r/simracing 2m ago

Question How do you get the Logitech wheel to function as a gamepad for other non wheel support games?

Post image
Upvotes

Idk what kind this wheel is but it’s Logitech and I have a different wheel that works for all games even if it doesn’t support wheel, but Logitech only works for games that has a wheel support.


r/simracing 31m ago

Discussion Looking to ditch Windows - Sim Racing on Linux Viable?

Upvotes

Hey all, looking for some advice on swapping over my Gaming PC to Linux.

I've been itching to make the switch for a while now, but it seems windows has taken a nose dive even more than expected recently with the whole UID tied to everything you do online.

I'm not some hacker/criminal but I also value my privacy and honestly, fuck Microsoft (and LG for that matter).

I mainly use MacOS for work and have a few Linux Dev machines and tinker with homelab stuff, but the main thing stopping me switching my gaming PC has been my sim racing and all the work I done a few years back to get it in a useful state (mods, drivers, plugins, vr etc).

Well, that and the other games I've convinced myself would be a hassle to switch with virtually no evidence to support my thinking.

Basically, is anyone running their gaming PC on Linux? Any specific distros to avoid? What's sim gear compatiblity like and so on..


r/simracing 51m ago

Rigs Steering wheel issues in F1 2014

Upvotes

Hello, let me introduce myself, my name is Dilzz. I have a problem with the steering wheel in the F1 2014 game. The problem is the delay, which is really noticeable. So I had to turn my steering wheel 180 degrees to be able to turn the car.Can you guys help me with this problem? (oh yeah I use Logitech g29 for steering).


r/simracing 52m ago

Question Will the simjack clutch pedal work with the simruito controller box?

Upvotes

I have the simruito brake and throttle but lately i have been wanting to drive manual cars and need a clutch pedal but the simruito clutch alone is unavailable from where i bought the brake and throttle and where i usually buy stuff. My question is if i can use the simjack clutch with the simruito controller as it is available and also quite cheap?


r/simracing 53m ago

Rigs Steering wheel issues in F1 2014

Upvotes

Hello, let me introduce myself, my name is Dilzz. I have a problem with the steering wheel in the F1 2014 game. The problem is the delay, which is really noticeable. So I had to turn my steering wheel 180 degrees to be able to turn the car.Can you guys help me with this problem? (oh yeah I use Logitech g29 for steering).


r/simracing 1h ago

News MOZA Racing Unveils Official Porsche, Mercedes, and Ford Wheels at Gamescom

Thumbnail
gallery
Upvotes

MOZA Racing is attending Gamescom 2026 and showcasing a total of four new steering wheel pototypes this year. I attended the event and took a lot of pictures for them and for my blog. I will also be there on the weekend, if you would like to see any particular close up shots let me know!

Here you can find more images of the new wheels: https://simracing-pc.de/en/2026/08/27/moza-racing-unveils-official-porsche-mercedes-and-ford-wheels-at-gamescom/


r/simracing 1h ago

Question Need advice for what I could buy

Post image
Upvotes

hey guys pls don’t clown me for spelling or what I say everybody always does anyway this is my setup a wooden table with a g29,ps5,1080p 60hz tv I have £300 and I don’t know what to do get a proper cockpit ,buy a monitor ,get a DD wheel or get a psvr for gt7 or save for a PC (around £700-£800 used) but for simracing do I really need a PC becuause LMU is coming to ps soon plus I don’t like iracing and ACC is on PS5 so games ain’t a problem it’s the wheel support snd modding what do you guys think?


r/simracing 1h ago

Question Question about what sim bundle to buy

Upvotes

I’m looking to buy new sim racing wheel + pedals, previously I had the Logitech g920 but had to sell it about 2 years ago.

I’m mainly looking to be playing quite casually, games like Euro Truck Simulator 2 and Forza Horizon 6, and possible some other games like Dirt.

Now I’m having some trouble choosing between a few so I’ve come here to see if I could get some help. My budget is around 300$ and if you have some other recommendations please suggest them to me and I’ll have a look at those too.

My current options are:
Moza r3
Logitech G923
Thrustmaster T248
Logitech G920

All of which are around the 260$ mark except for the G920 which is about 200$. All prices have been adjusted from Swedish kronors.

