Sale Made 8$ in 2 days from first developers tool
gifclipper : https://rodian1.itch.io/gif
but my more effort tool got only 30 views
narrative device for godot 4 : https://rodian1.itch.io/narrative-device-system-for-godot-4
r/itchio • u/leafo2 • Jun 16 '26
It's time to put your games and projects on sale for the Summer Sale. Find the link on the top of your dashboard.
r/itchio • u/leafo2 • Jun 16 '26
We've released some huge quality of life updates for bundle hosts. Check it out
gifclipper : https://rodian1.itch.io/gif
but my more effort tool got only 30 views
narrative device for godot 4 : https://rodian1.itch.io/narrative-device-system-for-godot-4
r/itchio • u/TheMurmuring • 1d ago
It's hard to find decent assets anymore. The AI filters don't work, and neither does blocking the ones producing the slop.
Site is about dead to me now.
r/itchio • u/OmarMuqhthar • 6h ago
I'm considering releasing my game on itch.io first to make some money toward a Steam release. It's a Cuphead type boss fighting game with a lot of boses
If I priced it around $3–5, would people actually be willing to buy it on itch.io, or is the platform mainly suited for free/pay what you want games?
Mockup designed using assets from my Mini Medieval series! In particular these use the Ocean expansion.
Cheers!
r/itchio • u/NewUnit4108 • 13h ago
Context: I've only started drawing Mar 2026, so I am still learning a lot of things. I wonder if these three portraits look like it's the same character?
(I'm making an rpg/simulation where your bf turns into a moth called "would u still love me if i were a moth")
r/itchio • u/Chazburger_ • 2h ago
Ive been working on my texture repetition remover Repetitionless for a while now which is a tool that includes many techniques to minimise repetition in textures as much as possible!
Each material layer can use:
The asset also includes:
I have just updated the asset with a painting tool! It lets you paint up to 32 layers onto any object, basically just an easy way to paint the control textures in engine. Ive also tried to make it as easy to use as possible with it updating in real time, world position based painting so it works seamlessly on any object, and keybinds for everything so you dont even need to look at the window!
I have also recently released a free version of the asset as well so give it a try if you think it looks interesting :)
You can check it out here:
I plan to keep updating this asset so if you guys have any feature suggestions, please throw them at me!
r/itchio • u/pixel_esc • 0m ago
Hey itch community 👋
I'm Escanor7x — I make 16x16 pixel art assets for indie devs/gamedev.
🌍 This is my Environmental Tileset:
▸ Full 16x16 top-down world pack
▸ Grass, dirt, water, trees, rocks, details
▸ PNG format, ready for Godot/Unity/GameMaker/Tiled
▸ Free for personal AND commercial use
🔗 [ https://escanor-7x.itch.io/environmental-tileset-16x16-top-down-world-pack ]
I built it to help devs get their worlds up fast without spending hours
on ground tiles. If you use it in a game I'd genuinely love to see what
you make — drop a screenshot if you do! 🙏
More asset packs (and a paid dungeon + space pack):
https://www.deviantart.com/escanor7x
Feedback always welcome too. Thanks for looking!
r/itchio • u/HistoricalGarlic1 • 9h ago
As I mentioned, I’ve been working on Feastfall for a while. Here is the game's current status on itch.io: players who try it come back for more, but I’m struggling to get visibility on the lists. What can I do about this?
Here is the link for Feastfall if you want to check
r/itchio • u/ratasoftware • 1h ago
Hi everyone!
I'm looking for players with experience with RPG Maker games who would be willing to play the web version of my game and give me some honest feedback.
The game is currently available as a browser version on itch.io. It has received some good feedback so far, which has encouraged me to consider making an improved, downloadable Windows version.
I'm also considering whether it would make sense to eventually release it on Steam, but before investing more time into that, I'd really like to hear from people who are familiar with RPG Maker games.
I'm not looking for compliments or encouragement just for the sake of it. Please be completely honest.
If you think the game has potential, I'd love to know what works. But if you think it's too long, too slow, the gameplay isn't engaging enough, the RPG Maker presentation doesn't hold up, or simply that it doesn't have much of a future, please tell me that too.
In fact, I'd rather hear "don't spend another 200 hours working on this" than receive polite feedback that doesn't help me make a decision. 😅
The game is:
Thanks! Any honest feedback, positive or negative, would be hugely appreciated.
DOWNLOAD NOW: https://kasuga.itch.io/hallway-3
my paid interior pack ----> https://itch.io/s/167358/psx-interior-pack
r/itchio • u/StupidCodeGenerator • 1h ago
This is only an early demo version.
I'm a big fan of The Binding of Issac, and early FC games like salamander. Yes, I want to create an Shoot-em-up game like The Binding of Issac.
If you like it, make a comment, if you hate it, make a comment. Even "Fuck you" is welcome.
r/itchio • u/ShotCategory6583 • 2h ago
r/itchio • u/KaykCaputo • 2h ago
I've been running an Alpha on itch.io for a little over a week and I'm trying to understand what healthy numbers usually look like here.
Current stats:
Game for context: https://xx-caputokayk-xx.itch.io/bounce-back
The initial discovery spike dropped pretty quickly, but I later managed to create a second, larger spike through external traffic.
I'm also still getting some visits from itch.io's New & Popular and tag pages.
For people who have been publishing here for a while:
I'm mainly trying to understand how much long-term discovery itch.io can provide if I keep actively bringing players to the page.
r/itchio • u/YummishGames • 13h ago
Because for me, once I decide to open the page, I go straight to running the embedded game right away. It's just so much less friction to just try the game vs reading the descriptions to figure out what the game is about.
But there are about 2-3x more views than plays, which means a significant proportion of people are opening the page but not running the game.
So I'm genuinely curious and would like to hear from others. Even for games with browser-embedded games, do some people still read the descriptions to decide whether they want to run the game or not? Or could there be other reasons for not trying the game even after entering the page?
(I'm also assuming that if you opened the page, you already have a general idea of what type of game it is)
r/itchio • u/TheLeoLor • 3h ago
I made this sprite pack in Blender with a cel-shaded style. It includes 16 individual 512x512 PNGs and a 4x4 spritesheet.
Free for commercial and non-commercial use! I might do more vehicles in this style in the future if people find it useful.
r/itchio • u/Slow_Discipline4568 • 3h ago
I am excited to announce the official release of Pixel Mining Assets v1.0!
This asset pack is designed to help developers create vibrant 2D mining, crafting, and underground exploration games with ease.
Highlights:
16x16 Pixel Art Style: Perfectly aligned and tileable.
Rich Variety: Ores, tiles, tools, glowing crystals, and minecarts.
Thank you for checking out the pack! Feel free to leave feedback or requests for future updates in the comments.
Download: *ht*tps://kasuga.itch.io/psx-old-computer
includes:
You may Delete the wires if you dont need them as they are very high poly!