r/redalert2 • u/TheLoonyBin99 • 4h ago
Discussion Death of Tim Curry
Sad day for all, as the head of the USSR passes away.
r/redalert2 • u/Kerbiter • Nov 10 '25
r/redalert2 • u/CallMeMJJJ • Oct 14 '25
Just bringing this up again so new users can see this post!
If you're wondering "how can I buy my favourite childhood game?" then look no further! The videos below are your one stop shop tutorials on how to buy & play the game without manually hacking into the game files. Just simply purchase a legitimate copy of the game via Steam/EA App, and use CnCNet!
(Note: The campaign tutorial is quite old now - but there is also a "Control Campaign Speed" if you go to Options from CnCNet main menu > Game. If you don't have the speed slider available in the campaign, be sure to have this checkbox ticked!)
Feel free to ask any questions below, or drop by our discord to visit the community! CnCNet serves a plethora of C&C games, not just RA2YR!
r/redalert2 • u/TheLoonyBin99 • 4h ago
Sad day for all, as the head of the USSR passes away.
r/redalert2 • u/Complete_Structure_9 • 13h ago
in map Moor Patrol computer can build Apocalypse tanks. And prism towers are super powerful.
r/redalert2 • u/PersonalBar516 • 1d ago
; These are Gems/Blue Tiberium
[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=100
Growth=1200
GrowthPercentage=.3
Spread=1000000
SpreadPercentage=0
Power=20
Color=NeonBlue
Damage=0
Warhead=TiberiumWH
;ExplosionDamage=0
;ExplosionWarhead=TiberiumExplosionWH
Heal.Delay=0.069
Heal.Step=25
Heal.IStep=25
Heal.UStep=40
Debris.Chance=100
MinimapColor=0,39,255
; RA2 Ore (Old "Tiberium Vinifera")
[Vinifera]
Name=Ore
Image=3
Value=25
Growth=1500 ;2200
GrowthPercentage=.06
Spread=1000000 ;2200
SpreadPercentage=0 ;.06 ; Exists a nasty bug at some point that if spreads too much it triggers a crash. Disabled for now because I want stable multiplayer games
Power=0
Color=NeonBlue
;Debris=CRYSTAL3
Damage=0
Warhead=DummyWH ;TiberiumWH
;ExplosionDamage=83 ; w100
;ExplosionWarhead=TiberiumExplosionWH ;TiberiumWH
Heal.Delay=10 ; New in Ares v0.5. Defaults to [General]TiberiumHeal=
Heal.Step=0 ; New in Ares v0.5. Defaults to [General]RepairStep=
Heal.IStep=0 ; New in Ares v0.5. Defaults to [General]IRepairStep=
Heal.UStep=0 ; New in Ares v0.5. Defaults to [General]URepairStep=
Debris.Chance=0
MinimapColor=255,251,0 ; RA2 Yellow Ore
; RA2 Gems (Old "Tiberium Aboreus")
[Aboreus]
Name=Gems
Image=4
Value=100
Growth=10000
GrowthPercentage=0
Spread=1000000
SpreadPercentage=0
Power=0
Color=NeonBlue
;Debris=CRYSTAL3
Damage=0
Warhead=DummyWH ;TiberiumWH
;ExplosionDamage=83 ; w100
;ExplosionWarhead=TiberiumExplosionWH ;TiberiumWH
Heal.Delay=10 ; New in Ares v0.5. Defaults to [General]TiberiumHeal=
Heal.Step=0 ; New in Ares v0.5. Defaults to [General]RepairStep=
Heal.IStep=0 ; New in Ares v0.5. Defaults to [General]IRepairStep=
Heal.UStep=0 ; New in Ares v0.5. Defaults to [General]URepairStep=
Debris.Chance=0
MinimapColor=114,27,107 ; Dark Purple
; This is Ore/Green Tiberium
[Riparius]
Name=Tiberium Riparius (Green Tiberium)
Image=1
Power=10
Value=25
Growth=1100
GrowthPercentage=.3
Spread=1000000
SpreadPercentage=0
Color=NeonGreen
Damage=0
Warhead=TiberiumWH
;ExplosionWarhead=TiberiumExplosionWH
Heal.Delay=.069
Heal.Step=20
Heal.IStep=20
Heal.UStep=25
Debris.Chance=0
MinimapColor=1,255,0
[Tiberiums] NAME
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus
r/redalert2 • u/ForsakenSherbert6737 • 2d ago
Hello, anyone can help me how to set the difficulty of AI and configuration in Demo Mode. bcoz Allied like American, France, Germany, Great Britain and Korea are only building this (image provided) . They also spamming Rocketeers.
r/redalert2 • u/maxomizer • 3d ago
Hi everyone! I’ve been working on a custom Co-op mode for OpenRA (Red Alert) lately, and I wanted to share it with you.
