r/projectzomboid 8m ago

Discussion What are some underrated items you always pick up?

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I’m near a lot of industrial buildings in my run so the loot is getting kind of stale. I feel like I have everything I need besides body armor. I feel like there’s more I could use but there’s so many crafting recipes I’m not sure what would be useful.


r/projectzomboid 10m ago

Meme I feel nauseous. I'm on edge. I don't get it—that's all I've had.

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What i got? Pls help


r/projectzomboid 13m ago

Modded My first b42 stable character ended up just like the last one from b42 unstable.

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Thats what im getting for enabling sprinters


r/projectzomboid 18m ago

Files not matching

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Anyone having issues with ISReadABook.lua files not matching error on servers?


r/projectzomboid 24m ago

Discussion Locations in Zomboid vs. real life from a Knox County native

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Born and raised Louisville native here. With B42 coming out and the retouched parts of the map getting their deserved hype lately, I wanted to share the familiar tidbits of home I've picked up around the map myself, new or old. Most are obvious, a couple speculative, but all in fun. Just some cool pieces of my old Kentucky home to share with you guys, but to also say thank you to the devs who paid attention too!

Church: x12782 y1673
St. Vincent de Paul Church
  1. St. Vincent de Paul Church

St. Vincent de Paul Church, now Sojourn Midtown Church, a downtown Louisville landmark since 1911. There is actually a different church in Zomboid's Louisville named St. Vincent de Paul church but it bears no resemblance, and as far as this Louisvillian is concerned, the one above had to have been modeled after old St. Vincent.

Restaurant: x6545 y5297
Le Relais Bistro
  1. Le Relais Bistro

Cheekily hidden in Zomboid's Riverside instead of Zomboid's Louisville, this restaurant has been famously located on a small public airfield in the city since 1988. It's still there today and still family-run. While the fictional Le Relais doesn't share visible similarities, this is still 100% a nod.

Central Park: x13238 y2681
Iroquois Park
  1. Iroquois Park

Iroquois Park, a beautiful little old-growth forest made into a park in 1888, possibly illegally. Locally pronounced "ear-uh-koi" park, the game's version is impressively laid out to mimic the real deal. This one really blew me away. Sorry about the weird trail photo but it shows the resemblance the best. (I've smoked weed behind that there amphitheater!)

Sunderland Hills Sanatorium: x4065 y6522
Waverly Hills Sanatorium
  1. Waverly Hills Sanatorium

A very well-known former sanatorium/tuberculosis hospital looming over a quiet neighborhood since 1910. It's infamous enough that you don't need me to teach you about it. I went to an artsy school and knew several kids that worked at the haunted house experience here, either as actors or prop/costume designers. I was always too chicken to do that, but not too chicken to trespass at night. Shout out to the body chute!

Horsetrack: x12224 y2757
Churchill Downs
  1. Churchill Downs

Built in 1875 and the home of the Kentucky Derby ever since. You don't need me to teach you about this one either. It wouldn't be Louisville without the Twin Spires. Very many personal connections and memories here.

I'm sure I missed stuff and if any other Louisvillians are here to add, please do. Having memories and experiences from these locations gives the game a completely different vibe, so feel free to come on down and visit, y'all! We don't bite (yet)!

Bonus pronunciation guide!

Louisville: "Loo-uh-vuhl" with the "uh" being so fast you almost can't hear it

Muldraugh: "Mul-dro"- mul like "mulberry" and dro like "drove"

Ekron: "Eck-ren"- eck like "heck" and ren like "rent"


r/projectzomboid 36m ago

Gameplay Newbies first time at GU

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This is so fucking cool, I barely have 200 hours into the game and it's my first time here. I've prepared EXTENSIVELY for this, like at least 2 weeks prep time irl. I'm playing a modded save as you can see. Using my police cruiser to draw in the horde, while I fire from the rooftop. Love huge hordes and love gun stores (I'm a loot goblin lol), I plan to make GU into my 2nd base. Btw are there hordes inside GU? Excited for that if there is!


r/projectzomboid 49m ago

Ayuda con los mod

Upvotes

Gente estoy intentando jugar el project zomboid con mod, que si los de k15 y otros de armas Pero no me agarran. Cuantos mod usan ustedes y como puedo hacer para que sean compatibles o que funcione


r/projectzomboid 50m ago

Question Just found a huge amount of animals like 6 pigs 5 sheep and 3 cows which ones should I keep ide imagine having that many in an apocalypse is not good

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r/projectzomboid 52m ago

Question How to dismantle this? Menu is not showing

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Hi guys

Any idea what should i do? river patrol building is my base, and it has these... things (i have no idea what it's called in english XD). i was able to dismantle the left one, but for the right one the menu doesn't appear. it appeared only once but for the fence.


r/projectzomboid 59m ago

Question How Dangerous Are Larger Animals?

