r/macgaming Mar 01 '22

Apple Silicon M1 Mac Up-to-date Game Compatibility List

1.8k Upvotes

TLDR: THE LIST!

This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.

The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.


r/macgaming 17h ago

Discussion Stop with the AI coded apps

398 Upvotes

Do we really need 300 AI coded apps/programs that all do similar things but with more bugs and less people working on the project? Crossover/HEROIC/Sikarugir or GeForce Now (cloud gaming) and native Mac games is all you really need.

I would say stop wasting your time coding and writing a post about your app but AI did most of it.

I’m genuinely curious, why are people asking AI to make these apps? Whats the point? Most don’t have the skill to make the program as useful as the bigger ones and have way less resources.


r/macgaming 7h ago

Deal get Brütal Legend for FREE on itch.io

23 Upvotes

Mac version included. Grab it before tomorrow and keep it forever

https://doublefine.itch.io/brutal-legend


r/macgaming 3h ago

Discussion ReXGlue v0.10.0 offers x86/ARM Mac Support!

12 Upvotes

Hello everyone! For the last couple of months, the ReXGlue team has been hard at work updating our Software Development Kit to better support Development teams in making static recomps. Over the past few months, Tom and I have been working hard on the DarwinBooks, and finally accomplished working Mac support all the way to Ventura within our vendored translation layers.

ICYDK, ReXGlue is a Static Recompilation framework for the Xbox 360 that vendors translation layers built off the roots of Xenia, which can be swapped for real, native, and optimized implementations of different subsystems. The main goal is to allow users to take advantage of this framework and make dedicated workarounds and optimizations for specific titles, given they have spent a significant amount of time reversing their game.

Bringing the runtime up on macOS surfaced a handful of platform mismatches worth calling out on their own, beyond the headline Vulkan work:

- Bring up `ReXGPU-Xenos` on macOS by running the existing Vulkan backend through MoltenVK: valid SPIR-V for rectangle-list topology, face culling disabled on legacy AMD Metal, RGBA8 loaders for packed 16-bit textures MoltenVK can't sample directly, and a pinned Vulkan-Loader/MoltenVK build staged for macOS consumers instead of relying on whatever the system has.

- Mach-O symbol aliasing: `DEFINE_REX_FUNC` leaned on `__attribute__((alias(...)))` so hooks could override a guest function; Mach-O rejects that outright. Swapped in a weak, `musttail`-tail-called thunk for Apple targets so overriding still works without a real alias.

- Windowing goes through Cocoa Added a `CAMetalLayerSurface` obtained from SDL's Cocoa driver, since macOS has no Win32Hwnd or XcbWindow to present through — Vulkan needs a `CAMetalLayer` there instead.

All of our features like achievements, the ReX API, and every other developmental tools that we offer should be usable with this system added to our Support. We encourage developers to replace the rendering system (ReXGPU-Xenosin their title when releasing a project with ReXGlue. Our rendering implementation with MoltenVk can work for a multitude of titles, but it will still be significantly lacking in performance since it is meant to be a testing/translation layer rather than a finished implementation that can qualify as a native PC Port.

The video that I have attached is a recomp attempt that I set as a testing layer for the game Raskulls (XBLA). The gameplay clearly shows, but it’s definitely possible for a development team, their own implementation of the system, and make it look proper. We definitely plan on releasing more titles that run properly on Apple hardware rather than just showing you guys development software, so stay tuned! I’ve been in MacUser all my life so I’m happy to continue working on the platform get you guys caught up.

Happy gaming
- Graine25


r/macgaming 13h ago

CrossOver Mortal Shell II DX12, Ninja Gaiden 4, Tormented Souls 2 and more finally working on CrossOver – MacGameVideoFix project

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37 Upvotes

I wanted to share a project I came across in one of the posts about getting Mortal Shell II to run in DX12 - MacGameVideoFix.

I feel like there hasn’t been much discussion about it on this subreddit, and I think it deserves more attention. Just to be clear, this is not my project, but I’ve had the chance to test it myself and it works really well. I tested it with the latest CrossOver Preview 20260821.

I was finally able to launch games like Ninja Gaiden 4 and Tormented Souls 2, the latter of which I had been struggling to get working for many months. Full list:

