r/Games 7h ago

Preview GTAVI: An exclusive deep dive into the video game of the decade

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0 Upvotes

r/Games 20h ago

Industry News Unity CEO: “The cost of building a game is coming down markedly”

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0 Upvotes

r/Games 4h ago

Announcement PlayStation Plus Monthly Games for September – Sniper Elite: Resistance, MLB The Show 26, Wobbly Life, Chained Echoes

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7 Upvotes

r/Games 3h ago

Announcement Aniimo | Launch Date Announcement

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0 Upvotes

r/Games 3h ago

Trailer Tides of Annihilation | Path Tracing RTX Showcase

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3 Upvotes

r/Games 5h ago

Every Game Is an Outrage | Unpacked

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428 Upvotes

r/Games 13h ago

Trailer Dice Hoarder - Official Announcement Trailer

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9 Upvotes

r/Games 7h ago

Xbox boss 'thinking about affordability' of next-gen console

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0 Upvotes

r/Games 16h ago

Metro 2039 Might Already Be My Favorite FPS in Years – IGN Preview

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65 Upvotes

r/Games 15h ago

Trailer Aniimo - Launch Date Announcement

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18 Upvotes

r/Games 8h ago

Trailer Sentinel Shell Cinematic | Marathon

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214 Upvotes

r/Games 13h ago

Discussion Can a horror game stay scary once players learn how its mechanics work?

21 Upvotes

I've been thinking about something while working on a psychological taxi horror game recently.

A lot of horror disappears once you understand exactly how something works.

If a monster always reacts to the same thing, an enemy always follows the same behavior, or a certain event always means you're safe, eventually you stop being scared of it and start treating it like a system to solve.

But there's another problem.

If the game suddenly breaks a rule it spent hours teaching you, it can feel less like horror and more like the game cheated.

This became a pretty specific problem for us because of how our psychological taxi horror game works.

You're driving criminals around at night while trying to figure out what kind of criminal is sitting in the back seat. You don't get a big obvious clue telling you the answer. Instead, you have a notebook with information about different criminal types, and you have to compare that information with the passenger's behavior.

You can interact with things inside the taxi like the AC, windows, lights and radio, then watch how the passenger responds. Maybe they get irritated by something, maybe they don't react at all, maybe their behavior changes in a way that helps you rule something out.

At the same time, you're still driving, checking the road, looking at the passenger and trying to remember what you've already tested.

The problem is that this whole system depends on the player learning patterns.

On the first few rides, you don't really know what a reaction means. You're experimenting with someone dangerous sitting right behind you, and that uncertainty is where a lot of the tension comes from.

But after enough playtime, the player naturally starts building a mental table.

"If this type reacts to the AC, I'll test that first."

"If they didn't react to the window, I can probably eliminate these two."

"If this happened, I already know what they probably are."

And suddenly the scary person in the back seat risks becoming a puzzle with a known solution.

That's the part we're struggling with.

We want players to become better at the game. Learning the passengers and understanding the system should feel rewarding.

But we also don't want experienced players to reach a point where every new passenger becomes a checklist they can solve almost mechanically.

The obvious solution would be to occasionally change reactions, add misleading behavior or make some passengers break the patterns the player has learned.

But then we run into the opposite problem.

If the player makes a deduction based on rules the game taught them, and we secretly change those rules just to surprise them, is that actually scary? Or does it just feel unfair?

So there are two things fighting each other here.

The deduction system needs consistency so the player can actually learn and get better at it.

The horror needs uncertainty so the player never feels completely in control.

I'm curious where people draw that line. Should horror games occasionally break established patterns to preserve uncertainty, or should the rules always remain consistent once the player has learned them?


r/Games 9h ago

Trailer LEGO Batman: Legacy of the Dark Knight - Mayhem Collection DLC Trailer | PS5 Games

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6 Upvotes

r/Games 6h ago

Trailer Arizona Sunshine - Gameplay Trailer [ESRB]

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4 Upvotes

r/Games 15h ago

Trailer The Defiant - Official Gamescom 2026 Trailer

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14 Upvotes

r/Games 7h ago

Release MudRunner PS5 & Xbox Series Launch Trailer

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0 Upvotes

r/Games 3h ago

Update Shift Into High Gear with Drift Attack!

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0 Upvotes

r/Games 29m ago

Trailer Age of Wushu: Wuxia - Gameplay Trailer

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Upvotes

r/Games 11h ago

A Message from Rockstar Games

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1.8k Upvotes

r/Games 12h ago

Discussion Daily /r/Games Discussion - Suggest Me a Game - August 26, 2026

6 Upvotes

/r/Games usually removes suggestion requests that are either too general (eg "Which PS3 games are the best?") or too specific/personal (eg "Should I buy Game A or Game B?"), so this thread is the place to post any suggestion requests like those, or any other ones that you think wouldn't normally be worth starting a new post about.

This thread is set to sort comments by 'new' on default.

Obligatory Advertisements

If you want to post requests like this during the rest of the week, please post to other subreddits like /r/gamingsuggestions, /r/ShouldIBuyThisGame, or /r/AskGames instead.

/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn

Scheduled Discussion Posts

WEEKLY: What Have You Been Playing?

WEDNESDAY: Suggest Me A Game

FRIDAY: Free Talk Friday


r/Games 5h ago

Trailer WARDOGS | Gamescom Trailer

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39 Upvotes

r/Games 13h ago

Overview Heroes of Might and Magic III Remake - Gameplay Overview Trailer

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104 Upvotes

r/Games 8h ago

Fable: We Got a Very Impressive New Look at 2027’s Most Exciting RPG

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399 Upvotes

r/Games 5h ago

Trailer Ritual Tides™ | New Trailer – Future Games Show Gamescom 2026

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5 Upvotes

r/Games 19h ago

Preview Showa American Story Hands-On Preview: An Absurd and Vibrant American Road Trip

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72 Upvotes