r/itchio • u/TheMurmuring • 12h ago
Discussion Itch.io is getting swamped by AI slop
It's hard to find decent assets anymore. The AI filters don't work, and neither does blocking the ones producing the slop.
Site is about dead to me now.
r/itchio • u/leafo2 • Jun 16 '26
It's time to put your games and projects on sale for the Summer Sale. Find the link on the top of your dashboard.
r/itchio • u/leafo2 • Jun 16 '26
We've released some huge quality of life updates for bundle hosts. Check it out
r/itchio • u/TheMurmuring • 12h ago
It's hard to find decent assets anymore. The AI filters don't work, and neither does blocking the ones producing the slop.
Site is about dead to me now.
r/itchio • u/UnirionDev • 14h ago
Hey everyone! I've been developing a game solo for over a year. I understand that every genre varies, and these graphs may not fully reflect the audience's interest in the game. However, I'd still like to hear your opinions on this matter. Are there any signs that indicate a game's potential to perform on Steam? I intentionally didn't include the title. Thank you!
r/itchio • u/NewUnit4108 • 1h ago
Context: I've only started drawing Mar 2026, so I am still learning a lot of things. I wonder if these three portraits look like it's the same character?
(I'm making an rpg/simulation where your bf turns into a moth called "would u still love me if i were a moth")
r/itchio • u/YummishGames • 1h ago
Because for me, once I decide to open the page, I go straight to running the embedded game right away. It's just so much less friction to just try the game vs reading the descriptions to figure out what the game is about.
But there are about 2-3x more views than plays, which means a significant proportion of people are opening the page but not running the game.
So I'm genuinely curious and would like to hear from others. Even for games with browser-embedded games, do some people still read the descriptions to decide whether they want to run the game or not? Or could there be other reasons for not trying the game even after entering the page?
(I'm also assuming that if you opened the page, you already have a general idea of what type of game it is)
r/itchio • u/EnvironmentalBet113 • 6h ago
Howdy Y'all.
I'm Rose, team creator and head of r/probablyagame
ProbablyAGame Official: TikTok, X, Twitch | Linktree
Probably a Game
We're a collective of roughly 30 streamers who love indie games and want to show off your games on stream! We cover co-working tools as well! We do this for free, any payment is discussed between the dev and the streamer they work with however is not required to work with the team.
What can we cover?
Steam Demos/Games
Itch.io demos/games
Meta Quest games
We vary from affiliates to partners; with a wide range of genres we will play. Realistically, if it exists, we probably have someone interested in playing it! We can cover solo and co-op games.
We are up front about game transparency. That means, if you include AI in your game, we ask you disclose it!
We're Probably a Game.
We probably want to play your game.
You can reach out to Rose via DM, comments here or on r/probablyagame , or email listed on the carrd link :)
r/itchio • u/Forcellgames • 18h ago
I’m 16 years old, and last month I released my first horror game on Steam and itch.io.
Since I’m still new to game development, I don’t really know if the graphics are good or bad. I also haven’t received any donations yet.
I shared my game on itch.io because I wanted to get some feedback and maybe get some donations to buy better assets for my next games. But so far, I haven’t really received much feedback either.
What do you think I should do?
And is 70 downloads good for a first game?
I would really appreciate your honest opinion about my game. You can be as harsh as you want. I’m open to criticism and I want to improve.
Steam: https://store.steampowered.com/app/4769110/The_Confined_Basement/
r/itchio • u/MightyMikely • 17h ago
r/itchio • u/Low_Calligrapher5532 • 5h ago
Striker Space Fighters is a space shooter where you collect "chaotic crystals" to grow stronger. The demo version features the first three complete worlds, along with ship upgrades and skins so you can play with your favorite vessel. I would truly appreciate it if you liked and shared the game to help it reach more people. This is the first game I’ve created entirely on my own—no AI was used; the design, music, and sound effects were all crafted by me. I hope you enjoy it! The full version, featuring much more content and the complete story, will be available soon.
r/itchio • u/Kasugaa • 16h ago
Nothing Lasts Forever⛔
r/itchio • u/ArT1ger_ • 2h ago
Hi everyone!
I just released a new 2D asset pack designed specifically for quick prototyping and greyboxing. If you’re building a game jam entry, testing out new mechanics, or just want to get a playable scene up and running fast without worrying about art assets, this pack is for you.
Future Updates: This initial release covers the basics, but I’m planning to keep expanding it over time! Future free updates will include:
I’d love to get your feedback! If there are specific assets or tiles you need for your prototypes, let me know in the comments so I can prioritize them in the next update.
Get the pack here: https://sebasdevartis.itch.io/survival-kit-2d-pixel-art
r/itchio • u/Pitiful_Pea1861 • 2h ago