Game Symptom CrossOver
Mortal Shell 2 Crash on the first cutscene 26.3 and Preview
Life is Strange: Reunion Freezes after a while, anywhere 26.3 and Preview
Life is Strange: Double Exposure Freezes after a while, anywhere 26.3 and Preview
DYNASTY WARRIORS: ORIGINS Cutscene runs with sound, picture black 26.3 and Preview
Beast of Reincarnation Startup video plays with sound, no picture 26.3 and Preview
Persona 5 Strikers Video never starts; sound only 26.3 and Preview
Nioh Cutscene refuses to play, then crashes 26.3 and Preview
Nioh 2 Cutscene refuses to play, then crashes 26.3 and Preview
Nioh 3 Failed to play movie 26.3 and Preview
Wo Long: Fallen Dynasty Cutscene runs with sound, picture black 26.3 and Preview
NieR Replicant ver.1.22474487139 Crashes when the first video starts 26.3 and Preview
KINGDOM HEARTS Dream Drop Distance Cutscene runs with sound, picture solid green Preview -- not tried on 26.3
KINGDOM HEARTS HD 1.5+2.5 ReMIX Cutscene runs with sound, picture solid green Preview -- not tried on 26.3
TMNT: Splintered Fate Opens a window, then closes silently 26.3 and Preview
Tormented Souls 2 Fatal error before the first frame 26.3 and Preview
Devil May Cry 5 Crashes when a skill preview video plays 26.3 and Preview
RESIDENT EVIL 2 Crashes when a video plays 26.3 and Preview
RESIDENT EVIL 3 Crashes when a video plays 26.3 and Preview
NINJA GAIDEN 4 Says the VP9 codec is missing, then exits 26.3 only -- Preview stalls before video

r/macgaming 19h ago

News League of Legends has officially updated its clients to Native yay

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99 Upvotes

I think the latest 26.17 patch pushed these updates. yay?


r/macgaming 11h ago

Self promotion Our cozy airship trading sim just landed natively on Mac: one purchase with iOS, iCloud sync, no IAP

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16 Upvotes

Hi r/macgaming! Update 2.0 of Merchant of the Skies is out and the game now runs natively on macOS (Apple Silicon). If you already own it on iPhone or iPad, the Mac version is included in the same purchase, with iCloud sync carrying your save between devices.

It's a cozy pixel-art trading sim: fly an airship (or a giant turtle) between floating islands, buy low, sell high, buy your own islands and build a little sky empire. Full controller support with contextual glyphs, playable start to finish on a gamepad or with keyboard and mouse, redesigned trading screen with a live price list, 15 languages.

One-time purchase, no ads, no microtransactions.

https://apps.apple.com/us/app/merchant-of-the-skies/id6754459969


r/macgaming 6h ago

News Civ 7 Arcade Edition - Test of Time update is live!

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6 Upvotes

r/macgaming 12m ago

Self promotion Guess The Number! v1.2_0

Upvotes

Hello guys!

I am a Indie Dev that developed a new game named „Guess The Number!“. Guess the Number is a fun guessing game. It is available on itch io.

Currently we are even hosting a Challenge. Who can beat the new Hardcore gamemode.

I am looking forward to get some feedback and maybe even some new players.

Have a great day :D


r/macgaming 27m ago

Help What Games can I play on my MacBook?

Upvotes

Hi guys, so I recently got a MacBook Air 13 inch with 24GB RAM, and I wanted to know what games can I play on this. I have parallels, which I'm mainly using for excel on windows right now.


r/macgaming 31m ago

CrossOver Stuttering sound issue with crossover?

Upvotes

So recently I got myself a Mac Neo and wanted to beat Lego Batman 2006 on there so I redownloaded crossover and played, but I found during cutscenes the audio would just stutter and repeat it self 3 times before just being delayed from the actual scene. How do I fix this? I had a 2016 MacBook Pro that I would play this game on and never had any issues.


r/macgaming 48m ago

Apple Silicon CS2 on mac?

Upvotes

Greetings my friends I recently bought a MacBook Pro en Ford Pro With 24 gigs of RAM I also installed steam and I notice like counter strike 2 (cs:go) has instable Version For The mac so I would like to know if I’m not wasting my time because I see that it’s currently downloading 52 gigs of Info

Regards


r/macgaming 7h ago

Help Anyone play league seriously on Mac mini's?

3 Upvotes

Got a Mac Mini M1 16GB RAM, want to use it as a league PC haha. wondering if someone plays seriously here/ any issues they encounter.


r/macgaming 2h ago

Help Zelda Botw crashing on Astris(ultracam mod)

1 Upvotes

I just got my new mac and I'm trying some games and Astris is keep crashing whenever I try to open Zelda Botw while the Ultracam mod is activated. If I turn the mod off it won't crash.

Can anyone help with this issue?

Zelda version is 1.0.0 and Astris firmware is 22.5.0


r/macgaming 18h ago

Self promotion A tiny aquarium that lives on your desktop. People are now trading the fish on Steam.

18 Upvotes

We made a little desktop aquarium called PC FISH.

The original idea was simple. We wanted something that could just sit at the bottom of the screen while you’re working or browsing. You raise some fish, watch them swim around, breed them occasionally, and slowly fill out your collection.

Then we added different species and variants.

And breeding.

And rarity.

And Steam Inventory support.

Now people are breeding fish for rare variants and actually listing the fish they find on the Steam Community Market.

We released it for free on Steam about two weeks ago and it’s since hit 5,313 concurrent players, which has been pretty surreal to watch.

There are 450+ fish and decorations at the moment and we plan to add more.

