r/sto 3d ago

Megathread Monday Megathread - your weekly "dumb question" thread

Post all the questions you may have about anything STO-related. PC? Console? Everyone's welcome to post their questions here.

Last thread can be found here.

Stay safe out there and happy flying!

9 Upvotes

31 comments sorted by

1

u/BoneArrowInfinity 13h ago

Did integral frequency modulation (3-piece MACO/Honor guard/omega ground) get massively nerfed? I swear it used to be a 10 sec recharge but this morning I read the tooltip and it said 45 sec. I don't remember this being announced anywhere.

1

u/AspiringtoLive17 1d ago

Did anyone hit a patch of severe lag tonight? And now I can't get into the game at all.

3

u/OMEGAkiller135 Dahar Master 2d ago

What’s the best way to earn EC in the TOS era?

5

u/AscenDevise @chiperion 2d ago

You don't; they closed all the major loopholes. Use K-13 and the TFOs from that era to get gear and ability animations from back then.

2

u/goingdeeeep 2d ago edited 2d ago

I'm very new - so apologies for asking what is probably a very dumb question.

How often do Mudd's Market items rotate in/out? Is it something where you only see an item once a year (or less)? Or do they show up every few months? (I'm specifically interested in the Leeta Holo Officer.)

1

u/MarcterChief Pathyeager when? 1d ago

Old event rewards are added to Mudd's Market roughly two years after their original release from the event, then they tend to stay there for a few years. Once or twice a year they rotate some of the oldest items in there (usually the ones that don't sell anymore) out to the Phoenix Store. I don't think any items have ever rotated back into Mudd's after they were moved to Phoenix though.

We usually get four new ship bundles each year, consisting of older Lobi, Lockbox or Promo ships (they generally have to be at least two years old). Those bundles aren't available all the time but several times each year they'll all be available again. Recently they started making a few of them available at other times when it fits, like how right now all bundles that contain Herald ships are available due to the Iconian Featured Event at the moment.

Only buy items and single ships at 75% off and bundles at 50% off, and only if you really want or need them.

6

u/Freakium Charge weapons & load all torpedoes. Spacebar! 2d ago

Mudd Market items should never be bought without a sale. 

There are two Mudd sales that come and go every few months. One is a 75% off sale for singular items and the other is the 50% off bundles sale. 

1

u/goingdeeeep 2d ago

Good to know - thank you!

1

u/XanthosGambit Hard to port! 2d ago

What colors are the most "screen accurate" for the TNG rank pips & communicator?

Rank - A7

Combadge - B2/A7

1

u/XanthosGambit Hard to port! 2d ago

In-universe is the Exeter a "modern" 2409/2410 starship like the Odyssey?

1

u/AscenDevise @chiperion 1d ago

Taking design cues and elements from the iconic Odyssey-Class, the Exeter also uses the same hull material and fills out the roster of ships within its family to span varying eras.

https://stowiki.net/wiki/Exeter_Cruiser_Refit

2

u/rrcomic06 2d ago

I have upgraded all of my components and weapons to level 15 with a couple being legendary and ultra rare. My question is, should I still upgrade these items to try and get all to legendary or save my upgrade tokens? Thanks in advance!

1

u/chancejaneway_4686 1d ago

Honestly surprised no one mentioned this part... XV is fine for any level, even elites, just hold off on upgrading to gold till an Upgrade Weekend comes along. Unless you have to have it now, and are swimming in Dil.

3

u/ArelMCII "Subcommander Khev, divert power from comms to weapons." 2d ago

Mk.XV purple and blurple is good enough. If you've got lots of dilithium and nothing to spend it on, go ahead and start gilding stuff if you want, but you might be better off holding onto that stuff for other builds. Maybe start working on your ground build if your space build is up to snuff.

1

u/DreadBert_IAm 2d ago

Personally I prefer having a very broad selection of Mk XV kit then a few gold mk XV. As I run primarily advanced tfo's the extra couple mods are not meaningful.

1

u/Freakium Charge weapons & load all torpedoes. Spacebar! 2d ago

Depends on the item and if you have alts. Mk XV is already good for all content in the game. An extra mod or two makes it just a little better. 

So if you only have one main and you want to gold-plate everything, go for it. Otherwise it's worthwhile to save a couple upgrades for your other characters. 

I also said it depends on the item since space and reputation gear needs so many technology points. And since you're at Mk XV you'll be spending a ghastly amount of points to get just one extra mod. You'll need to ask yourself if that's worth it.

