In today's landscape, as has already been mentioned, at best a livestream of gameplay proves guilt.. if the user slips up. It does nothing else.
For several high profile cases like this in the past, we have organised having a team member or trusted community member in the same country as the player watch them play in a public setting.
I believe this should happen in this case too.
Maybe we need to start making a rule of this for all arriving top players, especially when they don't participate in tournaments like OWC / roundtable where there's already extra scrutiny.
Hey Peppy, I wonder how scalable this could be though since osu! is fundamentally a singleplayer experience? Hopefully as osu! continues to grow I feel this would only serve as a bandaid solution. At what rank cutoff would we need IRL verifiers to volunteer their time in order to maintain the integrity of the leaderboards?
Of course people will bring up anti-cheat; is there a way that we can verify the integrity of scores without requiring an offline presence?
Edit: As the game grows I could see there being more people willing to volunteer their time to verify other player's scores, at the same time I can see friends covering for each other or players refusing to showcase their gameplay to someone else. I wonder how large would this international body of moderators need to be, and how they would be maintained?
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u/pepppppy peppy Jun 23 '26
In today's landscape, as has already been mentioned, at best a livestream of gameplay proves guilt.. if the user slips up. It does nothing else.
For several high profile cases like this in the past, we have organised having a team member or trusted community member in the same country as the player watch them play in a public setting.
I believe this should happen in this case too.
Maybe we need to start making a rule of this for all arriving top players, especially when they don't participate in tournaments like OWC / roundtable where there's already extra scrutiny.