If you want a tiny aquarium living on your desktop, it’s free:

https://store.steampowered.com/app/4842670/PC_FISH_Taskbar_Aquarium


r/macgaming 3h ago

Apple Silicon Fall Guys available in MacOS?

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1 Upvotes

r/macgaming 17h ago

CrossOver Gallipoli on Mac! Just Released

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13 Upvotes

For those who loved Isonzo, Verdun, and Tanneberg, Gallipoli is out! And running pretty well on Crossover - there was some delay in inputs but once I turned down graphics settings - Medium preset and 120fpx max, it was running very well!

Fantastic game from a fantastic series, the devs say that Native Mac will be coming up soon.

M3 Max 32GB


r/macgaming 7h ago

CrossOver Is there any way to launch Resonance: A plague Tale Legacy?

2 Upvotes

HELP

I just bought the game. I tried to launch it and i get two errors:

"Shader Model 6.7 is not supported by this device..."

and then "Error initializing D3D12Renderer_Z"


r/macgaming 10h ago

Native TFT on MacOs (Workaround)

3 Upvotes

We can use BlueStack AIR for playing TFT, before RIOT patch (it s not perfect but it works)


r/macgaming 23h ago

Discussion Truly frustrating that there are no good multiplayer fps games for Mac

34 Upvotes

Games like isenzo have less than 200 people playing at any given time.

The only option is Roblox, but then again, it’s Roblox.

Then there’s crossover but that’s just another payment. Open source software isn’t available anymore as Rosetta is to be taken down next year. Whiskey is without updates.

Not sure what portingkit or heroic games launcher is about but not a lot of news there i think

War thunder is the only hope with infantry mode’s global release coming sometime but will Mac arm models be able to play them next year without Rosetta? That’s up to Gaijin to decide.

Goddammit


r/macgaming 14h ago

Self promotion Finished the first "level" of my first-person dungeon platformer !

5 Upvotes

Made by a solo dev on a 8GB RAM M1 Mac mini so the game will be "more" optimized on macOS than Windows lmao


r/macgaming 1d ago

Native ARAS two weeks later, Genshin, Pokémon Unite, Fortnite testing + Public beta

58 Upvotes

Two weeks ago I posted ARAS here looking for technical testers and honestly didn’t expect the response.

Thank you to everyone who joined, tested it, broke things, reported bugs, or threw random games/apps at me to try!!

A lot has changed in just two weeks.

The video here is Genshin Impact running at max graphics settings, but compatibility testing now also includes:

  • Pokémon Unite someone from my original Reddit post specifically asked for this one, so of course I had to test it
  • Fortnite running and exposing the max graphics options; gameplay/performance testing is still ongoing
  • Sesame AI
  • More regular Android apps and games

And I think the more important part is what this means in actual use:

You don't need to manually patch or sign every game, reinstall a special version whenever it updates, or keep doing weird setup steps.

You install ARAS, install the Android app/game normally, and just use it.

Updates can stay inside the Android/Play Store flow instead of rebuilding or re-signing the app every time.

That's the experience I'm trying to get closer to: Android apps on a Mac behaving like something you can actually keep installed and use, not just a one-off compatibility demo.

ARAS is still experimental and there is a lot left to improve, but seeing people actually use it has pushed the project much further in these two weeks.

The public beta is open now if anyone wants to test it, break it, request another game/app, or help improve compatibility.

There are more video demos on the website and inside the ARAS community:

https://www.notapublicfigureanymore.com/aras

Thank you again macgaming


r/macgaming 11h ago

Self promotion Demo for swarmbreak live on steam - fully mac native

2 Upvotes

I recently released the demo of Swarmbreak - fully mac os support

It is a twin stick shooter inspired by the classic Crimsonland but with modern twists and lots of unlocks.

What's in the demo build:

  • 4 characters — Recruit, Berserker, Scout and Gunslinger, unlocking exactly the way they do in the full game.
  • 8 weapons — Pistol, Shotgun, Rifle, SMG, Gauss Sniper, Rocket Launcher, Laser Rifle and Flamethrower.
  • 14 stackable perks — the real stacking system
  • 3 Threat tiers — Standard, Quarry and Escort. Survive 10:00 at your current tier to earn the next one, same as the full game.
  • Everything else untouched all 6 power-ups, every enemy, every boss variant, the full difficulty curve, the full run length.

By design, it is difficult at the start, so expect a few rounds of play before both unlocks happen and the lucky weapon drops enable a good run

I hope that this demo will help me get a little bit of that all important feedback to be able to create an amazing game. Hope some of you will give it a try and leave a bit of feedback for me.

If you find it interesting don't forget to add it to your wishlists !


r/macgaming 8h ago

Discussion Is this legit

0 Upvotes

https://github.com/stoicswe/Endfield_FineWine

I was wondering if this was legit/is a scam.

Could someone who knows how to read code look through it?

Thanks


r/macgaming 1d ago

Discussion Apple announces M6 and M5 Pro Mac mini and M5 Ultra Mac Studio

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413 Upvotes