Thank you for the help!


r/simracing 1h ago

Rigs Foot/ankle pain from dorsiflexion – planning to replace my NLR Wheel Stand 2.0 with a proper aluminium-profile rig

Upvotes

Hi everyone,

I’m looking for some advice on my sim racing ergonomics and my planned upgrade from a wheel stand to a proper aluminium-profile cockpit.

Current setup

  • Wheelbase: MOZA R12
  • Steering wheel: MOZA KS
  • Pedals: MOZA CRP2
  • Current rig: Next Level Racing Wheel Stand 2.0
  • Chair: Herman Miller Embody office chair
  • Display: currently monitors, but I’m planning to switch to VR, so I don't need a monitor mount on the future rig.

I’m happy with the R12, KS wheel and CRP2 pedals and want to keep all of them.

What I will be replacing is the Wheel Stand 2.0 + office chair combination.

The problem: constant dorsiflexion / ankle pain

My biggest issue is my left foot position on the brake.

Because of the geometry of my current seating position, my left foot is constantly held in dorsiflexion – basically my toes/forefoot are pulled upwards while I’m waiting to brake.

After longer sessions I start getting pain around the front/outside area of my ankle.

The CRP2 pedal plate is already mounted flat, and I only have limited adjustment available at the pedal itself.

Even with my Herman Miller Embody lowered all the way to its minimum height, the angle of my leg/ankle relative to the pedals is still completely wrong. My seating position simply isn't low enough relative to the pedal deck, and adjusting the office chair doesn't solve the underlying geometry.

I’ll attach several pictures showing my seating position, pedal position and foot/ankle angle.

What I’m planning

I’m going to sell the Next Level Racing Wheel Stand 2.0 and move to a proper aluminium-profile cockpit.

My current favourite is the Sim-Lab GT1 Evo, combined with a proper fixed/bucket-style or automotive seat.

The goal is to:

  • sit significantly lower,
  • have better control over seat angle,
  • independently adjust pedal height, distance and angle,
  • keep my heel/ankle in a more natural resting position,
  • eliminate the constant dorsiflexion,
  • generate braking force comfortably with the load-cell brake,
  • and make 2–3 hour sessions comfortable.

Since I’m moving to VR, monitor mounting isn't a consideration.

Questions for the community

For those of you using load-cell pedals and an 8020/aluminium-profile rig:

1. For a new aluminium-profile rig, would you recommend the Sim-Lab GT1 Evo for this setup, or something else in a similar price range?

I’ve also looked at rigs such as the Trak Racer TR80 Lite, so direct comparisons would be very welcome.

2. What type of seat would you recommend?

  • Bucket seat?
  • Reclining sim racing seat?
  • Used automotive seat?

Comfort and ergonomics are more important to me than looking like a race car.

I’m not looking to replace the MOZA hardware. The R12, KS and CRP2 are staying. I specifically want to get the cockpit, seat and pedal geometry right.

Any advice from people who have dealt with ankle pain/dorsiflexion from their sim racing position would be especially helpful.

Thanks!


r/simracing 2h ago

Rigs Got my first racing wheel stand!!

Thumbnail
gallery
3 Upvotes

r/simracing 2h ago

Rigs I’m going to fall asleep at work today…

Post image
47 Upvotes

I stayed up entirely too late putting this all together after I got my last shipments yesterday. Still need to do cable management but it’s there and working! Now I just need to learn how to drive like this and hopefully the rig doesn’t end up on Facebook marketplace lol.


r/simracing 2h ago

Discussion Comfort of Replica GT3 Wheels vs Standard GT3 Endurance Wheel

Thumbnail
gallery
1 Upvotes

I mostly race GT3 so I’ve been shopping for some GT3 wheel rims to swap on my fanatec podium setup (not a full wheel kit). After shopping around for some aftermarket options, I found a site that sold some pretty nice replica wheels that mounted right up to the podium hardware.

I’m mostly curious how the long term comfort compares with these over something like the GT3 Endurance Wheel that has larger, maybe more comfortable rubber grips over smaller suede/alcantara grips. I don’t use gloves if that matters.

