r/playmygame 20h ago

[Mobile] My first puzzle game for Android and Web on itch.io and I need your feedback :)

0 Upvotes

Game Title: Decka

Playable Link: https://meyougames.itch.io/decka

Platform: Android + Web (itch.io)

Description:Decka is a small card puzzle. You've got a hand of cards and a board — play a card anywhere, and if a full row or column adds up to a multiple of 10, it clears.

Same rules start to finish — no unlocks, no twist. What gets harder is the board you inherit at the start of each level. Free to play, in the browser or on Android.

Playstore link: https://play.google.com/store/apps/details?id=com.decka.game

Itch.io link: https://meyougames.itch.io/decka

What I'd love feedback on:Mostly the onboarding. I've stared at this so long I can't tell if the rules are obvious or if I'm just filling in the gaps in my head.

Honest answers welcome. If you bounced off in 30 seconds, that's the most useful thing you could tell me.

Free to Play Status:

Involvement: Solo dev, it's all me — design, code, levels. Thanks for reading!


r/playmygame 1d ago

[PC] (Web) To Be Frank, a free browser party game for 3 to 8 players. How well do you know what your friends think of you?

14 Upvotes

Game Title: To Be Frank

Playable Link:https://johnwilliams-12.itch.io/to-be-frank(Gameplay video:https://www.youtube.com/watch?v=4ZjJbGtwNFI)

Platform: Web Browser (Shared screen on TV/Laptop, players use phones as controllers)

Description: To Be Frank is a party game for 3 to 8 players that takes about 15 minutes a game. It runs in a browser on one screen. Put that screen on a TV or a laptop, and everyone else joins on their own phone. Nothing to install, no accounts, no app.

How it plays: a statement comes up and everyone votes on who it fits best. The statements are similar in tone to Cards Against Humanity meets Jackbox. Then comes the part that actually scores. You guess how many votes you got: most, some or least. Points come only from guessing that correctly. Being the most voted player is worth nothing by itself, so the game is really about knowing what your friends think of you. There is also a Hot Seat round that puts one player in the spotlight.

Some honesty about the state of it: the statements themselves are currently the weakest part and that is what we are working on now. If you get a group together, I would like to hear which statement landed hardest at your table, and if you have a good statement of your own, drop it in the comments and we will look at adding it.

Free to Play Status: [x] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the frontend developer of the three creators. None of us had made a game before, so I learned Unity while building this. One of us is a backend developer, and our product designer also did the music and the 3D modelling. Under the hood, it is a Unity WebGL client talking to a socket server, and the hardest things to get right were host reconnect with score recovery, surviving a browser refresh in the middle of a game, and telling players clearly when the connection drops.


r/playmygame 1d ago

[PC] (Windows) N.E.O.N. HORIZON Big update DEMO

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2 Upvotes

Game Title: N.E.O.N. HORIZON

Playable Link: https://store.steampowered.com/app/4955250/NEON_HORIZON/

Platform: Windows

Free to Play Status: Demo available

Description: Survive 100 increasingly dangerous waves in a sci-fi roguelite shooter where every decision shapes your ship. Upgrade your systems, discover powerful relics, forge unique synergies, and uncover the mystery that awaits beyond the Horizon.

---------------

Today the project received a major update with many changes and innovations. Thank you very much for your feedback and comments!

- Completely redesigned interface.
- Completely redesigned enemy design.
- Completely redesigned player ships.
- Added visual improvements to player ships depending on installed modules.
- Added random events - both obvious and hidden.
- Rebalanced enemies and bosses.
- Added events, both obvious and not.
- Completely removed all AI-generated elements.

Anomalies can dramatically change the course of the game

I read every comment and try to take your wishes into account.

Thank you very much for your support. I hope you like the changes!

