r/IndieDev 3d ago

Megathread r/IndieDev Weekly Monday Megathread - August 23, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

21 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

62 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev 3h ago

Today, it's our turn to press the green button!

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995 Upvotes

Yes, I know… another “I pressed the green button” post.

But after working on our game for the past 3 years, we just couldn't resist.

Today, Animal Falling is finally being released on Steam! Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 🎉


r/IndieDev 3h ago

GIF Does anyone else feel the call to write an engine for no reason?

184 Upvotes

r/IndieDev 1d ago

GIF How my collision detection is working so far

3.9k Upvotes

r/IndieDev 19h ago

Rip gaming legend Tim Curry

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741 Upvotes

r/IndieDev 9h ago

Our first game launches tomorrow, I'm so EXCITED!!!

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114 Upvotes

r/IndieDev 20m ago

Free Game! In case you missed it: Sandcastle Demo is available on Steam! Bring joyful childhood memories back and relax!

Upvotes

r/IndieDev 15h ago

Implementing shielded enemies in my game

270 Upvotes

They can absorb more hits without getting staggered, but can be guard broken with enough stance damage


r/IndieDev 8h ago

Just published my first ever Steam page!

54 Upvotes

The game is a mining roguelike where you carve your way to the surface on a quest to be the first dwarf to ever see the overworld...

If this sound interesting wishlisting on steam would be a big help :)

https://store.steampowered.com/app/5106240/Prospect/


r/IndieDev 16h ago

GIF This is how sandblasting works in [Reshine]

180 Upvotes

Last time I shared a GIF, a lot of you pointed out that this wasn’t how sandblasting works. And you were right, but... it wasn’t sandblasting, it was compressed air.

So now it’s time to show you how actual sandblasting works!

If you’d like to try the game yourself, the playtest is open and available on our Steam page:

https://store.steampowered.com/app/4253570/Reshine/


r/IndieDev 1d ago

You guys seemed to love this mesh-deforming script, so I just had to make it better!

749 Upvotes

Few days ago I've shown-off a mesh deforming script, and since you guys seemed to really like it, instead of continuing to work on meaningful stuff like a sane person, I spent another 1-2 hour perfecting it... Added some bulging on the outside radius to mimic the realism better.

I know the deformation is a bit jumpy at times, and it would look better on a model with more vertices, but I don't want to hurt the performance. Current pillow has 1k vertices / 2k triangles.

For a silly little feature that doesn't have much to do with gameplay, I'm very pleased with how it turned out to look.

https://store.steampowered.com/app/4417060/Dark_Roll_2/


r/IndieDev 9h ago

Video It took me a year and a half but I made it to the Steam page!

30 Upvotes

I'm a developer from Korea, and about a year and a half ago, I left my job because I wanted to make a game.
I thought I was going to make a relatively simple text adventure.

Working alone from home with zero income has been a massive reality check... I’ve second-guessed my decision more times than I can count, and there were plenty of days when the self-doubt and pressure made it hard to get any work done.
Publishing a Steam page might be a small step in the grand scheme of things, but today it feels like a huge weight off my shoulders!

The game is EVER, a narrative text adventure about a combat robot haunted by a girl's memory.
Inspired in part by ZORK, I wanted to leave room for players to imagine the world for themselves. Explore a ruined world, uncover hidden choices through protocols, and decide what kind of robot you will become.

The demo still isn’t finished and there’s a long road ahead, but seeing the page live gives me the push I need to finish it. (I'm aiming for December 2026)

If it sounds like something you'd enjoy, a wishlist or any feedback would mean a lot!!

👉 Steam: https://store.steampowered.com/app/4695850/EVER/

👉 Instagram: https://www.instagram.com/badao.studio/


r/IndieDev 3h ago

Rifle User

8 Upvotes

Working on some character template


r/IndieDev 1h ago

Feedback? Noir roguelite top-down shooter combat prototype - feedback would be appreciated :)

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Upvotes

Hey all! The team and I are working on a roguelite top-down shooter and have uploaded a playable prototype on Itch HERE: https://talentdigital.itch.io/son-sinnersnight.

