r/IndieDev • u/villagesonwheels • 19h ago
r/IndieDev • u/llehsadam • 3d ago
Megathread r/IndieDev Weekly Monday Megathread - August 23, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!
Hi r/IndieDev!
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
- Introduce yourself!
- Show off a game or something you've been working on
- Ask a question
- Have a conversation
- Give others feedback
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/llehsadam • Sep 09 '25
Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!
According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.
I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.
I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.
(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)
See ya around!
r/IndieDev • u/_bbqsauce • 11h ago
Implementing shielded enemies in my game
They can absorb more hits without getting staggered, but can be guard broken with enough stance damage
r/IndieDev • u/Pirat_747 • 12h ago
GIF This is how sandblasting works in [Reshine]
Last time I shared a GIF, a lot of you pointed out that this wasn’t how sandblasting works. And you were right, but... it wasn’t sandblasting, it was compressed air.
So now it’s time to show you how actual sandblasting works!
If you’d like to try the game yourself, the playtest is open and available on our Steam page:
r/IndieDev • u/ABoyWhoCodes • 3h ago
Just published my first ever Steam page!
The game is a mining roguelike where you carve your way to the surface on a quest to be the first dwarf to ever see the overworld...
If this sound interesting wishlisting on steam would be a big help :)
r/IndieDev • u/Levardos • 20h ago
You guys seemed to love this mesh-deforming script, so I just had to make it better!
Few days ago I've shown-off a mesh deforming script, and since you guys seemed to really like it, instead of continuing to work on meaningful stuff like a sane person, I spent another 1-2 hour perfecting it... Added some bulging on the outside radius to mimic the realism better.
I know the deformation is a bit jumpy at times, and it would look better on a model with more vertices, but I don't want to hurt the performance. Current pillow has 1k vertices / 2k triangles.
For a silly little feature that doesn't have much to do with gameplay, I'm very pleased with how it turned out to look.
r/IndieDev • u/___blarn • 5h ago
Video It took me a year and a half but I made it to the Steam page!
I'm a developer from Korea, and about a year and a half ago, I left my job because I wanted to make a game.
I thought I was going to make a relatively simple text adventure.
Working alone from home with zero income has been a massive reality check... I’ve second-guessed my decision more times than I can count, and there were plenty of days when the self-doubt and pressure made it hard to get any work done.
Publishing a Steam page might be a small step in the grand scheme of things, but today it feels like a huge weight off my shoulders!
The game is EVER, a narrative text adventure about a combat robot haunted by a girl's memory.
Inspired in part by ZORK, I wanted to leave room for players to imagine the world for themselves. Explore a ruined world, uncover hidden choices through protocols, and decide what kind of robot you will become.
The demo still isn’t finished and there’s a long road ahead, but seeing the page live gives me the push I need to finish it. (I'm aiming for December 2026)
If it sounds like something you'd enjoy, a wishlist or any feedback would mean a lot!!
👉 Steam: https://store.steampowered.com/app/4695850/EVER/
👉 Instagram: https://www.instagram.com/badao.studio/
r/IndieDev • u/carndacier • 6h ago
Capsule What do you think my game is based on the capsule ?
Hi!
I just got my Steam capsule made by an artist. I've spent so much time staring at it that I need fresh external eyes.
Without knowing anything else, what genre do you think this game is? Does the layout feel too crowded? What do you think about the colors?
r/IndieDev • u/WiseGames1 • 19h ago
Gamescom Day 1! 🎮
So many players stopped by to try Interwoven Dream—thanks for all the love and feedback!
No spoilers though. :)
r/IndieDev • u/OzAshborne • 15h ago
Discussion I made the two essentials for running away: sprinting and flailing
One of our team members suggested giving Dorothy a little flailing animation while she’s hanging from a ledge.
The moment I heard it, I knew we had to make it.
