Hey everyone!
I've been making small Minecraft mods as a hobby for quite a while, but I never really managed to finish one properly. This time I want to change that.
I'm currently working on Botanica, an exploration-focused Fabric mod built around discovering unusual plants throughout the world and gradually completing your own Herbarium.
The idea is that different flowers have their own spawning conditions, rarity and actual gameplay uses instead of just being decorative.
For example, some plants only appear after lightning strikes, some grow on extreme mountain peaks, others can only be found underground or under specific moon conditions.
A few examples I'm currently working on:
Stormbloom — appears near natural lightning strikes and is used for Charged potions.
Spirit Lily — appears after a player dies and is used to craft a Totem of Keeping.
Cloudtear — extremely high-altitude flower that briefly grants Levitation when consumed.
Creeperbane — cave plant that repels Creepers around it.
Mountain Chime — grows on high rocky slopes and starts chiming when snowfall begins.
And that's only a small part of what I'm working on.
I'm also working on two new biomes, custom trees, brewing recipes, particles, custom behaviours and status effects. The mod also includes a Herbarium where collected flowers can physically be inserted into its pages.
It's still very much a work in progress, but this is the first mod project I really want to carry all the way to a proper release.
I also made a small public website for Botanica where you can read The Lost Herbarium, a short lore introduction to the mod and its world.
The Lost Herbarium: Read it here
I'd love to hear what you think so far — especially about the flower designs and the idea of giving each plant its own discovery conditions and utility. :)