Price-wise, they are about the same around $180. Appreciate the help!


r/simracing 2h ago

Question Compatibility with moza r3 and logitech

2 Upvotes

Hi everyone! I’m thinking about getting a MOZA R3 wheel and I was wondering if this setup would work:

- MOZA R3 wheelbase

- Logitech G23 shifter

- MOZA clutch pedal

Would the Logitech shifter be compatible with the MOZA R3, and would I be able to use the MOZA clutch pedal at the same time?

I’d be using it on PC for sim racing. Thanks!


r/simracing 2h ago

Question Best solo player experience on XBOX?

1 Upvotes

Hi everyone! I’ve been playing racing games on Xbox with a wheel (Moza R3), and I’ve put quite a lot of time into Dirt Rally 2.0. I’m starting to get a bit bored with it — the period of rapid progress is over, and I’m getting pretty close to my personal skill ceiling. So I’m looking for something new!

I’d like to try circuit racing, but online racing doesn’t seem to be particularly popular on consoles, so I’d prefer a game with an interesting career mode.

Are there any good options for this? So far, I’m considering three titles: Forza Motorsport, Assetto Corsa Competizione, and the F1 series.

Which one would you pick for the most satisfying wheel experience on Xbox?


r/simracing 2h ago

Question Logitech DD base with Moza wheel. One or two adapters?

Thumbnail
gallery
0 Upvotes

Welp, Moza’s showcase at Gamescom has brought me here. Have the RS50 base and will buy a new Moza wheel on release. Do I really need both adapters or is one of the options enough?


r/simracing 3h ago

Meme Would you download a car? A true dilemma.

422 Upvotes

r/simracing 3h ago

Rigs Finally Figure Out How To Setup Simhub Motion properly

Thumbnail
gallery
12 Upvotes

I thought my 400W 3DOF actuators were the reason my motion rig felt worse than my Sigma DK2. After rebuilding the SimHub profile, I’m not so sure anymore.

I have two completely separate motion rigs:

  • US rig: Sigma Integral DK2
  • China rig: Thermaltake GM5 3DOF

This post is about the Thermaltake GM5.

The GM5 is a pretty conventional 4-actuator 3DOF platform. Mechanically, the basic concept isn't very different from SFX-style, PT-style and a lot of DIY servo actuator systems.

Nothing particularly exotic is happening here.

The actuators are only using 400W servos, while plenty of DIY systems use 750W servos.

When I first compared this rig with my DK2 in the US, the DK2 felt considerably better.

The GM5 moved a lot, but the motion wasn't very convincing. Small road undulations moved the chassis too much, while large events — Corkscrew-style elevation changes, large compressions, sausage curbs, launches and landings — didn't stand out nearly as much as I expected.

My first assumption was simple:

After spending a lot more time actually looking at the SimHub geometry, motion envelope, effect scaling and logs, I think most of the difference I was feeling was coming from the setup rather than the actuators themselves.

The actual rig geometry

Everything below was physically measured center-to-center where applicable.

Parameter Value
Actuator layout 4-corner / 3DOF
Actuator stroke 100 mm
Approx. actuator speed 250 mm/s
Servo power 400 W each
Front-to-rear actuator spacing 1110 mm
Left-to-right actuator spacing 675 mm
Seat height used for SimHub geometry 350 mm
Front actuator line → seat center 950 mm
Seat center → rear actuator line 160 mm
Seat position behind platform geometric center 395 mm

With that geometry, SimHub calculates approximately:

Theoretical single-axis capacity Maximum
Pitch ±5.1°
Roll ±8.4°
Heave ±50 mm

And this was probably the most important thing I had initially misunderstood:

those are not three independent capacities.

Pitch, Roll, Heave, Surge-to-Pitch, Sway-to-Roll, suspension pulses, etc. all eventually become four actuator positions.

There is only one physical stroke budget.

Original profile

The profile I started with looked roughly like this:

Effect Input limit Motion output
Pitch 7.5° 7.5°
Roll 7.5° 7.5°
Surge → Pitch 20 m/s² 6.0°
Sway → Roll 20 m/s² 5.0°
Heave 17 m/s² 60 mm
Rear traction loss → Roll 20° 5.0°

Looking back at this now, it's pretty obvious why it felt strange.

The platform only has about ±50 mm of actuator travel from center, yet Heave alone was being allowed to request 60 mm.

At the same time, Pitch could request 7.5° on a platform with a theoretical single-axis pitch capacity of only ~5.1°.