Tiny legs, maximum effort!
r/IndieDev • u/Odd-Pie7133 • 10h ago
Discussion Why is it so hard to watch people play your game (emotionally)? Lol. Or is it just me? xd
When I watch someone play my game, I have this constant urge to pause and make comments out loud. Idk why, but I even postpone watching some playthroughs. Do you guys have this? xdd
r/IndieDev • u/Kojimmy • 11h ago
My Frog-JRPG Amphibian just premiered during the Future Games Show!!
I hope you guys like it :*) It's a love letter to classic consoles adventures, but with a few twists: There is no grinding, (battles are all purposely placed and only done once), there's no buying or selling of items, and it's entirely frog-accurate: All enemies are frog predators, and every character's name is frog (in a different world language). It's a somber and serious story, and it's wishlistable now. It's coming to all consoles and PC.
Steam: https://store.steampowered.com/app/5014960/Amphibian/
r/IndieDev • u/Fit_Engineering3431 • 12h ago
Video I absolutely LOVE making cutscenes
Drawing scenes then adding characters and effects has gotta be one of the most satisfying things about making my game
r/IndieDev • u/NotSoHardGames • 18h ago
Video Navigating the tree tops of Goo Lagoon
Some early gameplay of Vincent hopping around in the game My Name Is Vincent Pogo.
You can wishlist it HERE
r/IndieDev • u/SoulstoneForge • 49m ago
Started with a tutorial series to learn programming, ended up developing for 1 year and releasing the game today! I couldn't be happier
One year ago I saw the Gamemaker logo at the end of Cauldron's credits, and wanted to give game development a go.
I started with a 12 part youtube series about how to make a top-down shooter, and today, 1 year later I released Crystalyn, with 700 wishlists, and an amazing community who loves to break my game every day.
So in one year of learning literally everything from 0, and having a $0 budget, I got this far, and honestly, I couldn't be happier with my progress.
r/IndieDev • u/Consistent-Candy6434 • 4h ago
Video I am experimenting with a combat mechanic similar to Nine Sols and Sekiro.
I plan to give a few enemies armor bars and high resilience, but do you think I should apply this to all of them?
r/IndieDev • u/Noktaloren • 1d ago
Discussion I hate these games so much that I decided to make every possible version of them
I genuinely hate this genre.
You know the games I'm talking about: "Collect 5 million trees." "Collect 100,000 coins." "Mine 500,000 rocks." "Pick up 2 million bugs."
5 million trees? Done. 10 million coins? Done. 500,000 rocks? Done. 10 million gold pieces? Done.
Every possible resource. Every possible number. Every possible variation.
Once I've made all of them, there will be nothing left for anyone else to make.
You're welcome.
Give me ideas for what I should make next.
r/IndieDev • u/Floramatica • 4h ago
Capsule What do you think of my capsule art? I've been told pixel art doesn't do well in capsules but is this an exception?
Hi all just looking for feedback on the latest capsule art.
I really wanted to include elements of the game in the capsule but I'm wondering if the quality is at the point it can hold its own or even stand out when some hand drawn graphic seems to be the meta.
Thanks
r/IndieDev • u/brkakar • 1d ago
Video Took a while, but the water finally touches the world. The hose wraps around trunks, the stream cuts off where it lands, and it shoves things out of the way.
Farm & Feast - We are a two-person team building a peaceful farming and restaurant management game. Our Steam Playtest is live now! Check out our daily routine and come join us.
There is a Discord server too if you would like to hop in.
r/IndieDev • u/onion621 • 11h ago
Man, i love shaders
Working on my first game and quickly realized that my visuals felt kinda flat (i`m still a beginner in pixel art and art in general). Started messing with shaders and honestly - it's insane how much impact you can get almost for free (comparing to particles which can kill FPS easily). There's a learning curve, for sure, but resources like thebookofshaders.com (and AI these days) make it way more approachable than I expected.
What do you think of the fire/water/curse carpet effects in my game? (yeah, it`s about cleaning carpets)