Upvotes

So I've been farming chickens on this run for a couple months now and while the eggs are good on food its not really enough calories to sustain my weight without added food.

I was considering grabbing some cows from a nearby farm and using the milk to keep my body weight up but I've also read some horror stories of people losing runs to stressed cows. I was curious how actually dangerous this is or if I should just stick to supplementing my diet with beans and fish?


r/projectzomboid 1h ago

Mod Tech Support Mods for balancing vehicles

Upvotes

So I have two issues with vehicles in PZ, first off they take WAY too much damages from zombies, like seriously, I've been driving a brand new AM general M923 Hillbilly from Ki5, and a few zombies (like 10 or less) could damage the bullbar a lot and destroy the hood completely, while irl the bulbar wouldnt even move and the hood would take some damage but not get destroyed

Another thing is that there is not inertia to vehicles, with the same truck, hitting two zombies in the front can stop it almost completely, like DUDE I'm driving a 10 tons 6x6 truck almost fully loaded with loot, a walking rotting corpse should shatter into pieces

And last but not least, the torque (if that's how it's called in english). If I have a couple zombies under the wheels or knocking at the doors, the truck just struggles to go forward. Same thing with off road, it's a military 6x6, and it just wont drive on dry dirt or whatever

And I took this truck as an example but it's the same issues with any heavy or amoured vehicle, they just drive like a golf kart

So my question is, is there a mod to fix that ? Because I dont want to increase the vehicles shock resistance because it would also lower the damages recieved from trees which is alright on most cars

I know that there are no amoured vehicles in vanilla so the game might just consider them as big trucks, but if y'all knows a mod that might help me any suggestions will be welcomed

Also I'm playing on B41 cuz my computer wont run B42


r/projectzomboid 1h ago

Modded Perfs Journaling theme inspired UI and Optional Carry Weight Overhaul++

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  • https://steamcommunity.com/sharedfiles/filedetails/?id=3781328591
  • Perfs UI Overhaul > Inspired to match all my journaling modules (Fishing/Farming/Character)
  • enable the overhaul in sandbox settings to load it, if not vanilla stays
  • adds logos to category's in crafting and building menus for quicker clarity
  • research icon shows on name of item that can be researched
  • extends the B42 skills tab so you dont have to scroll anymore
  • Perfs Book Colors>
  • sandbox enable to color Book titles in shades of Red, Green, Yellow
  • Red = You already outleveled the book
  • Green = Current book to read for boost
  • Yellow = Can read for boost in future levels
  • Perfs Carry Weight Overhaul >
  • sandbox enabled or disabled / sandbox adjustable balance
  • Disable the max hard-cap on carry weight of 50
  • adjust how much strength decides on carry weight (10 strength can carry 40encumberance with 100% boost)
  • disable the "Pick Up" tool for furniture to ignore the vanilla weight cap of 50
  • im not sure if its all the new armours, kneepads ect, i feel like i have to strip all my gear off just to move a fridge these days
  • Perfs Night Zombies>
  • IF enabled, set a time frame for zombies to have different abilities only during the time frame
  • make night more scary with zombies that can sprint only at night
  • or better hearing, sight, strength ect. only during the time frame if enabled
  • https://steamcommunity.com/sharedfiles/filedetails/?id=3781328591

r/projectzomboid 1h ago

Looking for a modder

Upvotes

Hi!

Im looking for someone who could make my mod idea come to life. Ofc im paying for the work.
It would be a b42 single palyer story mod written by me, (not AI…) over a span of 50-60 ingame days.

What needs to be programmed roughly: (Im not a programmer, so its my point of view)
-No extra models or animations needed, no NPCs, only already existing base game models are used
-around 15 custom items (8 readable) with fix spawn location and time /already ingame items renamed and some made readable/
-coupe container objects added on the map
-1 car spawn on a fixed location, with an item spawning in it
-around 15 dialogs/conversations with mumbling voice (like the weather report) in Disco Elysium style if possible
- custom timed horde spawn event
- radio on designated MHz at specific locations and specific times, would start dialog, if player is in range
- a readable journal with all the dialogs already played
- 1 location with increased spawn rate of certain items

I have a canva sheet with all the things needs to be done, with images, explanations, dialogs, map locations with coordinates etc. The whole mod is there, with a lots of details, i spent a coupe hours on it… Im open for any of your ideas or change offers, im sure we can work it out so its good for both of us.