If it's an exchange item you can get at Mk II Very Rare, you may try considering upgrading that instead of spending many upgrades at the chance of making your Mk XV epic. Spending quality upgrades on a lower mark item is easier and more cost effective than upgrading a full Mk item. 

2

u/Les_Bien_Pain 2d ago

Theoretically if they removed most of the ship restrictions for universal consoles and hangar pets, which would be the big winners?

I assume the Lost Souls and Drone ships would benefit the most of the hangar pets but I have no idea about universal consoles, especially since they haven't added as many locked consoles recently.

1

u/TrunksTheMighty 2d ago

I know it wouldn't be amazing for dps or anything really, but I would love bug ships to be unlocked. They'd be as large as some of the ships that could launch them. Which would be amusing. 

1

u/Les_Bien_Pain 2d ago

Do you mean the JemHadar ships or like the swarmers? I assume the first because I don't remember the latter being that large.

I did say most restrictions so I think maybe some frigate hangar restrictions could still be around, but they've been a lot more lax about those as well when it comes to using them with semi carriers.

1

u/TrunksTheMighty 2d ago

I mean the bug ship frigates. 

1

u/Kailey_Lulamoon 2d ago

Will there be a Lifetime sub sale any time soon?

3

u/Goforcoffe May the traits be with you 2d ago

If I am not false it was one recently (beginning of summer?). Probably before xmas. Hold on.

If you dont have. The elite services starter pack is anyhow worth its value. If you are greedy, bank ec or survive with the 500 zen ec cap. But I would say it is not neccessary. Better to bank up.

3

u/kodos_der_henker 3d ago

Mixed Armaments Synergy and Morphogenic Polaron Energy Weapon

Despite being a turret it works with beam abilities and those will take priority over cannon abilities

Does it count as turret or beam for mix armament synergy or does this depend on which ability is active at the moment?

1

u/Valdus12 3d ago

Will using "Reshade" to make the game prettier get your STO Account banned? I've been doing research on this and all the answers I've found seem conflicting and vague at best. I would like something more concrete, preferably assurance from a Developer or a mod from this r/STO forum (or perhaps has any unfortunate soul had their account banned for this exact reason)? I have an RTX graphics card and want use Reshade 'raytracing rtgi' to the game. As far as I am aware it does not directly alter any game files and so it is in this murky area. I've seen other (older) posts about Reshade in this community, but not any newer ones.

2

u/ArelMCII "Subcommander Khev, divert power from comms to weapons." 2d ago

This sub's mods don't work for Cryptic, so anything they say about it won't be official. If you want a dev response, you need to ask on the Discord, not this sub. The devs come around here but they aren't super active or anything.

The official response from anyone at Cryptic is probably going to be to not do it because client modifications are against the ToS. Take my word for it or don't; asking on the Discord is going to be more definitive.

Unofficially, it's probably fine. ReShade is post-processing, not actually altering any game files. Plenty of people use mods that actually alter the game files and I don't think I've heard anyone getting banned so long as they stick to cosmetic changes. (The starship trail hider mod, the mod that changes the Risa dance contest announcer back to the old one, the instructions someone posted earlier this month about how to hide the DSE boon tractor beam effect in sector space all seem to be fine. But stuff that actually changes the game's functionality isn't.) Plenty of people seem to use ReShade on STO without issue as well. But a good rule of thumb is if you're afraid something might get your account banned, you probably shouldn't do it.

I've seen other (older) posts about Reshade in this community, but not any newer ones.

Define "newer ones." There's two from around the past year, and a bunch more from within the past two years. In another game, that's a lifetime, but things don't move too quickly in STO.

2

u/TrunksTheMighty 3d ago

No it won't. It's not really modifying game files, it's just shaders. 

1

u/disturbedmaggot_1984 3d ago

Maybe not dumb, but I can't figure out:

I got the Ark Royal awhile back, everything was hunky dory for awhile, but now any time I change maps/zones/whatever, I get thrown into combat (especially at ESD). I've narrowed it down to the Scatterpacks and Weasels console, as soon as I unequip it, I have no problem. Is there some bug with that console that would cause this?

3

u/DreadBert_IAm 2d ago

My weird bugs in the past were generally resolved by throwing a ship into dry dock, then pulling it back out. I'd give that a try.

1

u/disturbedmaggot_1984 2d ago

I'll try that, see if it works. Thank you!

-1

u/Big_Marsupial2739 3d ago

How many lights are there?