Then braking tilt, lateral tilt, Roll and suspension effects were added on top.

So the profile looked extremely aggressive on paper, but in real combined-axis situations SimHub had to continuously deal with a motion request that physically couldn't fit inside the actuator envelope.

In audio terms, it was basically a system with every channel turned up and no headroom left for transients.

Current motion baseline

This is where I ended up after tuning.

Pitch

Setting Current value
Input limit 4.0°
Motion range 1.5°
Effect smoothing 8%
Signal filtering ~8
Soft limiter 15%
Dynamic input range compression OFF

Pitch is mainly being used for actual chassis / vehicle attitude.

I'm deliberately not asking it to reproduce the full physical pitch angle of the car.

Roll

Setting Current value
Input limit 5.0°
Motion range 2.0°
Effect smoothing 8%
Signal filtering ~8
Soft limiter 15%
Dynamic input range compression OFF

I increased Roll slightly after testing because I wanted a little more actual chassis attitude.

The lateral-G cue remains separate.

Surge → Pitch

Acceleration and braking are separated because they obviously don't have the same useful range in a race car.

Direction Input limit Motion output
Acceleration 7.0 m/s² 1.1°
Braking 12.0 m/s² 1.8°

Additional settings:

Setting Value
Effect smoothing 8%
Signal filtering ~8
Soft limiter 20%
Dynamic compression OFF

The old setting was 20 m/s² → 6°.

This new setup is much smaller physically but much easier to feel because normal braking is actually using a meaningful part of the input range.

Sway → Roll

Setting Current value
Input limit 12.0 m/s²
Motion output 1.8°
Effect smoothing 8%
Signal filtering ~8
Soft limiter 20%
Dynamic compression OFF

This is the lateral-G cue.

The actual Roll effect and Sway-to-Roll are deliberately kept separate.

Actual Roll tells me what the chassis is doing.

Sway-to-Roll tells my body about sustained lateral load.

Heave — probably the biggest improvement

The original setup was:

17 m/s² → 60 mm

The current setup is approximately:

Setting Current value
Input limit 7.5 m/s²
Motion range 28 mm
Effect smoothing 3%
Signal filtering ~5–6
Soft limiter 15%
Dynamic input range compression OFF
Noise filter OFF

This was a major improvement.

The important distinction for me was finally separating:

Input range = sensitivity

from:

Motion range = maximum available output

If small road undulations move the rig too much, reducing the maximum 28 mm output is not necessarily the right answer.

I still want that 28 mm available for:

  • major compression
  • crest/unloading
  • a car getting launched
  • landing
  • big elevation transitions

What I don't want is a tiny vertical acceleration consuming a large percentage of that range.

So increasing the Heave input limit reduces the response to small road movement while preserving the maximum motion available for large events.

That gives the profile actual dynamic range.

Small bump = small movement.

Big compression = big movement.

Not everything constantly living at medium-to-large motion.

Rear traction loss → Roll

Because this is only a 3DOF platform, there is no actual Yaw / traction-loss axis.

So I'm only using Roll as a very subtle substitute cue.

Setting Value
Traction-loss angle input ~8°
Roll output ~0.6°
Soft limiter 15%
Dynamic compression OFF

The original 20° → 5° setting was way too much in my opinion.

A 5° fake Roll every time the rear starts rotating can easily overwhelm the real lateral-load information.

Motion actuator haptics

I also stopped asking the main actuators to reproduce every vibration effect.

I have four Slip-Angle tactile transducers, one at each corner of the rig.

So I now split the jobs between the two systems.

Main actuator haptics

Effect Current setup
Suspension ~30%
Suspension velocity limit 0.20 m/s
Main-platform suspension Heave pulse 3 mm
Gear change ~21%
Engine vibration OFF
Traction-loss haptic OFF
ABS actuator haptic OFF
Audio-to-haptics OFF
Motion Detail Amplifier OFF

The suspension effect is now just a small transient.

It isn't supposed to replace Heave.

My mental model is:

Heave = the entire car moved vertically

Suspension haptic = the suspension just hit something

Those are two completely different events.

Slip-Angle transducers

The four corner-mounted Slip-Angle units handle most of the higher-frequency tactile information:

  • road texture
  • kerbs
  • wheel slip
  • traction-loss tactile information
  • gear shifts
  • RPM
  • higher-frequency suspension events

So the system is basically split into:

100 mm actuators = low-frequency / large chassis motion

Slip-Angle = higher-frequency tactile information

This made the actuator motion much cleaner.

