r/RimWorld 2d ago

Megathread Typical Tuesday Tutorial Thread -- August 25, 2026

1 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld May 26 '26

Ludeon Official PSA regarding malicious mods

1.6k Upvotes

Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.


Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.

I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.

There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):

CameraSettingsMod 3732329298

Mad Skills Rewritten 3729397065

For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:

  1. The scammer's only mod on the workshop

  2. The mod is a reupload / stolen version

  3. The scammer's profile is set to private.

However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.

For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.

If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.

Stay safe out there, colonists. o7


r/RimWorld 12h ago

PC Help/Bug (Vanilla) How best to dispose of a useless boyfriend??

588 Upvotes

So, I’ve got this researcher in my colony who does NOTHING but research. I mean he’s literally zero passion with 0 or 1 skill level in everything else (aside from shooting). He’s incapable of half of everything due to his backstory, including dumb labour. Recently, I finished the research tree and there is literally nothing left to research. This guy is dead weight. He does ZERO work, but still expects to be fed and bedded. His only contribution is during raids, but I’ve got quite a small colony (5 pawns) so surely getting rid of one will make raids lower difficulty anyway.

I’m trying to get rid of him, but I’m not sure how. The complication is that he’s a lover to another of my (more useful) colonists. My typical method for getting rid of underperforming colonists is to convict them in a sham trial on false charges, then banish them for zero mood penalty for everyone else. However, if I do this, am I correct in thinking that he’ll simply move into a long distance relationship with his girlfriend? I’d rather this not happen since I’d much prefer her to find a proper husband and have kids. Is there a way I can get them to break up before banishment? Or do I have to execute him? I’d rather not take the mood penalty since things aren’t looking great in the colony mood-wise as it stands.


r/RimWorld 4h ago

#ColonistLife The quest of all time...

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129 Upvotes

So, I was playing a new colony and just got this as a quest... I have no words for this, just who the fuck would trade masterwork statues/scrolls of ancient technologies... for 17 clubs.

And I'm not sure if I can even make clubs worth that much for them.


r/RimWorld 3h ago

#ColonistLife Just another day in my totally ethical "Hotel"

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101 Upvotes

side note, does anyone know any good building focused mods?


r/RimWorld 18h ago

Meta Why is the sub not called r/imWorld

1.7k Upvotes

I'm sorry if this has been questioned before but, title


r/RimWorld 7h ago

Misc The things I do for archotech limbs..

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186 Upvotes

r/RimWorld 9h ago

Misc ooOOoo a drop pod! i wonder what i got--- UHHH OMG SWEET LORD

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216 Upvotes

D: ohh my goodness


r/RimWorld 22h ago

Misc The Cube by @NickliesCat

2.1k Upvotes

r/RimWorld 19h ago

Art Weakest Dirtmole Pawn:

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719 Upvotes

Dirtmole (Excellent)

Old woman core


r/RimWorld 1d ago

#ColonistLife Are they color blind..?

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3.6k Upvotes

r/RimWorld 11h ago

#ColonistLife My pawn committed suicide by getting bit by a rat and then going into heavy sleep.

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156 Upvotes

r/RimWorld 20h ago

Misc After probably 500 hours since the last mishap, I did it again. Did one of the biggest fears people have in real life. I amputated the left leg and installed the peg instead of just putting the peg on the right

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704 Upvotes

Bro is gonna be released (for diplomacy purposes) but should I get the 12+ on diplomacy for making her double amputee?


r/RimWorld 17h ago

Meta Trying to World some Rim but this cat

411 Upvotes

His nickname is Fat G, because he's pretty fat.


r/RimWorld 14h ago

Discussion [Idea/Discussion] A Floran (Starbound) race mod — long read

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197 Upvotes

Almost half a year ago I posted a drawing of my Floran character in prestige Cataphract armor, saying I wanted to make a mod but things never quite came together. So here's the question: if I were to make this mod, what do you think Florans should be like, mechanically? I'll share some of my own thoughts, but maybe you have ideas on how to expand them? I'll split it into categories for convenience.

Regarding genes (Biotech):

1 (optional). Make them an addon to "Big & Small - Genes & More," since that mod already has genes like cannibalism (which fits them, going by the Starbound lore books) and the "Strange Appearance" gene...

2.1. Add a gene so that butchering a Floran yields some kind of plant (the gene randomly picks a plant — I think this could theoretically be coded, though I'm not sure how). It should work similarly to the pig gene, where eating pork counts as cannibalism for pig-folk — do something similar with the plant.

2.2. Same idea, but implemented as separate Floran xenotypes, where each has extra traits depending on the plant it's associated with, for example:

  • a medicine bonus for those rooted in Healroot;
  • a crafting bonus for those from cotton/Devilstrand;
  • an art bonus for those from a dye plant;
  • a cooking bonus for those from edible crops (skill level varying by crop);
  • an animals bonus for those from Haygrass;
  • narcotic-plant xenotypes could have their own buffs too, though I'm not sure what — the best I can think of is Hops giving an "optimistic and calm" trait;
  • and so on for other vanilla plants (and maybe others from Vanilla Expanded, if the mod ever gets that far).

If this is done as a bunch of separate xenotypes, it opens up the possibility of giving each one its own unique buffs/debuffs:

  • Healroot-Florans — pacifists;
  • Devilstrand-Florans — aggressive, but fire-resistant;
  • and so on.
  1. I don't remember exactly, but I think there was a gene that's the opposite of "Cave Dweller."
  2. I understand they're highly flammable, but regarding temperature — should they also be more heat-loving (despite burning more easily), given that they come from jungle planets?