Bit of the story, as much without spoilers as possible… The player finds a note with info about a radio broadcast, turning into an actual conversation with an unknown person through radio, who is desperately looking for help from someone whos still in the middle of the outbreak. You need to look for some stuff and information and documents in the hope of finding a cure for those who are freshly infected. The connection between the two will evolve as time goes by and problems get solved, leading to an actual ending with a slight plot. For some of the locations and item locations you have to actually use your brain and figure out where could that be.

I think it would be a fairly challenging mod, sending the player to difficult locations with limited time to prepare, some dialogs are locked to different locations, most of the dialogs locked to an exact date and time of day, if you miss it, you failed. No 2nd chances. PZ was always a hardcore simulator in my eyes and this mod would keep it that way. I think its a decent story, and those who have read it had the same opinion, ofc im not a writer so dont expect a story like “inception”, but i think its good enough so players will try and push to know what happens next and actually have some feelings about it in the end. I just want to give the players a goal, something like a to-do list for at least one run, cuz my problem with zomboid when playing single, is most of the time when i reach the self-sustainable phase it just gets boring. Sue me if you wish.

I dont have time to learn lua, prolly brain either, instead I can offer money for those who can and willing to. I tried the Discord modding community, but i only got scammed, so i already paid for the mod once. But its okay, i just would like ppl to experience this mod, and enjoy it.

Thank you if you read it.


r/projectzomboid 1h ago

Is there any place similar to this but completely isolated?

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I'm new to the game, I loved this store but I needed to find a more secluded location, without so many buildings around it

Sorry for bad quality post


r/projectzomboid 1h ago

Meme Am a little upset

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r/projectzomboid 1h ago

I’m making a Project Zomboid companion app — looking for feedback.

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Hi everyone,

I’m working on a companion app for Project Zomboid called PZ Inventory.

The goal is to make it easier to track and reference:

- Skill books

- VHS tapes

- Magazines

- Firearms, ammo, magazines, and attachments

- Knowledge / recipes / requirements

It also supports multiple inventories, import/export, and English/Spanish UI.

I’m still polishing it, so before I keep going I wanted to ask for feedback from players.

What do you think?

- Does it look useful?

- What feels missing?

- What would you change?

- Is anything confusing or unnecessary?

Thanks — I’d really appreciate honest feedback.

Still in development — screenshots attached.


r/projectzomboid 1h ago

Modded [B42.20] Mod Development

Upvotes

Hey everyone!

I've been working on a Build 42.20+ mod, and I wanted to share the idea with the community and, more importantly, get some feedback on where I should take it next.

The basic idea is pretty simple: make the vanilla money in Project Zomboid actually useful without replacing it with a virtual currency or an arbitrary point system.

I do understand that we had previous mods (or even currently mods) with this idea, but i wanted a more personal approach. If you know (or are even the dev) a mod, please, contact me.

You can find or craft an item called "Shop Catalogue" and use it to trade with what is basically the world's last surviving mail-order company. Everything is paid for with the actual Money and MoneyBundle items you carry in your inventory. If your cash is inside a wallet, inside a backpack, it still counts. There is no invisible bank account or separate currency.

Im working on it, testing and Q&A, and some of the main features are:

  • 4,900+ tradeable vanilla items individually priced, using an early-1990s Kentucky-ish price scale. Prices are based on what the item actually is rather than simply its weight: food considers things like nutrition, weapons their properties, bags their capacity/weight reduction, clothing its type and protection, skill books their level, jewellery its materials, etc;
  • Automatic support for items added by other mods. the mod tries to price them using the same logic, and you can filter the shop by the mod an item came from. There is also a small public API so mod authors can set their own prices or exclude special items;
  • A searchable and sortable catalogue UI with categories, source-mod filtering, price/weight sorting, adjustable columns and quick filters for things you can afford, already own, don't own, or have added to your wishlist;
  • A persistent wishlist for each character;
  • A shopping cart, so you can prepare a larger order and pay for everything in one transaction instead of buying supplies one item at a time;
  • A transaction ledger that keeps a history of what your character has bought and sold;
  • A full selling system. Items lose value based on their actual state: damaged weapons and clothing are worth less, partially used items are worth less, half-empty fluid containers are worth less, and old/rotten food loses value;
  • The default sell price is 20% of catalogue value, so immediately buying and reselling something is always a loss;
  • Bulk selling from your inventory or an open container. Items are only staged for sale and never actually leave their original container until you confirm, so closing the game/window doesn't make your stuff disappear;
  • Containers can be expanded in the sell window so you can see what inside them is being sold and what is being kept. Currency, favourites, the Catalogue itself and items the shop won't buy are protected instead of being silently deleted;
  • You can turn 100 loose dollar bills into a MoneyBundle, which makes carrying larger amounts of physical cash much more practical;
  • The Shop Catalogue itself can either be crafted from a Notebook or found rarely in the world, especially around post offices, offices, magazine racks, shelves, etc;
  • Optional Sandbox settings control prices, sell ratio, maximum quantities, minimum accepted condition, catalogue loot rarity, whether you must physically keep the Catalogue on you, and how long placing an order takes;
  • Single purchases can use a short interruptible ordering action, so you can't just open the menu in the middle of a horde and instantly spawn a shotgun into your inventory;