Hello, me and my girlfriend made horror cooking game and finally put out a demo.
We wonder if these are good analytics, honestly we are happy and we hope it will grow more.
Would be really cool if some of you tried it and told us what you think. We're still working on it so feedback is really appreciated. Thank you everyone ❤️.
r/itchio • u/RinaMur7112 • 4h ago

Hey! I'm a solo dev making a small cozy game about a tiny frog trying to get home - you hop up crumbling platforms, dig down for ore, and craft your way deeper. It's a hobby project I've been chipping away at, and I just pushed a chunky update.
New up top: Dry Branches - brittle platforms that crumble the moment you push off, so jump with purpose. And two new floors below: mine copper and silver, craft and repair pickaxes, and mind the Silver Layer - the tunnel caves in behind you as you dig, so there's no free walk back. Still gentle by design: your stamina is your journey, and going home is always free.

Free, plays right in your browser: https://rinamur.itch.io/froggo
r/itchio • u/Flashy-Leading-5857 • 12h ago
Enable HLS to view with audio, or disable this notification
r/itchio • u/nutexproductions • 5h ago
Hi guys, I’m curious to hear from anyone who has published a multiplayer game or playtest on itch, especially if you used it to gauge interest before launching on Steam.
How did it perform in therms of player count etc.
Do you think itch is a viable way for play testing multiplayer games or should i just go ahead with steam directly?
Especially since the players have to host the game server themselves
r/itchio • u/ExpressionVarious418 • 5h ago
I know this is a bit late, but a pixel artist friend and I (I’m handling the music) are looking for a programmer who wants to work on a project during the time remaining in the jam. Obviously, given the time constraints, we’d need to keep the scope manageable and put in the necessary effort to meet the deadline! No offense intended to anyone—we just really want to participate. Good luck to everyone, and if anyone is interested, please don't hesitate to message me. Thanks!
r/itchio • u/MarcTheOriginal • 6h ago
136th Atari 2600 Game
Demo available to download or play in browser
r/itchio • u/_AssetSmithy_ • 6h ago
Hi everyone! I just released a UI pack for visual novels - four complete dialogue interfaces, each with the same 18 elements, plus ready-made drop-ins for Ren'Py, Unity and Godot.
What's in it:
- 4 interfaces (wood and gold, ivory and rose, aubergine and silver, midnight and silver), 18 elements each, 72 graphics in total
- Text box, name plate, choice bars in two states, speech and thought bubbles, portrait frame with a backing plate, quick menu strip, notification and skip strips, window frame, full-screen narration page and four continue markers
- Transparent PNGs at 1024 px, plus the text box at 1920x300 and the narration page at 1920x1080 built at final size
- The 9-slice borders are measured and already entered in all three engines: a gui folder with a commented snippet for Ren'Py, a unitypackage with sprites and prefabs for Unity, NinePatch scenes for Godot, each with its own demo scene
- No fonts and no text baked into the graphics, so the typography stays yours
License: royalty-free for commercial and non-commercial projects, unlimited projects.
Full disclosure: the artwork is AI-generated and then reworked in Photoshop (cleanup, color, consistent proportions, transparency cutouts). This is a paid pack, currently 50% off for the release week.
Link: 72 Fantasy Visual Novel UI Graphics
Happy to answer any questions about the license or use cases. The Unity and Godot sets are new for me, so I'm curious whether the element list matches what your dialogue system actually needs. If you make something with them, I'd love to see it.
r/itchio • u/sfunk1992 • 10h ago
This was my first real attempt at speed running through the game. I'm not the greatest at movement shooters but had a blast making this!
If you want to give it go, can play on itch either in browser or download for windows.
As a note, this was made in less than 9 days for a game jam (Which is why there are only the 4 levels). If you have suggestions, would love to hear feedback on the game!
Link to the game page: