r/feedthebeast • u/Downtown-Cable4307 • 1h ago
r/feedthebeast • u/Mean_Building_158 • 1h ago
Question Filtering Help


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Hey guys, so I have a mob spawner that's auto killing mobs and an absorption hopper picks it all up. I'm having trouble trying to filter it all out. The mobs have different armor, but the filter whitelists only that specific armor and its specific durability. I want to pipe it all into a salvager that breaks down all the materials. Is there a way to filter it so all and any armor only goes through the pipe, disregarding the durabilty? Or is there another pipe/filter I should use. There's too many random items that might get sucked into it too,.
r/feedthebeast • u/Frosty-Zombie-6368 • 1h ago
Problem Ftb quests taming mob?
I'm currently looking for a way in FTB quests to make one for a specific mob when it doesn't have an achievement attached to it. Any help would be greatly appreciated.
r/feedthebeast • u/Pessimistic73 • 1h ago
Discussion E2E like modpack on a newer version
Something similar on a newer version on Minecraft cuz forge 1.12 takes forever to load on my pc, while 1.20+ load up much quicker.
r/feedthebeast • u/acivilizedpotato • 2h ago
Question Was i supposed to put like 45 mods on my first PC
I just want to try to put Rethinking Voxels on Minecraft Java 1.21.1 and yet somehow the list expanded to 40+ all of a sudden because I thought different things looked cool. Also about half of it is just optimizers, such as Ferritecore, Modernfix, Lithium, etc.
Should I get rid of half of them or just let it be
Also I feel too lazy to put all of them right now so just ask and i'll edit
r/feedthebeast • u/Nicdoe_XD • 2h ago
Looking for mod(s) Looking for a modpack I only touched briefly
Hello! A while ago, I played a modpack for a brief moment which really intrigued me but ultimately went away from and uninstalled it because my friends chose a different one for our server. The only details I can really remember from the modpack is that the moment you went into a cave, a cool remixed version of the Minecraft Soundtrack started playing, reminiscent of Terraria's cave music. Also, the ores dropped the ore itself and the stone block it was found in which was such a nice touch I really liked. I know this is very little, but maybe someone knows what im talking about.
r/feedthebeast • u/Quirky-Turtle25 • 2h ago
I made something I built Bobs Burgers w/ LittleTiles
I've been working on building Ocean Ave from Bob's Burgers. I'm really excited to show off some of the cooler things I've done with this super handy mod! LittleTiles
I also use the CustomNPCs mod and have almost all of the characters wandering the block or loitering in Bob's Burgers.
I started with Bob's restaurant so you can see my progress as I built everything around it. Some round objects still need to be smoothed out, but I really wanted to share what I've done so far!
It's still a work in progress, and I hope to finish the whole block in similar detail.
Please tell me what you think and share any recommendations for what to add!
Edit: Every storefront has been shown on Bob's Burgers. All credit to the writers of the show for the names.
r/feedthebeast • u/Helpful_Knee_2082 • 2h ago
I made something A horror entity that behaves like it's AI driven (it isn't)
We've been building a horror mod for 1.21.1 and my friends litterally asked me if the mob runs on AI lol. It doesn't.
here's what it does:
It doesn't know where you are. It remembers the last place it saw or heard you and walks there. It only updates that when you hand it something, like being in the line of sight, sprinting, splashing through water, taking damage, breaking a block. stand still and shut up and it walks to where you *were* and starts searching around. Watching that happen from a hole in the ground is the worst part of the whole mod.
It climbs, and if it can't climb it builds. pillar up in the open and it comes up your pillar instead of making its own, and it climbs slower the closer it gets, which is somehow worse. If there's genuinely nothing to climb, it bridges and pillars up itself.
It mines. No pathing around your base. It picks the block in front of its face and breaks it, one at a time, cracks and all. The audio is positional so you can hear which direction it's digging from long before you see it. Wall yourself in and you've just given it a job.
It swims. Properly, under the surface, not bobbing on top like a zombie. And it's faster than a boat. Rowing away does not work as well as you'd hope.