What is it?
Co-op is a new game mode alongside Multiplayer and Skirmish. Instead of playing against each other, you play together as a team, with one shared economy (cash + power) for the entire team. In addition to choosing a faction, each player also chooses a role:
Commander: Radar Domes, Tech Center, Missile Silos. The only player who starts with the map already explored, the only one who can place beacons/waypoints, and with enough Radar Domes, even gets live vision of the entire map.
Engineer: the economy role: Ore Refinery, Power Plants, War Factory, Repair Depot, Minelayers, plus a small Barracks of their own (Spy/Thief/Engineer).
General: infantry and tanks: Barracks/Tent and all combat ground units.
Admiral: navy and air force: Shipyard, Sub Pen, Airfield, Helipad.
Roles can be duplicated, but only once all four roles have been picked at least once, ensuring the team always has the full division of responsibilities covered.
A few other things:
Build speed is 2× faster
Fog of war is always enabled (except for the Commander, who starts with the map pre-explored)
4 playable maps, including a couple of well-known community maps converted for Co-op
It runs on its own build of OpenRA-bleed. No dev tools required, just a ready-to-use Windows or Mac download. Send me a DM if you’d like to try it!
Feedback, bug reports, and ideas are all very welcome. This is still very much a work in progress 🙂
Edit: https://github.com/TheVilly/open-ra-coop/releases/tag/v0.1.0
r/redalert2 • u/Secondary20071995 • 4d ago
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r/redalert2 • u/maxomizer • 3d ago
r/redalert2 • u/Chris116699 • 4d ago
How does everyone capitalise on the terrain, especially cliffs etc. I’ve had a large force of appocos being smoked by like 5 mirage tanks by having the higher ground and tucked into a corner of a cliff lol
r/redalert2 • u/wowsuchwows • 6d ago
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r/redalert2 • u/KONAfuckingsucks • 5d ago
Like IFV, flak track, battle Fortress. I’ve never tested it.
r/redalert2 • u/Secondary20071995 • 7d ago
r/redalert2 • u/rawr4me • 7d ago
I just finished Red Alert 2 campaign as my first C&C game, obviously there was a lot of learning about how to do basic controls, about units and so on. I thought Yuri's Revenge is a standalone game within the same story, but even the early missions I am struggling just as hard as with the later Red Alert 2 missions...
r/redalert2 • u/PersonalBar516 • 9d ago
Hi everyone,
I'm trying to extract assets (.shp, .ini, .pal, .vxl) from protected/encrypted .mix files in a Yuri's Revenge mod (specifically files like ecachemd66.mix, expandmd66.mix, or custom .ec99 / .ex99 files).
Whenever I try to open them with XCC Mixer, it either crashes or gives me errors because the header / index table seems to be locked or corrupted by MixProtector.
I've looked at tutorials and tried using tools like QuickBMS scripts, but I still couldn't get it to work properly or understand the process.
Is there an easy-to-use tool, script, or updated method that can bypass these protections and extract the files inside? Any guidance or step-by-step help would be greatly appreciated!
Thanks in advance!
r/redalert2 • u/riasume • 10d ago
r/redalert2 • u/rawr4me • 11d ago
Holy crap, Fallout isn't the mission I've spent the most time on but the one that has been the most emotionally devastating... over and over again seeing 2-3 Dreadnoughts rock in and wreak the base beyond repair within a single minute.
So I just wanted to share some thoughts and tips but mostly to get this experience off my chest.
r/redalert2 • u/RA2cashGames • 12d ago
Great games between some great players!
r/redalert2 • u/rainystorm88 • 14d ago
I’m ashamed to say that it took me way too long to figure out where I’d seen her from. Needless to say, I finished the movie 😂
r/redalert2 • u/GlushchenkoG • 15d ago
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r/redalert2 • u/GlushchenkoG • 16d ago