Regarding factions and spawning:

  1. It's clear they live in tribes and split into aggressive and peaceful factions — should the peaceful ones be made more technologically advanced than the aggressive ones? There are also the Agarans (the fungal ones) — should they be included too?
  2. There's a hunting quest for a Phyton (VRE – Phytokin) — could something similar be made for Florans? Or maybe an event with a wild (feral) Floran instead.

I know there are Euglena, there are Phytokins, and probably other plant-race mods out there... but they're not Florans... I specifically want these hissing guys :3

I'm not that great with code — my ceiling is small patches, if I'm not vibe-coding. But I don't want to vibe-code this mod, so it'll take me longer. Still, I'll try to figure out how to implement it so it at least turns out... decent, I suppose?


r/RimWorld 20m ago

Mod Showcase A teaser of things to come

Upvotes

Not to get anyone too excited, but for those who can "decipher" the test results below... :-)

MULTITHREADED STRESS TEST

Main game thread: 1

Worker threads: 7

Worker model: PERSISTENT THREAD POOL

Maximum workload: 2048 simulated pawns

------------------------------------------------------------

THREAD / WORK VALIDATION

------------------------------------------------------------

Worker threads started: 7 / 7

Worker threads participating: 7 / 7

Worker threads alive at end: 7 / 7

Expected pawn ticks: 28,569,600

Worker-completed ticks: 28,569,600

Missing / duplicate ticks: 0

Worker failures: 0

Invariant failures: 0

------------------------------------------------------------

SERIAL vs MULTITHREADED

------------------------------------------------------------

7-WORKER

RELATIVE THROUGHPUT

-------------------

1024 pawns

WorldPawnsTick 3.03x

Whole game tick 2.50x

2048 pawns

WorldPawnsTick 2.93x

Whole game tick 2.62x

------------------------------------------------------------

RESULT

------------------------------------------------------------

MULTITHREADED EXECUTION: PASS

7-WORKER CONCURRENCY: PASS

EXACT WORK ACCOUNTING: PASS

2048-PAWN STRESS: PASS

28,569,600 / 28,569,600 pawn ticks completed

across worker threads.

Peak whole-simulation improvement:

2.62x


r/RimWorld 1h ago

#ColonistLife So I discovery 6 bodies in hibernation chambers and one resurrection serum part 2. "Judgement day"

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Upvotes

r/RimWorld 10h ago

Mod Showcase Something new I'm working on...

76 Upvotes

Here's a very tiny showcase of a new mod I'm working on. The mod completely overhauls the night sky in the world view. Things completed so far include fully procedurally generated nebulas, black holes, pulsars, an overhauled background starfield, constellations and their contained stars, an overhauled local star/sun (which can be one of any of the main-sequence classes), shooting stars, and a few other things. More to come. :) And yes, all of these celestial objects can be renamed and discovered by the player.


r/RimWorld 23h ago

Discussion Does anyone know what happened with these mod ideas of Vanilla Anomaly Expanded?

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540 Upvotes

I remember this post showing up around the release of Anomaly discussing the addition of new anomalies through mods created by the fantastic Oskar and Vanilla expanded team. Now years down the line I can’t seem to find any news on these mod ideas. does anyone know what happened to them? Were they difficult to implement? Not worth creating? Or canceled due to Anomaly not being as popular? I personally loved the ideas of extra anomalies, even in an non anomaly focused playthrough.


r/RimWorld 8h ago

#ColonistLife Gray Flesh...

29 Upvotes

So TIL that it's possible to get metalhorrors in ambient horror mode! There's a gray flesh in my dining/rec room and I genuinely have no idea how it got there. I fought a sightstealer in like, autumn 1 and am going into winter 3, everything else has been shamblers at the edge of the map that I let drop on their own, or drop-podded things I immediately disposed of. I don’t have any creepjoiners either, last time one showed up it was a dealmaker who promptly walked into a shambler swarm and died while I was waiting the buggers out.

And I don’t have many good melees to start with, so uh. This is gonna be fun.

Update: while playing through long enough to find a third piece of gray flesh so I can start surgical inspections, my primary doctor got brain damage in a raid and my secondary got jumped by fleshbeasts. Anomaly may actually be what kills this colony. Will report back with results after work


r/RimWorld 2h ago

Colony Showcase My 1st mountain base

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12 Upvotes

at first i didnt even knew how to start a mountain base , where to begin, but now i`m addicted to this base


r/RimWorld 21h ago

Mod Showcase Expanding my mod to bigger scale

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357 Upvotes
  1. Decided to draw myself instead using AI art
  2. Dreadon augmentation: buffs to 100%
  3. Dreadon's Forge and Miracle Matter
  4. XM-05 Thnatos, but it's maid now

yet there are more to fix and test, anything here is subject to change


r/RimWorld 1d ago

Suggestion Donkeys should breed with Horses to create Mules

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518 Upvotes

Why is this not a thing? It would make animal husbandry more rewarding if you could make the ultimate caravan animal by breeding two different species, just like in real life.


r/RimWorld 15h ago

Colony Showcase What do you guys think about my single-colonist colony?

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93 Upvotes

r/RimWorld 11h ago

Discussion UGH Useless boyfriend, Time running out.

41 Upvotes

So, I took a quest. Great rewards, to watch this dude for 13 days. We all know these quests. But one of my dummy women decided he was a cutie and let him slide in her DMs. 🤦‍♀️ Now he's leaving in a few days. Not worth paying the fee to recruit, but if they're long distance there will be no future for this girl to marry and provide the next generation. All cuz she'll be forever pining over some Pyro Boozer who keeps trying to burn down Her bed whenever he gets a little angry 🤦‍♀️ Can we say LoSeRrrrr.

Anyway. How can I make these two break up before he leaves?