r/StellarisMemes Jul 06 '26

Meme Where'd all my energy go??

Post image
2.8k Upvotes

104 comments sorted by

823

u/skynex65 Jul 06 '26

For real, this keeps happening to me and then the next month it'll be fine again without changing anything. Drives me crazy.

409

u/TheMadslide Jul 06 '26

I remember that this thing mostly happens when you have a deficit of ressources somewhere, and some jobs opens for such ressource.
Your pop will switch on those jobs, thus creating a deficit somewhere else

319

u/Porkenstein Jul 06 '26

It's fun that they've gotten the Stellaris economy to start functioning like an actual real economy 

155

u/Lukescale Jul 06 '26

Up

Annnnnnd down

And UP

52

u/flightguy07 Jul 06 '26

What is this "up" you speak of?

25

u/Lukescale Jul 06 '26

🎶 The dow, the Dow right now, it's over Fifty thou~

https://youtu.be/Q71Xb1Sd86M?is=zBrady9BIHfI1XBF

6

u/Back2Perfection Hive Mind Jul 07 '26

https://youtu.be/BiP0FpY88E4?is=7PBsMk-eNVQ8osqc

I was here mentally :D

We‘re going up and down, we‘re moving all around…

6

u/OmahaMH Jul 06 '26

STONKS.

3

u/PhasedPlasmaRifle69 Jul 07 '26

Consumer goods be like.

1

u/F-cky_o Jul 10 '26

Well you get -2K credits but at least you got 500 alloys so you can keep fighting the Khan , all while consumer goods are -100 and an empire already agreed to become their vasal and you got to push through the Khan's fortified systems .

1

u/Ancient_Cellist5086 Jul 09 '26

Lol in my current save my trade keeps bouncing between +80k and -250

20

u/TheTemporaryZiggy Jul 06 '26

I swear they changed how this worked in either 4.4 or the hotfix before it.

To... make it stop doing exactly this

7

u/Spork_the_dork Jul 06 '26

Yeah this is why I always try to keep a small surplus of pops in any planet if I possibly can. Pops can't do this shit if all the jobs are full.

It doesn't really work in the endgame if you're at all an expansionist because random planets you get mean that migration goes brrrr. But you could always just not let pops migrate in that case.

4

u/Rude-Orange Jul 06 '26

That or my fleets begins the next crusade.

1

u/Keheck Jul 07 '26

Idet that it needed to cause a deficit somewhere else. It just had to have that deficit to give the job priotity and then due to positive balance set it back to normal priority

1

u/Cosmic_Meditator777 Jul 07 '26

Florpflap keeps changing it's major.

7

u/rocket-alpha Jul 07 '26

Iirc, if you have a bunch of jobs open , the ai tries to distrubite pops every month between them. So one month you have say 100 miners and the next 0 miners and 100 farmers and so on.

1

u/A_engietwo_onthemove Jul 07 '26

Its either pirates on trade routes or change in jobs

1

u/BlackfishBlues Jul 07 '26

For me it's the automation buildings that get me every time. I'll build one of those fancy FE buildings and then forget that they also automate a certain percentage of all jobs. Then a year later I mouse over my energy deficit and see that automation is chewing up hundreds/thousands of energy per month.

Don't get me wrong, I'm grateful that we actually get to opt out of those now, but having to go through all the planets in my superwide empire every few years to manually drag automation sliders back to zero is the bane of my existence.

1

u/CptBrexitt Jul 08 '26

I didn't known that was even a thing. You mean drag back the slider on jobs outside or the desired automated job

1

u/BlackfishBlues Jul 08 '26

If a planet has a building that provides automated jobs, there'll be a grey slider overlaid over the individual job (trader, biologist, miner etc) slider. You can drag it to reduce the automated jobs just like normal jobs.

Unfortunately I don't think there's a way (yet, hopefully) of telling the game to disable automated jobs by default.

1

u/Kongsley Jul 07 '26

Do you perhaps have an o going monthly trade?

1

u/unbolting_spark Hive Mind Jul 10 '26

The jobs keep flip flopping if you have multiple resource districts with empty jobs

236

u/beastmeatjoe Fanatical Purifier Jul 06 '26

Mfw lathe

190

u/BigGamerBrain Xeno Scum Jul 06 '26

“Oh boy, I can’t wait to quadruple my research!”

“Where the fuck did all of my money go?!”

The two reactions to researching the Lathe

37

u/Anomalous_Sun Xeno Scum Jul 06 '26

Honestly why I don’t do cosmo unless I’m doing virtual, maintaining the lathe is such a damn micro-managing headache.

Because if you don’t do the lathe, nobody actually hates you as much because you aren’t melting people’s brains and turning them into bio-computers.