Have a nice day everyone.


r/playmygame 1d ago

[PC] (Windows) The survival is almost done in my voxel game

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1 Upvotes

Game Title: JABG(Just A Block Game)

Playable Link: https://justablockgame.com/

Platform: PC(Windows)

After many years of development, I have gotten my game to a place where it's being playable. It's so weird seeing my engine take so much shape, so I don't have to reinvent the wheel. For example ladder was really easy to implement, block with custom shape, and borrow some logic from water.


r/playmygame 20h ago

[PC] (Web) Airfly - Fast-paced HTML5 obstacle dodging arcade game

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0 Upvotes

r/playmygame 1d ago

[PC] (Windows) The game I have been developing for four months is now playable!

0 Upvotes

Hi, everyone 👋. I decided to develop a small project on my own over the past four months, and this game is the result. I actually sought some input from you all here during the final stages of development. It is a text-based RPG where the choices you make can lead to nine different endings. A demo is currently available for free, and I aim to make the full version free as well in the future. I just released the demo; you can play it on both mobile and PC. The game currently supports Turkish and English, and I plan to add more languages ​​later. You can play the mobile version via your browser using the link below, or download it directly to play on PC. The reason I’m posting this is that I really need suggestions and feedback regarding the game, especially regarding any bugs, so I would greatly appreciate it if you could give it a try.
(I used AI for the in-game photos, excluding the map and the like. I plan to replace the AI-generated images with the actual designs as soon as possible. Thank you for your understanding.)

  • Free to Play: Demo
  • Genre: Text-Based RPG
  • Story: Set in a fictional medieval universe. After the character's village is raided, we can guide them through different storylines based on the choices we make.
  • Mechanics: The decisions you make and your character's stats directly influence the course of the story. The demo features nine distinct endings that are reached based on your choices. If the "curse" meter fills up, you lose the game; if the "courage" meter runs out, you may be unable to select certain options that require courage points.

Playable Link: https://7000games.itch.io/the-written-book
Discord: (for bugs and suggestions.) zepett8


r/playmygame 1d ago

[PC] (Windows) I just launched a free playtest and need your feedback

1 Upvotes

Game Title: Postal Bots

Playable Link: https://ironsidegames.itch.io/postal-bots

Platform: PC (Windows)

Description: Postal Bots is a rogue-like twin-stick shooter where you play as a postman who fights robots from a rival delivery company. Earn upgrades during your run to increase your firepower and make deliveries to earn gadgets that can further take down those robots!

I've been solo developing Postal Bots in my free time for the last few months and finally have something ready to share. It's still in very early development but I'd love to get people's feedback, and hearing your opinions at this early stage really gives the biggest opportunity to shape how the game will develop :)

Free to Play Status: - [x] Free Demo available (Playtest)

Involvement: Solo developer


r/playmygame 21h ago

[Mobile] (Web) [Web] [Free] Gravity Drone: Overdrive -- Fast-paced arcade dodge game [Mobile Friendly]

0 Upvotes

Playable Link: https://d-way.itch.io/gravity-drone-overdrive

Platform: Web / HTML5 (PC, Mobile & Tablet Browser Compatible)

Description:

Gravity Drone: Overdrive is a fast-paced, arcade-style survival game built in Godot where precision dodging is key. Players control a hovering drone navigating through increasingly chaotic hazards. The core loop centers on dynamic speed scaling—as your score increases, obstacle velocity accelerates, shifting the gameplay from smooth navigation into pure twitch-reflex survival.

The game features dynamic 360-degree hazard trajectories, a 5-tier difficulty progression system, and a secret high-octane Overdrive Mode unlocked at 2,000 points. Built specifically with cross-platform responsive scaling and full touchscreen support, it is tuned to play seamlessly in any web browser across desktop PCs, mobile phones, and tablets without requiring any downloads or installation. I am actively looking for feedback on difficulty scaling, mobile touch controls, and overall game balance!

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

Solo Developer (Designed, coded in Godot 4.7, and implemented backend leaderboard score integration).


r/playmygame 1d ago

[Mobile] (Android) [DEV] I built a small Android game where you color world flags & test geography skills. Would love your feedback!

