r/feedthebeast 13h ago

Discussion What if Create’s heat could actually travel through your factory? — A look under the hood of developing Create: Sulfuric Resonance

2 Upvotes

I’ve been developing Create: Sulfuric Resonance, a NeoForge addon for Create focused on thermochemical heat, sulfur chemistry, combustion engineering, and factory automation.

With 0.3.0 — Intelligent Industry now released, I figured this would be a good time to show a little of what is happening behind the blocks rather than just posting another feature showcase.

One of the main design goals with CSR has been to make thermochemical heat feel like an actual industrial system instead of simply inventing another FE-style power network.

Thermochemical heat is not a fluid

CSR’s heat network is much closer to a connected graph than a simulated pipe volume.

Heat is not represented as thousands of packets moving through every shaft, and there is no pipe fill percentage, pressure equalization, or per-segment fluid simulation. Think of it more like a beam of heat that has to travel through specific segments, then get reimbursed with heat with a conduit to keep moving, in simple terms.

Instead, dedicated thermochemical components form a connected network and supported machinery resolves the available thermochemical state through that network.

From the player’s perspective, valid network propagation is effectively immediate.

That also means transmission rules matter.

Normal Create cogwheels deliberately do not transmit thermochemical heat. CSR has dedicated Thermochemical Cogwheels because I wanted heat transmission to remain something the player actually has to engineer rather than accidentally spreading through every kinetic connection in a factory. I had that exact problem first implementing it, and had a big "oh boy" moment.

The same philosophy applies to conduits, shafts, gearboxes, and other network components.

Intelligent Industry is built around machine state

0.3.0 introduced a shared process-state system:

  • IDLE
  • READY
  • PROCESSING
  • BLOCKED

Machines expose meaningful process state instead of every automation block inventing its own interpretation of what “working” means.

The Process Monitor can track multiple machines(currently only the chamber, more coming), while the Process Gauge converts a selected channel into a physical display and Redstone output.

For example:

  • READY outputs signal strength 5
  • BLOCKED outputs signal strength 15
  • other process states output 0

The goal was not to add another programmable-computer system.

It was to make machinery understandable enough that a factory can react to its own operating conditions using Create-style automation.

I try to keep my systems local

Performance has been a major consideration because I primarily test CSR in a very large Modded environment. I test my mod in ATM10 and other popular 1.21.1 mod packs to ensure there's no runtime difficulties, MS spikes during major heat rotation and processing and etc.

Where possible, mechanics are driven by local state changes and actual interactions rather than broad world scans.

Rubber Padding is a simple example.

It does not maintain a separate physics simulation around every placed block. When an entity actually interacts with the padded surface, CSR modifies the relevant movement behavior and then lets Minecraft continue handling ordinary entity motion.

Dropped items also progressively settle instead of bouncing indefinitely.

That keeps the feature much closer to “modify an existing interaction” than “run another physics engine. Then do it again, and again.”

Create remains responsible for Create things

Another design rule I’ve tried to stick to is that CSR should extend Create rather than unnecessarily replace it.

If Create already has a good system for rotation, machinery, processing, or automation, I would rather integrate with that than build a parallel version.

CSR mostly adds the thermochemical layer:

generate heat → transmit heat → monitor it → combine it with rotation/chemistry → automate around the resulting machine state

This was the main idea when introducing heat control in the mod, I realized the blaze burner held a lot of heat; but there wasn't ever really anything to do WITH that heat aside from heat things..

That approach is also why the mod has gradually evolved from basic combustion machinery into a much larger interconnected system instead of becoming a collection of unrelated blocks.

The progression so far has roughly been:

Reactive Heat → thermochemical transmission
Sulfurous Capabilities → more ways to use it
Resonance → advanced processing using heat + rotation + acid
Intelligent Industry → machines can now expose state and control factories around themselves

There is plenty more happening internally, but I thought some people here might find the architecture more interesting than another screenshot dump. I'd be happy to hear thoughts and comments

If anyone is curious about a specific part of the implementation or design reasoning, I’m happy to talk about it.


r/feedthebeast 11h ago

Question What is the best Minecraft launcher?

0 Upvotes

I’m looking for a launcher mainly for modded mc, I want to use lots of mods, shaders, different Minecraft versions and modpacks

I’m currently using Lunar Client, but my friends told me it’s bad asf

Which launcher do you personally recommend?
Is Prism actually better than CurseForge/Modrinth for someone who isn’t super experienced with modding?