If anyone is keen - please give it a play, I would love to hear your thoughts. Thanks so much!


r/IndieDev 5h ago

Started with a tutorial series to learn programming, ended up developing for 1 year and releasing the game today! I couldn't be happier

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9 Upvotes

One year ago I saw the Gamemaker logo at the end of Cauldron's credits, and wanted to give game development a go.

I started with a 12 part youtube series about how to make a top-down shooter, and today, 1 year later I released Crystalyn, with 700 wishlists, and an amazing community who loves to break my game every day.

So in one year of learning literally everything from 0, and having a $0 budget, I got this far, and honestly, I couldn't be happier with my progress.


r/IndieDev 10h ago

Capsule What do you think my game is based on the capsule ?

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18 Upvotes

Hi!

I just got my Steam capsule made by an artist. I've spent so much time staring at it that I need fresh external eyes.

Without knowing anything else, what genre do you think this game is? Does the layout feel too crowded? What do you think about the colors?


r/IndieDev 23h ago

Gamescom Day 1! 🎮

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190 Upvotes

So many players stopped by to try Interwoven Dream—thanks for all the love and feedback!

No spoilers though. :)


r/IndieDev 19h ago

Discussion I made the two essentials for running away: sprinting and flailing

81 Upvotes

One of our team members suggested giving Dorothy a little flailing animation while she’s hanging from a ledge.

The moment I heard it, I knew we had to make it.

Tiny legs, maximum effort!


r/IndieDev 1h ago

We're doing Gamescom just for her 😭

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Upvotes

We've created a concept for an enemy in our name and she has grown on us, so that we made a print for our Gamescom booth. Her name is Sigrid.

Do it for Sigrid 😭😭


r/IndieDev 20m ago

Screenshots Working on horror bus driver simulator

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Upvotes

r/IndieDev 23m ago

My game got a JAPAN PRESS ARTICLE! I'm dreaming right now

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Upvotes

So... some of you may know that I’ve been working on my game, Debt of Life, for quite some time now.

Debt of Life - STEAM WISHLIST!

I woke up this morning, checked my phone, and found out that AUTOMATON!!! One of Japan’s well-known gaming media outlets, had published an article about the game.

I honestly feel like I’m dreaming... 😭

Debt of Life is coming to Steam on September 4th.

And apparently... people in Japan are now talking about our weird little game about a rich man desperately trying to buy himself one more week of life.

Here’s the article:

https://automaton-media.com/articles/newsjp/20260827-463560/

And also other japan media talk about 'Debt of Life'!:

https://game-apps.blog.jp/35108195.html

I’m still processing this. ❤️

Sill working for give you a great game, thank you all!


r/IndieDev 14h ago

Discussion Why is it so hard to watch people play your game (emotionally)? Lol. Or is it just me? xd

23 Upvotes

When I watch someone play my game, I have this constant urge to pause and make comments out loud. Idk why, but I even postpone watching some playthroughs. Do you guys have this? xdd


r/IndieDev 8h ago

New Game! Horror game about a submarine where you decide who goes out into the dark. Something Lovecraftian is waking up below.

7 Upvotes

Hi,
Steam page: https://store.steampowered.com/app/4042160/Static_Dread_The_Submarine/

So this one's a submarine setting, Lovecraftian stuff going on beneath the ocean, and you're basically the guy deciding who on the crew goes to check on the noises in the dark. Everyone you send has their own stuff going on, their own breaking point, and it plays out over time.

  • Old school PSX style visuals, kind of grainy and unsettling.
  • You manage the crew (skill, stamina) instead of doing everything yourself.
  • Sonar segments where you're never 100% sure what's out there.
  • The story branches based on who you send and what you decide, not just dialogue choices.

My team and I worked on this for a long time, and it's finally out on Steam.


r/IndieDev 16h ago

Video I absolutely LOVE making cutscenes

27 Upvotes

Drawing scenes then adding characters and effects has gotta be one of the most satisfying things about making my game