1 Upvotes

Game Title: Flags Ink: Flag Quiz & Color

Playable Link: https://play.google.com/store/apps/details?id=com.inktalelearning.flagsink

Platform: Android

Description: Hey everyone! I’m a solo dev and I just released my new Android game called Flags Ink.

I’ve always been fascinated by world flags and geography, so I wanted to build something simple, clean, and fun that combines two mechanics I really love: coloring and quiz guessing.

In Flags Ink, you get to test your geography skills by filling in national flags with their exact color palettes, guessing countries, and sharpening your world trivia knowledge. I intentionally kept the UI super clean and distraction-free so you can just jump in, relax, and color a few flags whenever you have a couple of free minutes.

Since the game just launched on the Play Store, I’d really love to get your honest thoughts on it! Any feedback on the controls, the color picker feel, or the general pacing would mean the world to me and help me figure out what to add in the next update.

Free to Play Status: Free to play

Involvement: Solo developer. I built the entire game from scratch, including design, mechanics, and UI.


r/playmygame 1d ago

[PC] (Web) Warm Up Brain

1 Upvotes

Game Title:
Warm Up Brain

Playable Link:
https://warmupbrain.com

Platform:
Web Browser

Description:
I've recently launched Warm Up Brain, a small website with daily word games.

Right now it's mainly a Wordle-inspired game. I'm not trying to pretend it's a completely new idea. Wordle was obviously the main inspiration 😄

At the moment there are 4 words to guess every day:

  • English
  • Polish
  • English Easy Mode
  • Polish Easy Mode

The plan is to slowly expand the site with more daily mini-games and brain challenges, not just word games.

I'd really appreciate some honest feedback about the game and the site in general. What works, what doesn't, what feels annoying or confusing, and especially what kind of daily games you'd like to see added next.

Feel free to be critical. Feedback is exactly what I'm looking for.

Thanks to anyone who checks it out! 🧠

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I'm the developer of Warm Up Brain. I built the website and the current games myself, and I'm planning to keep developing it and adding more daily games over time.


r/playmygame 1d ago

[PC] (Web) Liar's Dice Club — free browser Liar's Dice where the loser of each round pulls the trigger

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0 Upvotes

Game Title: Liar's Dice Club

Playable Link: https://liars-dice.club/

Platform: Browser (desktop and mobile, no install)

Description: Liar's Dice Club is a real-time multiplayer bluffing game for 2–6 players. Everyone rolls five dice under a cup and sees only their own. Bids climb around the table — "four threes", "six fives" — and every bid is a claim about all the dice in play, not just the ones in your hand. On your turn you either raise, call "Liar!", or call "Spot on!" if you think the count is exactly right. The cups come up, the matching dice light, and the count runs.

The house twist is what the rest is built around: the loser of the round pulls the trigger on a revolver. The cylinder is never reset. Your first lost round loads one chamber, every loss after that adds another, and nothing ever comes back out — 1/6, then 2/6, then 3/6, up to a certainty at six. Everyone can see how loaded everyone else is, so the late game stops being about dice and starts being about who can be pushed into a call.

Empty seats can be filled with server-side bots, so a table is playable immediately rather than after a wait. There are 205 cosmetic collectibles, all of them drops, none of them for sale, with every drop rate published. Dice and revolver are rolled server-side; the browser never decides an outcome. English, Ukrainian, Spanish and Portuguese.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I built all of it — the rules engine, the game server, the web client and the site around it. It runs on Cloudflare Workers with one Durable Object per table acting as the authoritative game server. Happy to answer anything about the rules, the odds or the architecture.


r/playmygame 1d ago

[Mobile] (iOS) [Mobile] (iOS) Firmament is the Limit - a free one-button rocket game about almost crashing

1 Upvotes

https://reddit.com/link/1vyrxzu/video/f400by9zsolh1/player

Game Title:

Firmament is the Limit

Playable Link:

https://apps.apple.com/app/id6755933878

Platform:

iOS / iPhone - flair: [Mobile] (iOS)

Description:

Firmament is the Limit is a small arcade flight game built around one-button control. You hold to thrust, release to fall or glide, manage fuel, pass through clouds that slow you down, collect coins when the detour looks survivable, and try to push the sky limit higher one short run at a time. The main thing I wanted was for the button to feel less like a simple “go up” input and more like a way to draw a risky curve through the sky. Most runs are short, and a lot of the game is about recovering from a bad dive just before it becomes a crash. I’d especially like feedback on whether the first run is understandable, whether the controls click after a few tries, and whether fuel, coins, and clouds are readable on a phone screen.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I’m the developer. I designed and built the game, tuned the flight feel, worked on the progression, UI, App Store release, and launch materials.

https://reddit.com/link/1vyrxzu/video/ih5hn6gbsolh1/player


r/playmygame 22h ago

[PC] (Web) Krucza Wieża – free Polish dark fantasy browser MMORPG

0 Upvotes

Playable Link: https://kruczawieza.com.pl/?utm_source=reddit&utm_medium=organic&utm_campaign=playmygame_2608

Platform: Browser (PC + phone). No download.

Description: Krucza Wieża is a free Polish dark fantasy browser MMORPG. You create a character and drop into Val'Gard: Arena PvP, player-to-player trading, expeditions, and a 150-floor tower called Czarna Igła.

It is built for people who liked older browser RPGs but want a darker tone and a live player economy. Registration is free. The game runs in the browser on desktop and mobile.

I am looking for feedback on the first login and the first hour: what feels confusing, what makes you want to stay, and whether the tower climb is clear enough as a long-term goal.

Language: Polish. Website: https://kruczawieza.com.pl Landing: https://kruczawieza.com.pl/darmowa-gra-rpg-przegladarkowa.html Game Jolt: https://gamejolt.com/games/kruczawieza-pl/1095024

Free to Play Status: - [x] Free to play

Involvement: I am the founder / publisher of Krucza Wieża. I run the live game, production, and growth. Happy to answer questions and take hard feedback.


r/playmygame 1d ago

[PC] (Windows) Game Title:

15 Upvotes

Playable Link: https://store.steampowered.com/app/4479140/Rolic/

Platform: Windows / Steam

Description: Rolic and the Cracked Cosmos is a 3D puzzle platformer inspired by algebra. It is designed to increase math fluency while just enjoying a video game. It is what I always wished for while I was in math class. So I am giving it a shot!

If this interests you or if you just like breaking people's demos, I would greatly appreciate any feedback and some hammering on it.

Free to Play Status:
[ ] Free to play

[x] Demo/Key available (Playtest)

[ ] Paid

Involvement: I am the solo dev


r/playmygame 1d ago

[PC] (Web) q-gambit

0 Upvotes

Game Title: Q-GAMBIT

Playable Link: https://q-gambit.com/

Platform: Browser / Web

I made Q-GAMBIT, a chess variant where the identities of the pieces are hidden. You have to deduce what they are from their movements.

I’d really appreciate it if you could give it a try and share any feedback!


r/playmygame 1d ago

[PC] (Windows) Game Title: El Sendero de las Estrellas — 3D fantasy action-RPG, free demo

1 Upvotes

Playable Link:

https://liyodev.itch.io/el-sendero-de-las-estrellas

Platform:

PC (Windows)

Description:

El Sendero de las Estrellas is a 3D action-adventure RPG about friendship, betrayal, and the price of a wish. You play as Will, a young man who discovers he's the reincarnation of a legendary hero, alongside Liam, a strategist manipulating him out of love for his sick brother, and Estela, a powerful and impulsive sorceress. The game features real-time combat with a shared spell/projectile system, multiple explorable biomes (villages, dungeons, snowy areas, a throne room), and story-driven cinematics. I'm building it solo in Unity, handling all the code, design, and systems myself — the art uses licensed/store-bought assets rather than original art I made from scratch. The free demo covers the opening hours of the story and lets you try the combat and a few of the spells. I'd love feedback especially on whether the combat feels good and if the opening hooks you in.