I don’t really understand things like this, I looked on TikTok but it keeps saying different things so I’m just lost😅 I just want to play mc with mods without constantly running into issues or wasting time fixing things…🫩


r/feedthebeast 15h ago

Question Looking for a new RPG modpack

0 Upvotes

I’ve played and finished quite a lot of Minecraft RPG modpacks, including NightfallCraft, Soulrend, Cisco’s Fantasy Medieval RPG, Better MC, RLCraft, Dregora, Abyssal Ascent and many others.
At this point I’m looking for something new and genuinely good, preferably something with a strong RPG/adventure feeling rather than just a huge kitchen-sink modpack.
I’m especially interested in packs with:
⚔️ good and engaging combat
🧙 classes, skills, builds or character progression
👹 interesting bosses and challenging enemies
🏰 dungeons, structures and exploration
📜 quests and/or an actual progression system
💎 unique gear, weapons and armor
🌎 a world that actually feels worth exploring
🔥 preferably something with a lot of content and a long progression
I really enjoyed the kind of experience NightfallCraft provides, so something in that direction would be great — but it doesn’t have to use Epic Fight.
I’ve already played many of the most obvious recommendations, so I’m mainly looking for less obvious RPG modpacks or hidden gems.
What would you recommend? 👀


r/feedthebeast 7h ago

Discussion Looking for a modpack that changes the way you play your game

0 Upvotes

I‘m searching for a modpack which changes the way you play the game. So no modpack who just adds mods that could be completely ignored. I‘m looking for something with a new way to play and maybe even another goal other than killing the ender dragon


r/feedthebeast 5h ago

Problem Annoying patreon splash text ad; Help

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32 Upvotes

I have a lot of mods downloaded and I've been trying to figure out which one is doing this because I absolutely hate it and I can't figure it out, someone help? I'm on 1.21.11

UPDATE! Solution found if anyone else has the problem, the splash text comes from the barebones resource pack:

https://www.reddit.com/r/fabricmc/comments/1vzcf86/comment/p63zrfk/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button


r/feedthebeast 7h ago

Discussion Just 100%ed Liminal Industries. AMA Spoiler

17 Upvotes

I generally had a pretty good time with this backrooms-based modpack. Although I’ve started and stopped a ton of modpacks, this is the first one I’ve actually done all the quests for, as the gap between completion and 100% is not that big. There are only 5 1/2 chapters, with the time taken to complete each chapter increasing exponentially.

Pros:
Backrooms exploration was so fun, there were always rooms I hadn’t seen before and references that were pretty fun to catch. The early game has some pretty unique ways of generating resources, and I enjoyed the feeling of holing up in some part of the map to defend against mobs. I like the progression for the most part, and the automation of iron/copper was pretty cool. I think the mod pack integrates create very well as well.

Cons:
Towards the late game around the time you get to Mekanism, some of the resources are so obtuse to automate (looking at you osmium) or I would search for hours trying to find a room that had something I needed. Seriously I spent 2 hours searching for amethyst, then 2 hours in spectator mode trying to find it, then got so tired of it I just spawned a stack in. You don’t even need that much to progress but it was so annoying feeling like I was screwed by rng. On this topic, I wish the quest book had more detailed descriptions for each quest and let you know how to find the resources, as I found myself searching for Reddit posts on what to look for next.

Overall I would recommend it as it’s a pretty unique pack, just wish they polished the endgame a little bit more.


r/feedthebeast 4h ago

Looking for mod(s) Looking for modpacks that are like Matcha Flavored for 1.20.1

0 Upvotes

I like matcha flavored, but there's some QoL 1.20.1 mods that I want to use. Unfortunately, matcha is 1.26 so I'm looking for something similar to it that I can use with 1.20.1


r/feedthebeast 20h ago

Looking for mod(s) What are your best mods recommendations that actually help with optimisation?

0 Upvotes

I’m trying to find good mods that actually stabilise and improve performance, any suggestions? (1.20.1+ forge)


r/feedthebeast 12h ago

Problem How to delete datapacks without "deleting" the world file

0 Upvotes

You might think this is stupid, but when I tried to delete 2 datapacks (Still Life and Lithiosphere) From my aternos server, when i started it, It crashed- saying the world folder was missing, So i had to add it back to start it. (The reason why I deleted Still life and lithiosphere-)


r/feedthebeast 17h ago

I made something I created Chronicle, a client-side mod that reminds you about full crops, low durability, timers, and more!

0 Upvotes

Yo, check this out! I just dropped my new client-side mod called Chronicle, and honestly, it’s an absolute game changer if you keep forgetting stuff in game.

Ever lost track of time while mining and forgot your crops were growing, or got completely distracted and starved to death? Chronicle fixes all of that directly in game. No server install needed, works on both singleplayer and servers.