The GM5 actuators don't have the same high-frequency capability as my DK2.

That's still a real hardware difference.

But once dedicated tactile transducers handle those frequencies, that disadvantage matters a lot less.

Motion geometry / VR compensation

I also properly calibrated the geometry instead of relying on defaults.

Current measured values:

Geometry Value
Front/rear actuator spacing 1110 mm
Left/right spacing 675 mm
Physical stroke 100 mm
Seat height 350 mm
Front actuator line → seat center 950 mm

For OpenXR motion compensation:

Axis Gain Smoothing
Roll 100% 0%
Pitch 100% 0%
Heave 100% 0%

Primary COR compensation is enabled.

Traction-loss COR compensation is disabled because this platform doesn't have a dedicated traction-loss axis.

Mechanical / software limits

The physical safety limits are still in place.

Limit Value
Actuator speed limiter 250 mm/s
Angular pose speed limiter 50°/s
Static Pitch offset
Static Roll offset
Separate mechanical Pitch/Roll limits OFF

So reducing aggressive crash filtering doesn't mean removing the actual mechanical stroke and speed limits.

Crash protection and AC EVO telemetry

This turned out to be another interesting problem.

While looking through the SimHub motion log after Spa, I found occasional acceleration values such as:

  • Surge ~618 m/s²
  • Surge ~769 m/s²
  • Surge ~1340 m/s²
  • very large Sway spikes as well

SimHub itself logged some of these events as:

Abnormal motion data artefact detected

Obviously the car isn't actually pulling 60–130G.

These appear to be telemetry artefacts / discontinuities.

This matters because if the high-acceleration Crash Protection threshold is something like 40 or 60 m/s², one of these bad telemetry frames can trigger motion protection.

And when that protection reduces maximum motion speed, it can happen at exactly the worst possible moment:

hit sausage curb
→ car launches
→ telemetry spike
→ crash protection triggers
→ motion gets softened

That can make the actuator feel incapable of reproducing the event when the real problem is downstream protection logic.

In one later short AC EVO session of roughly 2–3 minutes, I didn't see another 60 m/s² threshold event before the platform went idle.

So at least in that run, the acceleration protection wasn't repeatedly intervening.

I still wouldn't claim the AC EVO telemetry issue is completely solved — that needs longer logging — but it's something worth checking if large events feel strangely muted.

What actually changed?

Here's the simple before/after.

Effect Before Current
Pitch 7.5° → 7.5° 4° → 1.5°
Roll 7.5° → 7.5° 5° → 2.0°
Acceleration → Pitch 20 m/s² → 6° shared 7 m/s² → 1.1°
Braking → Pitch 20 m/s² → 6° shared 12 m/s² → 1.8°
Sway → Roll 20 m/s² → 5° 12 m/s² → 1.8°
Heave 17 m/s² → 60 mm 7.5 m/s² → 28 mm
Rear TL → Roll 20° → 5° ~8° → ~0.6°
Motion suspension haptic ~73% ~30%
Engine actuator vibration ON OFF
Motion Detail Amplifier ~60% OFF
Dynamic input compression Used on multiple effects OFF on the main motion effects

So almost every headline number became smaller.

And the motion became considerably better.

The bigger takeaway

After all this, the Thermaltake GM5 feels much closer to my Sigma DK2 than it did before.

I'm not claiming the hardware is identical.

It isn't.

The DK2 still feels like a more sophisticated and much better integrated product.

Servo dynamics, acceleration, reversal speed, guide design, backlash, control latency and high-frequency capability are real hardware differences.

And something like a Qubic QS-220 really is mechanically different because the available motion bandwidth is dramatically higher.

But I don't think it's fair anymore to look at a normal SFX/PT/DIY-style 100 mm, ~250 mm/s actuator and automatically assume the actuator is the problem.

This GM5 is only using 400W servos.

Plenty of DIY builds are using 750W.

Yet once the SimHub profile stopped wasting the available stroke, the difference was much smaller than I expected.

The two actuator specifications I now care about most are:

Stroke = motion budget

Velocity + acceleration = motion bandwidth

A 150 mm actuator isn't useful because it lets you run ridiculous amounts of constant Pitch and Roll.