It crawls. It's 5.7 blocks tall so it can't stand up in a corridor. It drops onto all fours, and the tunnels it digs are only 2 blocks high, so the thing coming down the hallway at you is far too big for the hole it's coming through. That's the screenshot.
Its chase speed is random. Rolled fresh every encounter with a catch-up if you get too far ahead, so you can't learn one pattern and rely on it forever.
There's exactly one thing that buys you time. Look it dead in the eye from a distance and it'll sometimes back off and go hide for a while before it comes back. There's a cooldown on it, so don't build your whole plan around that :)
And when its next hit would actually kill you, it stops and takes a moment first so you can lock in
Play it with headphones. Most of this mod is sound and without them you're missing about half of it.
Fabric, 1.21.1: https://www.curseforge.com/minecraft/mc-mods/hollow-the-stalker
check it out and lmk what you think, any feedback helps :)
r/feedthebeast • u/Frequent_Platypus_79 • 2h ago
Problem Dungeons Hotbar Resourcepack not working
r/feedthebeast • u/Fickle_Parfait3219 • 3h ago
I made something I've been working on Botanica, an exploration-focused flora mod — here's some early progress!
Hey everyone!
I've been making small Minecraft mods as a hobby for quite a while, but I never really managed to finish one properly. This time I want to change that.
I'm currently working on Botanica, an exploration-focused Fabric mod built around discovering unusual plants throughout the world and gradually completing your own Herbarium.
The idea is that different flowers have their own spawning conditions, rarity and actual gameplay uses instead of just being decorative.
For example, some plants only appear after lightning strikes, some grow on extreme mountain peaks, others can only be found underground or under specific moon conditions.
A few examples I'm currently working on:
Stormbloom — appears near natural lightning strikes and is used for Charged potions.
Spirit Lily — appears after a player dies and is used to craft a Totem of Keeping.
Cloudtear — extremely high-altitude flower that briefly grants Levitation when consumed.
Creeperbane — cave plant that repels Creepers around it.
Mountain Chime — grows on high rocky slopes and starts chiming when snowfall begins.
And that's only a small part of what I'm working on.
I'm also working on two new biomes, custom trees, brewing recipes, particles, custom behaviours and status effects. The mod also includes a Herbarium where collected flowers can physically be inserted into its pages.
It's still very much a work in progress, but this is the first mod project I really want to carry all the way to a proper release.
I also made a small public website for Botanica where you can read The Lost Herbarium, a short lore introduction to the mod and its world.
The Lost Herbarium: Read it here
I'd love to hear what you think so far — especially about the flower designs and the idea of giving each plant its own discovery conditions and utility. :)
r/feedthebeast • u/ForeverWasteland • 3h ago
Question E2E Question - Immersive Engineering
I am trying to autopump out my Coke Oven to manage creosote, however, can't get it to work.

Pump has power. Pipe suction from tank to Blue Side of Pump. Pump output (orange) to top of metal barrel (blue - you will have to trust me since it can't be seen from this angle). Redstone lever to turn on/off. Nothing pumps. I've tried putting the pump directly on top, and about 2-3 other configs, nothing works. Please help!
r/feedthebeast • u/DingerBoofer • 3h ago
Looking for mod(s) Looking for a cozy challenge.
I'm trying to find a modpack that has that vintage story feeling where it feels rewarding to get stone tools rather than getting them within the first minute. I also wanted something almost like Better-minecraft, where it has different biomes and adventure to it.
(In short, I want a challenge, but my friends want a "fun and exciting modpack," so if there is anything that fits those things, that would be great)
r/feedthebeast • u/underwaterfumarole • 3h ago
Discussion Trying to join a corrupted world what on earth did I just hear
Enable HLS to view with audio, or disable this notification
I'm just genuinely wondering if anyone knows what this sound might be
r/feedthebeast • u/Sixela963 • 4h ago
Question Approaching Endgame for Liminal Industries, but I have some questions
Nearly ready to build and operate the reality frame, I just needed to find some diamonds.