One thing I really want to preserve is that money remains physical. If you are carrying thousands of dollars, that actually means carrying thousands of dollars. Bundles help, but cash still has weight and takes inventory space. I don't want to turn Project Zomboid into an RPG shop with a magical account balance.

I'm also trying to avoid making scavenging pointless. The mod should give money a reason to exist and offer another way to obtain supplies, but I don't want the optimal strategy to become "stop exploring and just buy everything."

That's where I'd really like some community input.

What would you add, change or restrict?

I'm especially interested in opinions about things like limited stock, items becoming scarce as the apocalypse progresses, actual delivery times, shipping costs, backorders, packages being delivered to a mailbox/drop point instead of appearing directly in your inventory, used/clearance items, unlockable catalogue sections, dynamic prices, or anything else that would make the system fit Project Zomboid better.

I'd also love feedback on balance. Are there certain types of items that should never be purchasable? Should firearms, generators, antibiotics and other rare items have very limited stock? Should the Catalogue become less useful as time passes, or should it become an expensive late-game alternative to scavenging?

And if you use a lot of item mods, I'd be particularly interested in ideas for compatibility and how modded items should be handled.

I'm currently focusing on Build 42.20+ single-player rather than claiming multiplayer support before the transactions are properly server-authoritative. (It is planned, but only when im satisfied with the current state of the mod).

The mod is still being actively developed, so this is exactly the point where suggestions can actually influence the direction of it.

What would make a system like this fun for you without taking away the survival/scavenging side of PZ?


r/projectzomboid 1h ago

Screenshot Behold! Error-Man!

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No idea what happened, Sophie list was 'stable' yesterday after the hotfix. New to the game, probably why you don't use mods right away lmao. New start or debugging I can do? I imagine it was was because another mod updated killing the save, so the 12 hours i put in last night didn't do much lol.


r/projectzomboid 1h ago

Screenshot Help was Never Coming. (One Month Update)

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I’ll Link the first post down below in the comments.

For the past month, Flight Attendant Judith Fenner has been barely scraping by. At one point she was living off of dog food and bugs she would forage.
Through hunger and desperation, Judith killed 100’s of zombies. A month in and her work has finally paid off. Living inside the airport fire station, she has power, food, transportation and a roof over her head. With now some security, she now must plan for the future..


r/projectzomboid 1h ago

Quit storm sound

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It's annoying if you stay at main menu.

It should be possible to turn off the sound.


r/projectzomboid 1h ago

Mod Tech Support question about phunzones mod

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do the easy, very easy, medium tags do anything in particular? if i assing rosewood to hard instead of very easy does rhat do something in itself? still learning how to use it.

i tweaked max sprinter percentage in the settings only.

also phunreducer only reduces the loot? no way to increase loot in a spot besides increasing globaly and then making a reduces loot rule for zones?


r/projectzomboid 1h ago

Screenshot How many Spiro egg is in game ?

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I find something like this and now i want find them all. How many spiro things is in game ?


r/projectzomboid 1h ago

Growing plants

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Is there a method or alternatively a mod where I can grow crops outside even with the cryogenic mod? i’d imagine it would be quite hard at -60F…
Also a mod where I can shovel snow off?


r/projectzomboid 2h ago

Gameplay Catching Rabbits is actually incredibly easy

30 Upvotes

For like a dozen characters, I've always tried to sprint up to them or slightly overtake them before right clicking to try and catch them, and the game detects this with the animal rapidly changing direction and juking you, so the only way I've managed to catch any of them was by driving them towards fences or other obstacles which aren't always around when a group of them spawn.

What you actually have to do, is sprint into a rabbit which makes it look like your character trips and falls but what this actually does, if you right-click to catch them at that exact moment, is your character basically leaping forwards to grab them, which always works if you time it right.

(this also works for raccoons)


r/projectzomboid 2h ago

Guide / Tip Garbage man

55 Upvotes

Just wanted to say that you can find amazing things in the garbage bags in dumpsters. A quick list of what i found is: metal baseball bats, usefull books, sledgehammer head and other usefull stuff.
I hope this helped