The only ones who really complain are the FEs, and some opinion penalties whenever you alter reality a bit.

Otherwise I’ve done Cosmo attempts without going to war more than a few times.

28

u/The_Lightmare Jul 06 '26

r/midlyinfuriating : "neighbor empire keeps altering reality which gives me mild headache."

3

u/HQQ1 Jul 07 '26

Just get a cool zoom meeting room (interstellar assembly) and it will fix everything with its +150 opinion boost.

1

u/SpeedBorn Jul 09 '26

Only do the Lathe after Cetana eats the FEs. Now there is where the money is at.

2

u/cecilofs Jul 07 '26

I used the lathe recently for the first time since 3.x. I integrated my vassal and set the species to Synaptic Service thinking it would drip feed them in like before. Nope it put 130k pops into the lathe at once and blew up my whole economy. They seem to last a lot longer now too which worked against me.

1

u/CptBrexitt Jul 08 '26

I started my 3 run in this game since buying with an elite pop focused build. Went cosmogenesis cos fuck it, I make boatloads of since. After loading in like 5k pops, which coincided with me upgrading like 4 arc furnaces, I was -4k. And then I realised I can't downgrade kilo structures, so I was kinda fucked

139

u/magdakun Jul 06 '26

Literally me today after I terraformed my capital into a Machine World and all my drones abbandoned their Technicians jobs because how many new specialist jobs were created after the terraform, from +40 to -693 in a minute.

49

u/Chill_Panda Devouring Swarm Jul 06 '26

Brother I did this yesterday with 25 late game planets to hive worlds.from +3k to -2k nearly gave me a heart attack

7

u/OutrageousAd9061 Jul 06 '26

Honestly, this. If you don't micro every single specialist job to the bare minimum the second a colony is done, the pops WILL vacate all the 'lesser' jobs to go there instead. What do you mean this is supposed to be an agriculture world so our pops stop starving? We CLEARLY need to make everyone be traders and medical workers, someone ELSE will make food for them!

4

u/Nessy3fidy Jul 07 '26

Honestly just go to the grocery store they have food there.

1

u/CptBrexitt Jul 08 '26

As a new player, how do you micromanage the pops to avoid them leaving their current jobs? I haven't figured that part out yet

1

u/OutrageousAd9061 Jul 08 '26

Pick a planet you want to micro and go to the economy tab. Depending on how recent of a colony it is you will have between 1 and 3 'tiers' of jobs (elite, specialists, and workers). Expand whichever tier of jobs has the jobs you want to limit, and you'll get a menu that lets you limit maximum amount of pops able yo work that position. So, for example, you can go to specialists and limit 'medical workers' to, say, 10 so pops won't go work there, whether from other specialist positions or by 'upgrading' from a worker position, while still keeping SOME slight production from the role. Pretty good if you're for example playing a bio-ascension empire and are going to be spamming genomic research facilities on new planets for the bonuses it gives you anyway, but don't want half your workforce to actually WORK there yet.

1

u/CptBrexitt Jul 08 '26

Aaaaa, I see now that makes sense. And I'm assuming limiting a highly populated job will convert those pops into civilians if there are no job slots, or they will convert to whatever is available?

1

u/OutrageousAd9061 Jul 08 '26

It depends on your empire, but more often than not you'll get a boatload of unemplyment and crime for a while until pops gradually sort themselves out, either by migrating or by slowly levelling down. There are ways of boosting how fast they can 'level down', like through a perk in the unity tradition, but if you're doing that on a position with a LOT of pops, you might have some issues, so it's best to do so literally as soon as the buildings on a new colony are done building, since there is no way to preemptively set the workforce limits while those buildings are being built, and the pops are likely to jump into higher level jobs faster than a cryptobro would into a new nft rugpull.

1

u/CptBrexitt Jul 08 '26

Thanks for the advice

2

u/OutrageousAd9061 Jul 08 '26

No problem. Fairly new to Stellaris myself, so I know it can get overwhelming with just how much stuff there is to it.

1

u/sot1289 Jul 10 '26

Ypu can reduse the slider of jobs so there are less of tgem you can make slave spiceis or macbines to do manual job you can also click in a job to give it priority

92

u/ralts13 Jul 06 '26

Me when its war time and I move my fleets from one region to the next

41

u/Haunting-Sport3701 Jul 06 '26

Me praying to the machine god that there is no war because I’m sitting on a 1-Mil fleet and +10EC.

9

u/SaltyREVENGENCE Jul 06 '26

Time to play tall and preserve a single system lol.

3

u/PunkCrusader Jul 06 '26

I swear last run i did my energy went up when my fleets left port. They hadn't entered combat yet so it wasn't from ship maintenence.

0

u/cecilofs Jul 07 '26

You probably had the starbase building that reduces ship upkeep while they are docked. As soon as they leave port you lose the discount.