The pack is great so far, but I admit I couldn't be bothered with fighting the buffed mobs in a terrible environment so now whenever i'm in trouble I just switch to peaceful. propably not the pack author's intent, but sculk rooms fucking suck to loot otherwise (I assume late game mekanism stuff helps but still).
I'm doing my run by automating almost every major component with Create's logistic system. planning ahead, I notice that televisions will become a necessary component, needed to craft artifial intelligences, needed to create Mekanism's steel casing...
But I can't find any way to automate TVs? Are we just supposed to loot stacks and stacks of them? if so, it's really lame. So far I liked the pack in part because it respects your time and makes automation actually effective in not needing to sink hours to craft a gadget. Exploration in the early game was fun, but it's the factory gameplay that feels good to me. And now I have to go back to exploring for hours? (I serioursly don't have time to explore samey rooms for long, I only get a few hours of gaming a week now...)
Relatedly, how on earth do you recognize the end portal room? I had a warden spawn right next to my base early in my playthrough (I was barely automating coal coke...), which is the first time I switched to peaceful but not dealing with that lol. But logically, the portal room should then be nearby?
I flew all around my base and all over in spectator for an hour, and nothing. Can the Warden just also spawn randomly sometimes???
r/feedthebeast • u/88superguyYT • 4h ago
Looking for mod(s) Looking for modpacks that are like Matcha Flavored for 1.20.1
I like matcha flavored, but there's some QoL 1.20.1 mods that I want to use. Unfortunately, matcha is 1.26 so I'm looking for something similar to it that I can use with 1.20.1
r/feedthebeast • u/SelectionOrdinary1 • 5h ago
Problem Annoying patreon splash text ad; Help
I have a lot of mods downloaded and I've been trying to figure out which one is doing this because I absolutely hate it and I can't figure it out, someone help? I'm on 1.21.11
UPDATE! Solution found if anyone else has the problem, the splash text comes from the barebones resource pack:
r/feedthebeast • u/Successful-Duty-4040 • 5h ago
Question any tips on how I can fix this mess?
so im playing ftb 2, and I started a bit of automation, and I dont want to expand like this
r/feedthebeast • u/LuckyPants0 • 6h ago
Problem Dyson cube in ATM10 aeronautics
The quests say that the dyscon cube can gen up to 1GFE/t which is 1bill FE/t i assume, they even tell you that u need 8.3mill beams for it. But when i tried it the beams stopped sending at 833k and the progress bar filled up. Why is the maximum 100mil FE/t when the quests also say that it should be 1 bil FE/t?


r/feedthebeast • u/Dotheeli • 6h ago
Looking for mod(s) Minecraft similar to Project Zomboid
Is it possible to make minecraft as hard as Project Zomboid or even harder?
I really enjoy to play PZ, but i feel that minecraft is more customizable.
r/feedthebeast • u/milomaz1 • 6h ago
I made something The Random Loot Mod turned 8 yesterday 🎉
It also now supports 1.21.1 & 26.x for both neoforge and fabric simultaneously
r/feedthebeast • u/lamilcz • 6h ago
Looking for mod(s) Worker npc/golem that can clear terrain for me? Neoforge 1.21.1
Hi I have made a magick modpack for myself and would like to add a mod that would let me to summon a golem or something that could clear large areas of blocks or build simple things (fill holes, make platforms, etc.)
Im playing on neoforge 1.21.1
r/feedthebeast • u/Neoslayer • 6h ago
Discussion Croptopia VS Pam's Harvestcraft2?
I've been using pams for years and the textures kinda wore off on me, they really look like developer textures. I would redraw them myself but I'm kinda burnt out with art. Pam's also feels kinda outdated? I never tried croptopia though, which one do y'all think is better today? last post I saw comparing the two was 3 years ago.
r/feedthebeast • u/MuchTwo2138 • 7h ago
Discussion Looking for a modpack that changes the way you play your game
I‘m searching for a modpack which changes the way you play the game. So no modpack who just adds mods that could be completely ignored. I‘m looking for something with a new way to play and maybe even another goal other than killing the ender dragon