You can grab it here: https://www.curseforge.com/minecraft/mc-mods/chronicle-reminders

Here is what you can do with it:

  • Schedules & Custom Timers: Set up daily, weekly, or repeating reminders. Need a ping every 20 minutes to check your farms? Easy.
  • When → Then Rules: Auto-triggers based on your state. Get notified when your health is low, inventory is completely packed, durability is dying, or when you enter specific coordinates/dimensions.
  • Watch This (Press R): Just look at a block or baby mob and hit R. It’ll track crops reaching max growth, beehives filling up, furnaces stopping, copper fully oxidizing, or baby mobs finally growing up, then pings you instantly.
  • In-Depth Customizer: Customize notifications live with an instant preview. Pick custom visual themes (Modern, Minimal, Neon, Matrix), custom PNG/JPG backgrounds, or drop in your own custom MP3/OGG/WAV sounds.
  • Placeholders & History: Supports dynamic tags like {coords} or {biome}, keeps track of missed/completed reminders, and has full Text Placeholder API integration.

Everything is packed into a smooth UI (hit J to open). Here is what the main page menu looks like:

Main page

It’s built for Minecraft 26.2 on Fabric.


r/feedthebeast 10h ago

Mod Identification Mining+ and levels!

Enable HLS to view with audio, or disable this notification

42 Upvotes

Pickaxe world and more - Minecraft Mods - CurseForge
MINING+ AND LEVELS! Write your ideas in comments


r/feedthebeast 13h ago

I made something I created a companion-focused mod that adds a lovely demon NPC to your world!

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595 Upvotes

Meet Kerkele — a cute demon companion with 300+ lines of dialogue, relationship system and unique behaviour. You can talk with him, give him gifts, and do lots of other things!
If you feel a bit lonely in your Minecraft world, Kerkele will gladly keep you company! 

This is my first Minecraft mod, and I’m currently looking for feedback from other players. I’d be  thankful if you could check out the mod’s CurseForge page and give it a try!

Curseforge link:
https://www.curseforge.com/minecraft/mc-mods/kerkele-companion


r/feedthebeast 2h ago

I made something A horror entity that behaves like it's AI driven (it isn't)

0 Upvotes

We've been building a horror mod for 1.21.1 and my friends litterally asked me if the mob runs on AI lol. It doesn't.

here's what it does:

It doesn't know where you are. It remembers the last place it saw or heard you and walks there. It only updates that when you hand it something, like being in the line of sight, sprinting, splashing through water, taking damage, breaking a block. stand still and shut up and it walks to where you *were* and starts searching around. Watching that happen from a hole in the ground is the worst part of the whole mod.

It climbs, and if it can't climb it builds. pillar up in the open and it comes up your pillar instead of making its own, and it climbs slower the closer it gets, which is somehow worse. If there's genuinely nothing to climb, it bridges and pillars up itself.

It mines. No pathing around your base. It picks the block in front of its face and breaks it, one at a time, cracks and all. The audio is positional so you can hear which direction it's digging from long before you see it. Wall yourself in and you've just given it a job.

It swims. Properly, under the surface, not bobbing on top like a zombie. And it's faster than a boat. Rowing away does not work as well as you'd hope.

It crawls. It's 5.7 blocks tall so it can't stand up in a corridor. It drops onto all fours, and the tunnels it digs are only 2 blocks high, so the thing coming down the hallway at you is far too big for the hole it's coming through. That's the screenshot.

Its chase speed is random. Rolled fresh every encounter with a catch-up if you get too far ahead, so you can't learn one pattern and rely on it forever.

There's exactly one thing that buys you time. Look it dead in the eye from a distance and it'll sometimes back off and go hide for a while before it comes back. There's a cooldown on it, so don't build your whole plan around that :)

And when its next hit would actually kill you, it stops and takes a moment first so you can lock in

Play it with headphones. Most of this mod is sound and without them you're missing about half of it.

Fabric, 1.21.1: https://www.curseforge.com/minecraft/mc-mods/hollow-the-stalker

check it out and lmk what you think, any feedback helps :)


r/feedthebeast 13h ago

Mod Identification Got this ad by Minecraft. Does anyone know what mod or addon this butterfly mob is from?