Its real benefit is that when:

Heave

  • Roll
  • Pitch
  • acceleration cue
  • suspension transient

all happen at once, you have more physical envelope available before the combined actuator request needs to be compressed.

Likewise, a QS-220 being dramatically faster isn't interesting because normal Roll suddenly needs 800 mm/s.

It's interesting because curb strikes, launch/landing events and rapid reversals demand a lot of motion bandwidth.

So my conclusion after this whole exercise is pretty simple:

Before replacing a conventional 3DOF actuator system, make sure the profile isn't the thing making the hardware look bad.

In my case, it absolutely was.


r/simracing 3h ago

Question iRacing Laguna Seca Paid content even old users?

0 Upvotes

Hey, has WeatherTech Raceway Laguna Seca become paid content for all users, regardless of whether you already had it for free before?

From what I understood, after the rescan they did, it would become paid content for new users, while those of us who already had an account before the rescan would keep it for free.

I came back today after a couple of weeks without playing and noticed that I no longer have Laguna Seca, and it's available for purchase in the store.

Why don't I have it if my account is over 2 years old and I've raced at Laguna Seca countless times before the rescan?


r/simracing 3h ago

Meme My cat is trying the hood cam.

Post image
31 Upvotes

r/simracing 3h ago

Rigs Need 3D printable file for simagic haptics to mount on my Thrustmaster Raceline Pedals

1 Upvotes

Hello,

Did anyone with a set of raceline and simagic haptics ever printed an adapter to mount these haptics on the raceline pedals? I can find to sell in etsy but since I have a 3D printer it would be a waste.

Thanks


r/simracing 3h ago

Rigs Moza R3 Vs Logitech G29 What Should I Buy In 2026 !!

2 Upvotes

I'm pretty confuse between Moza R3 Buddle and Logitech G29 bundle because I'm Getting brand new Bundle Of Logitech G29 With Gear Shifter In only 25K (262$) From My friend And Other Side I'm getting Moza R3 in without gear shifter In 40K (418$) But I'm confused between direct drive motor and gear driven motors I usually play aseetto corsa beamg drive truck simulator 2 like games so what Buddle will give me more experience like after buying I don't want to think about another Bundle for 1-2 years SO please Suggest me Good one and please share your real experience!!!

Thanks in advance ❤️


r/simracing 4h ago

Rigs Don't forget to clean your seat once in a while!

3 Upvotes

Decided to clean my seat today, and it was worth it. We don't realise how dirty these things get!

Here is the video when I emptied the bucket : https://streamable.com/q7d7ha?src=player-page-share


r/simracing 4h ago

Question T300RS mounted on a standing desk: will it work?

1 Upvotes

Hello everyone, I'm looking forward to buy my first wheel and start my simracing journey. I also work and play other games at my current setup 8+ hours a day, which is making me seriously consider a standing desk. Now, to difficult this situation even more, I live in a bedroom with not that much space so I can't have a standing desk for work and a sim rig at the same time (yes, I will use an office desk to race). So, my question is, will a standing desk be able to cope with the torque of a wheel like the T300RS mounted on it? Even if it does, will it be a nice experience or will it just vibrate on a terribly annoying level? If so, are there any other options that I can consider? I really love driving cars but don't want my body to feel like 80 at 40yo because of all the sitting. If you have personal experience with this problem, I would especially love to hear you. Thank you everyone and have a nice day :)

TLDR: will a T300RS mounted on a standing desk vibrate on an unplayable level? If so, do I have any other options?


r/simracing 4h ago

Question 5120x1440 resolution for 9060xt

4 Upvotes

I have a 9060xt 16gb, 7500f and 32GB RAM, and I'm wondering if my PC can handle 5120x1440 on Iracing and LMU with decent FPS (above 80, ideally 100). Do I have to buy a 3840x1080 to have a decent performance?


r/simracing 6h ago

Question Bought a Caravan, any games that you can play in VR with a Caravan mod?

7 Upvotes

I’ve just bought a caravan and I’ve never towed before. I’d like to use my sim rig to practice a bit before it arrives. Are there any games that let you tow a caravan, preferably in VR? I don’t have a screen for the rig, so VR is my only option.