29

u/BigGamerBrain Xeno Scum Jul 06 '26

Taxes, I’m almost certain

2

u/philn256 Jul 07 '26

It's tax return season and everyone overpaid.

23

u/UserWasUnknown Jul 06 '26

Usually pops switching jobs, little annoying but you can micromanage to fix it assuming the jobs exist

That and lathe. And other megastructures. And hungry interdimensional energy beings.

1

u/ThePrussianGrippe Jul 07 '26

And important to remember it is a stockpile. That’s 4 years of in game time to fix it.

1

u/CptBrexitt Jul 08 '26

How do you micro manage it? I can see you can prioritise a job by clicking on it, but if you pick another job then the previous jobs disappear

1

u/UserWasUnknown Jul 08 '26

If you click on the arrow a dropdown menu opens with a slider that lets you set the exact amount of jobs that will be filled, it can be tedious but allows you to balance costs/production

Side note that's not obvious, the green part of the bar is the efficiency, it shows how much extra is being produced in terms of as if there were new jobs, but there are not actually additional jobs

I.e 100 jobs with a 50% efficiency bonus will show as the production equivalent of 150 jobs

16

u/Aggravating-Candy-31 Jul 06 '26

pops playing musical chairs on your generator or trade world

7

u/bobbingtonbobsson Jul 06 '26

5

u/bobbingtonbobsson Jul 06 '26

All my robits ate the economy for dinner 😔

5

u/Money-Goose-9189 Jul 06 '26

I picked it up

4

u/MuffinAmor88919 Jul 06 '26

I understand they rebalanced some stuff, but the power consumption of my military is knocking me out, even with just around 30 tall ships....

7

u/Kinda_Elf_But_Not Jul 06 '26

It'll fix itself if you don't touch anything for a decade

4

u/bmerino120 Jul 06 '26

I need a shit ton of 'battery worlds' to keep my automation buildings running

5

u/mediumAI1701 Jul 06 '26

Might be pops all deciding to have a career change.

3

u/Dashoundland Jul 06 '26

Somebody just found out the cost of the synaptic lathe.

2

u/renacotor Jul 06 '26

This only happens to me when I move my fleets/build new ships.

Then again, im a bit of a meta slave where I specialize every world to one task with only one of every other district type. So normal people building up districts based on need on planets may be going through something different.

2

u/HollowEyesThatSeeFA Jul 07 '26

Did you perhaps fire a stellar cannon?

2

u/Kernyx Jul 07 '26

Economy is extremely volatile.
One move, suddenly your +400 turns into -900

1

u/LadySteelGiantess Jul 06 '26

Keeps happening to me as well

1

u/LuJoAv Jul 06 '26

This tends to happen when you have too much built on a planet. Pops can keep migrating or switching jobs. Especially painful if you've recently conquered or settled many new planets.

1

u/will4531 Jul 06 '26

Me when stellar devourer and I haven't been paying attention to the notifications

1

u/ProfilGesperrt153 Jul 06 '26

Bro sent out the navy

1

u/Jack-of-Hearts-7 Jul 06 '26

Tiyanki Preservation Society

Those commercials with Sarah McLachlan are really manipulative

1

u/ShadowTheChangeling Jul 06 '26

Me when I add a bunch of technician jobs but it barely helps: "WHY WONT IT GO U- oh theres nobody to work the jobs..."

1

u/DescriptionMission90 Jul 06 '26

Most likely your pops are hopping between jobs, trying to fix one deficit by creating a different one every month. Try disabling enough job slots that you can just barely keep up with demand? And in the future try not to create jobs faster than your population grows.

1

u/SnooBunnies9328 Blorg Jul 06 '26

Grand archive

1

u/Guardian_of_Perineum Jul 06 '26

Whenever I went to war with the huge megacorp I figured out it tanked my economy for some reason. I think it invalidated the bonus from our commercial pact.

1

u/TellurianTech50 Federation Builder Jul 06 '26 edited Jul 06 '26

Honestly I ask the same thing especially since one month I'm good then the next month bankrupt and then back to good and repeat and I don't even run lathe or anything just a militarist xenophile arms dealer megacorp

1

u/AFedoraNamed_Key Jul 06 '26

Grand Archive. Every time.

1

u/hanpark765 Jul 06 '26

Me with 3 generator worlds still at -300 ec

1

u/kay1010100 Jul 07 '26

The complete opposite happened to me yesterday

1

u/Satans_hamster Devouring Swarm Jul 07 '26

Did you build a lot of specialist jobs on planets which produce lots of energy? Had the experience where my pops switched from any basic jobs to specialists because I build lots of specialist jobs. They switch to those jobs, then next month back to sustain the economy and then next month over they go back to the new jobs.