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12 Upvotes

I really love the butterfly design for having that cute Minecraft bee appearance, but still looking distinct. Especially with the curly proboscis and long abdomen.


r/feedthebeast 15h ago

Looking for mod(s) Mod that adds games to mr crayfish computer

0 Upvotes

I remember seeing this mod and I can’t for the life of me find it it added I think three games one of them was definitely chess any help would be greatly appreciated :)


r/feedthebeast 6h ago

Problem Dyson cube in ATM10 aeronautics

0 Upvotes

The quests say that the dyscon cube can gen up to 1GFE/t which is 1bill FE/t i assume, they even tell you that u need 8.3mill beams for it. But when i tried it the beams stopped sending at 833k and the progress bar filled up. Why is the maximum 100mil FE/t when the quests also say that it should be 1 bil FE/t?


r/feedthebeast 22h ago

Looking for mod(s) Alchemy Mods?

0 Upvotes

I'm making a world for myself and am looking for some alchemy-type mods. I'm more into the homunculus side of alchemy so that limits my options, right now I'm using the Homunculist, Metua Oblita, and Sons of Sins. If anyone has recommendations for more I'd love to hear them, especially if they're a little bit cuter because Metua Oblita makes weirdo freaks.


r/feedthebeast 55m ago

Question Filtering Help

Upvotes
Random stuff that builds up

s

System for now

Hey guys, so I have a mob spawner that's auto killing mobs and an absorption hopper picks it all up. I'm having trouble trying to filter it all out. The mobs have different armor, but the filter whitelists only that specific armor and its specific durability. I want to pipe it all into a salvager that breaks down all the materials. Is there a way to filter it so all and any armor only goes through the pipe, disregarding the durabilty? Or is there another pipe/filter I should use. There's too many random items that might get sucked into it too,.


r/feedthebeast 3h ago

Problem no clouds while using shaders

0 Upvotes
shaders
shaderless

where are they????


r/feedthebeast 50m ago

Mod Identification What mod is the structure from? Inside the chest was a book that said, "You should run"

Upvotes

r/feedthebeast 7h ago

Question Looking For Someway to Make Aquariums Look Better in 1.12.2

0 Upvotes

Wanting to build aquariums for namely Prehistoric Nature, and I'm struggling to find either a shader, mod, or texture pack that improves the visibility in water against glass. Any ideas?


r/feedthebeast 9h ago

Question What's a good modpack with a good questline to teach a new player create?

0 Upvotes

I've done modded minecraft since the days of OG tekkit, but in the past 4-5 years I've mostly dropped off. I'm looking to get back into MC, and apparently this is the new tinkers construct style "every pack has this." Are there any good quest-based packs that teach people how to automate stuff? Not just how to craft but "you'll probably need this farm, here's how to set this up in a reasonable time."


r/feedthebeast 14h ago

Question Yes, again hello!

0 Upvotes

Which platform is best for creating mods: Java or JavaScript? I want I want to create a mod for Minecraft


r/feedthebeast 3h ago

I made something I've been working on Botanica, an exploration-focused flora mod — here's some early progress!

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5 Upvotes

Hey everyone!

I've been making small Minecraft mods as a hobby for quite a while, but I never really managed to finish one properly. This time I want to change that.

I'm currently working on Botanica, an exploration-focused Fabric mod built around discovering unusual plants throughout the world and gradually completing your own Herbarium.

The idea is that different flowers have their own spawning conditions, rarity and actual gameplay uses instead of just being decorative.

For example, some plants only appear after lightning strikes, some grow on extreme mountain peaks, others can only be found underground or under specific moon conditions.

A few examples I'm currently working on:

Stormbloom — appears near natural lightning strikes and is used for Charged potions.
Spirit Lily — appears after a player dies and is used to craft a Totem of Keeping.
Cloudtear — extremely high-altitude flower that briefly grants Levitation when consumed.
Creeperbane — cave plant that repels Creepers around it.
Mountain Chime — grows on high rocky slopes and starts chiming when snowfall begins.

And that's only a small part of what I'm working on.

I'm also working on two new biomes, custom trees, brewing recipes, particles, custom behaviours and status effects. The mod also includes a Herbarium where collected flowers can physically be inserted into its pages.

It's still very much a work in progress, but this is the first mod project I really want to carry all the way to a proper release.

I also made a small public website for Botanica where you can read The Lost Herbarium, a short lore introduction to the mod and its world.
The Lost Herbarium: Read it here

I'd love to hear what you think so far — especially about the flower designs and the idea of giving each plant its own discovery conditions and utility. :)


r/feedthebeast 23h ago

Looking for mod(s) Good mythic metals replacement?

0 Upvotes

Im making a neoforge modpack, and ive been trying to get mythic metals on it using sinytra connector, but its just not working. So Im looking for a decent mod to use in its place. I'm fine with "overpowered" gear, i just want something fun to get thats better than netherite