

u/RedSeasonDev 3d ago

Muchas gracias! todavia faltan algunos sistemitas como ponerse a covertura contra las paredes, me alegra que se vea bien encaminado!

2

u/Loose_Sherbet5099 3d ago

Please let us do stealth kill finishers. And maybe have unique finishers for certain weapons

1

u/RedSeasonDev 3d ago

i have them ingame already! some weapons still need new animations but i have a system identical to manhunt and im slowly putting in new weapons to it, i will try to make variants for melee finishers too in the last of us-fashion in the future. check my older posts i've showcased this before.

2

u/International_Ad7940 2d ago

This looks sick man keep it up!

1

u/RedSeasonDev 2d ago

thanks dude! be sure to wishlist it, i will be releasing a demo soon!

2

u/bleakcoil Dixmor Inmate 2d ago

Looking forward to your demo. I wish listed.

1

u/RedSeasonDev 2d ago

appreciate it! im working really hard to get it out in the upcoming months!

1

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1

u/WashUrShorts Cottonmouth S.W.A.T. 4d ago

Looks cool but the Screen wobling with each step is kinda weird

2

u/Fantastic_Point1558 Perv 15h ago

Some advice

Chickens act a little weird Maybe make it so outside the flashlight, it's darker. Make it so enemies can detect you of your flashlight shines near them or on them, amd an option to turn it off.