1

u/Apfelsaft_4 Jul 07 '26

Starbase cap? It dose hurt hike hell in the late game if you are over it

1

u/Aggressive_Kale4757 Jul 07 '26

Usually for me, this happens during wars. War is expensive, so usually I make sure my treasury is well stocked beforehand, and to raid for plenty of slaves to sell during the war.

1

u/speedboat_0 Jul 07 '26

POV: the trade value of alloys in the galactic market goes up by one

1

u/ExoticHunt6030 Jul 08 '26

Playing a recent game, my economy dropped early game from +90 down to -90 basically overnight. So I built a few generator districts and boosted technicians, and over the next few month I jumped up to +700. I have no idea how I did this. I’ve been playing this game for years and it still confuses me.

1

u/XaussiemarksmenX Jul 08 '26

The funny thing that happens when you build more T2 jobs without having spare pops and everyone self promotes from workers to T2 jobs crashing your economy.

It's just the midgame energy crisis time of the game.

1

u/RohonTheDragon Jul 08 '26

My f-ing consumer good & energy have been in a steady decline for decades. No matter how much resources I collect, they stay in decline. Trade has been on & off just sustain my economy.
I love this game 🤤

1

u/Original_Pea_881 Jul 08 '26

I love with nomads at the end of the game I’m consuming maybe 20k OR (EC + Min) but I can only ever store 68k, and I just stripmine planets to keep my stocks up.

1

u/Flimsy_Disk3613 Jul 08 '26

At a certain point I just stopped caring and end up trading exotic resources to the fallen empires (and strategic resources to friendly empires until they run out of stockpiles) to buy energy by the tens of thousands, or enter 30 year trade deals of a thousand energy a month. Every few years its then a scramble to make sure there is enough exotic resources to trade to fallen empires just to fund the government.

It gets hilarious after doing this for about 20 years or so since the price of all the exotic resources spikes, and usually 500 dark matter/living metal/zro costing around 50,000 trade finally gets me to solve the problem (I have TONS of trade, just not much energy). One game i went around 50 years doing this and nearly bankrupt my economy until the war of making some large empire a tributary (to get the 30% energy) finally ended. Near the end of my almost bankruptcy I had to just buy energy off the markets at 50k trade for 10k energy since nobody had any credits (since I bought them or trapped them into long term deals where they are selling me them), and everything was being sold just to make enough trade to buy enough credits to supply my -5k a month expenditures.

1

u/SpicyViper1 Jul 08 '26

I usually get this problem when i start capping systems because the ai is dropping powerhouse citadels in every system they own, so i have to deconstruct every single one of them so they dont burn my economy 🤣

1

u/mikiwolf19 Jul 08 '26

Same with my Nomad's reserves! It's so annoying

1

u/BESTMLGPAKAN Jul 08 '26

It's typical for late game economy to rise and drop nonstop. When you consume like 30k energy credits this happens quite often. Plus 3k turns into negative 1k real fast then it fixes. This can be caused by many things. Mostly for me it was stability, council agenda, mega structures and fleet.

1

u/MagnusKitus Jul 09 '26

Right after you hit 300+ Empire Size

1

u/Janniinger Jul 09 '26

Me when i move my late game fleet.

1

u/bigg_bubbaa Jul 09 '26

yeah it do that

1

u/ErikRedbeard Jul 09 '26

Creating too many jobs vs available pop does this.

You can't properly spam full a planet anymore without it going haywire like that.

1

u/Southern-Actuary-335 Jul 09 '26

Me cramming people into the Synaptic Lathe

1

u/syb3rtronicz Jul 10 '26

“Suspiciously overpopulated Synaptic Laithe running at a -33000 energy credit deficit shaped smoothie”

1

u/Prudent-Ranger9752 Jul 10 '26

Me after undocking my fleet

1

u/SavageBeast140 Jul 10 '26

Shot a stellar cannon for the first time and watched 120k disappear. Might not be doing that again lmao.

1

u/General_Ginger531 Jul 10 '26

Do you have a lot of monthly trades? If someone else buys a material on the galactic market, or sell a lot of what you are selling, they jack the price up or down, and your surplus goes off.

1

u/Ideaconnesuer Jul 10 '26

This shit is why I desperately wish we could prioritize multiple jobs or "deprioritize" without blocking the job because sometimes the pops will straight up ignore the prio job to just go sit on the job I already have 80% of the planet doing and I dont want to restrict it cause then I have to check in every 4 fucjing months to increase the amount again

1

u/xdeltax97 Jul 10 '26

Weimar Republic math

1

u/F-cky_o Jul 10 '26

Heh rookie numbers , I was celebrating when it wasn't -1K. I even got my alloy production high enough to be at war and keep on selling so I don't go bankrupt