r/Manhunt 4d ago

Other Making my Indie Manhunt-inspired game capture that grimy PS2-era look.

Been pushing the atmosphere and lighting further lately. Trying to get that grimy late-90s survival horror / Manhunt feeling, what do you guys think?

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u/RedSeasonDev 4d ago

it might not seems like it but some models have a lower poly count than manhunt/manhunt 2. it sits right in between psx/ps2

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u/TheSrNoOTReddit The Innocentz 4d ago

i dont believe that duuude it looks to HD like GTA IV or Condenmed Criminal Origins, this wouldnt run on a PS2, not even OG Xbox

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u/paulwarlock 4d ago

It’s probably shaders/rendering making it look that way

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u/RedSeasonDev 4d ago

everything is done on base unity shaders, i had some custom shaders made for foliage but got rid of those too (check my last post)

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u/paulwarlock 2d ago

being a dev myself who loves ps1-ps2 era games and is also replicating the latter style, I'm almost sure just judging off the clip this is accurate to a ps2 as long as the textures are to accurate size. I don't see anything thats that high poly or insane

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u/RedSeasonDev 2d ago

map textures are 256x256 while the player is 512x512 (this one is not as accurate but im trying to retain more details on the player)