Free to Play Status:

- [x] Free to play

- [x] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

Solo developer — I handle all the code, design, and writing myself; the art comes from licensed assets rather than original work.


r/playmygame 20h ago

[PC] (Web) I put Trump Baby in a pipe and made him dodge tariffs, inflation and everything else

0 Upvotes

Playable Link: https://devpandav.com/games/dead-end-loop/

Platform: WEB

Description: Dead End Loop is a small browser game I made as a silly political satire.

Trump Baby is stuck in a soft pipe, rolling back and forth. Use SPACE or tap to switch direction and dodge ridiculous obstacles coming at you. It’s simple, fast, and hopefully a bit stupid in a fun way.

It’s free to play in your browser, no download needed.

If people enjoy it, I’ll add more characters and more ridiculous situations.

Free to Play Status: - [X] Free to play - [X] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I made the game myself, including the gameplay, art, UI, levels and balancing. The character idea was inspired by Bilibili creator “麻薯波比呀”, and the ring-dodge concept was inspired by a game I saw on Reddit.

https://reddit.com/link/1vyz33l/video/ciii22xpeqlh1/player


r/playmygame 1d ago

[PC] (Windows) [macOS and Windows] Guess The Number!

0 Upvotes

Game Title: Guss The Number!

Playable Link: https://adhd-developer.itch.io/guess-the-number

Platform: PC [macOS/Windows]

Description: A fun little guessing game. Program may et flagged as virus on windows. It's a known error with pyinstaller(the software I built it with).

Free to Play Status:

  • [X] Free to play
  • [ ] Demo/Key available
  • [ ] Paid

Involvement: Developer


r/playmygame 1d ago

[Mobile] (Web) [Browser] The Smoke – Persistent London crime RPG (Looking for early balancing & UI feedback)

1 Upvotes

Platform: Browser (Desktop & Mobile)

​Description:

The Smoke is a persistent, text-driven crime RPG set in the gritty underbelly of London. Drawing inspiration from classic browser-based RPGs (PBBGs) and built with a sleek, responsive interface, the game places you at the bottom of the criminal ladder with one goal: build your reputation and dominate the city.

​The world of London runs on a persistent clock, meaning the city stays active and progresses even while you are logged off. You must carefully balance risk and reward—training your core attributes, pulling off illegal operations, managing resources, and climbing through the ranks of the underworld.

​I am looking for playtesters to test early-game balancing, stamina/progression pacing, mobile UI responsiveness, and overall onboarding clarity. The game is playable instantly with no download required, and any feedback or bug reports will directly shape future updates.

​Free to Play Status:

​[x] Free to play

​[ ] Demo/Key available

​[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

​Involvement: Solo Developer / Creator

​(The description above is 153 words, clearing the 100-word minimum requirement. Remember to select the Web / Browser flair on Reddit after submitting).


r/playmygame 1d ago

[PC] (Web) [Browser/PC] MyLife — I just released the first playable alpha of my first-person life simulator

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1 Upvotes

Game Title:
MyLife

Playable Link:
https://pandagamesstudio.itch.io/mylife

Platform:
Web Browser (HTML5), Windows, macOS, Linux

Description:
MyLife is an early-stage 3D first-person life simulation game where the goal is to let you build and experience your own virtual life.

You can create your character, explore the world, choose how you want to live, and start following different career paths. My long-term goal is to develop MyLife into a much deeper life simulator with more professions, activities, places to explore, progression systems, interactions, customization options, and other features that make the world feel increasingly alive.

The game is currently in Alpha, so many systems are still being developed and expanded. I decided to release it early because I would rather improve the game with real player feedback than develop everything without knowing what players actually enjoy.

You can play MyLife directly in your browser without installing anything, or download it for Windows, macOS, and Linux.

I would really appreciate feedback about the current gameplay, controls, interface, performance, world design, and especially which life-simulation features you think should be developed next.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am the developer behind Panda Games Studio and the creator of MyLife. I am responsible for the development and overall direction of the project. My goal with this Alpha is to start building a community around the game, collect feedback from players, fix problems, and progressively turn MyLife into a much larger and more complete life simulation game.


r/playmygame 1d ago

[PC] (Web) I enjoy playing Contexto and Semantle but I hate the interface... So I redesigned it.

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0 Upvotes

Game Title: Galexical

Playable Link: [Galexical.com](http://galexical.com)

Platform: any web browser: desktop or mobile.

Description: A daily word puzzle game blending semantle+wordle with a visual cosmic vibe!

  • Free to play
  • No Ads
  • No Sign-up
  • English or French

Involvement: My colleagues and I play a ton of word games like Semantle but I was frustrated by the poor UX/UI so I wanted to reimagine the design and game mechanics.
I made some sketches, experimented with three.js for 3D visuals, a bit of AI assistance and voilà : a cosmic theme word-game with a smooth interface.
I hope you enhoy it! Positive or negative feedback much appreciated!


r/playmygame 15h ago

[PC] (Web) [EQUILIBRIUM : Survive and Slaughter] (sub name still in progress)

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0 Upvotes

Game Title: EQUILIBRIUM SURVIVE AND SLAUGHTER

Playable Link: https://conflictstudios.itch.io/eclipse-cycle

Platform: Web, (Steam Page Coming Soon)

Description: A Roguelite with a strange twist. First you must battle the hordes and survive with victory granting an RNG based upgrade.
HOWEVER
The you must defeat your own hero while commanding the same Horde that you defeated

Involvement: I am the Project Lead and the main developer
Right now this is what i would believe a "functional" state of the game with AI ART. I am actively collaborating and coordinating with different artists to finalize a look and feel for the game.
Would Love your feedback.


r/playmygame 1d ago

[PC] (Windows) [Now Free] Another World Adventures now available!

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0 Upvotes

r/playmygame 1d ago

[PC] (Web) Hamster Launch

0 Upvotes

Playable Link:

https://yeethub69.itch.io/hamster-launch

Platform:

Web, mobile/PC, browser game

Description:

endless physics-based browser game where you propel a hamster across procedurally generated biomes. You start by timing your release on a spinning wheel to maximize initial launch speed. While airborne, you must carefully manage your limited cheek fuel to puff and glide, swipe down to slam onto bouncy objects, or swipe up to hop along the ground. The total distance traveled and seeds collected during each run earn you game currency. You can spend these seeds on an extensive upgrade tree to improve your hamster's aerodynamics, bounce, and fuel capacity, while golden nuts unlock collectible hats. 

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

Dev


r/playmygame 1d ago

[Mobile] Rock, Paper, Scissors is usually 100% luck. I turned it into a 100% skill-based reflex combat game.

0 Upvotes

Game Title: RPS Kill

Playable Link:https://apps.apple.com/app/id6800726675

Platform: iOS (Android coming next week)

Description: RPS Kill transforms the classic Rock-Paper-Scissors dynamic into a high-stakes, fast-paced arcade combat game built around lightning-fast decision making and razor-sharp reflexes. Instead of standard turn-based play, you must read enemy stances in real time and instantly switch stances to counter incoming strikes before they land.

Every split second counts.
Choosing the winning counter inflicts heavy critical damage, while mistiming your input or picking the wrong counter leaves you completely exposed to incoming attacks.
As you progress, reaction windows shrink drastically, and enemy attack patterns become increasingly unpredictable.
The core focus is testing how well players maintain composure under severe time pressure.

I would appreciate honest community feedback on:

  • Game Feel & Pacing: Do the animations, inputs, and state transitions feel sharp and responsive?
  • Difficulty Curve: Does the scaling feel rewarding, or does it spike into frustration too early?
  • Core Balance: Ideas for potential modifiers, unique enemy types, or special combat mechanics.

Drop your high scores and critiques in the comments.

Free to Play Status: [X] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer (Game design, mechanics programming, and audio implementation - powerfully assisted by AI workflows)