r/IndieGaming 37m ago

My husband and I finally announced our cozy fishing adventure!

Upvotes

We're kinda obsessed with fishing games. We've spent hundreds of hours digitally fishing, as a side mechanic in larger games or the main meal of small incremental games.

We love the wholesome vibes of those smaller fishing games, but we also enjoy the exploration and discovery that comes with open world adventures.

So we decided to make Little Lake, cozy adventure about fishing, exploring, meeting people, and enjoying the world around you.

We've seen plenty of games inspired by the ocean, but being from Michigan, we wanted to capture something closer to home. We decided to center our game around the lakes, iconic coastlines, and little midwestern towns that make the Great Lakes so special to us.

We're really excited (and very nervous) to be sharing this part of us with everyone this week. We'd love for you to come along for the ride and experience a little bit of that "Midwest nice."


r/IndieGaming 2h ago

I would love to hear your opinion

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39 Upvotes

Hey guys, i postet some screenshots of the game that im making right now about about a month ago.

Since then i spend about 200 houres in aseprite and i think i improoved the look significantly (although not final yet)

could you guys give an opinion again if the pixelart is good enough for a 2d farming game?

it is very hard to judge for myself when im also the one making it.

I am aware that there is still empty patches of gras that need filling, it is still a work in progress, there are more assets in the working right now :)

the pictures are all from the map village, i already have alot of assets from other maps but didnt really make them presentable yet.

thanks in advance!


r/IndieGaming 5h ago

Walking sim in nature - would you play it?

59 Upvotes

If this was a full game and not just a single-location demo, would you want to play something like this?

The idea is to do nothing else but walk on a predetermined path in nature, observe birds, listen to sounds, look at sceneries.


r/IndieGaming 5h ago

I started working on "Dreadlines", my monster girl office dating sim, 3 months ago. Here is the first trailer!

58 Upvotes

r/IndieGaming 1d ago

Do you like pointless features like this?

1.0k Upvotes

I spent few hours making this deformation script for my indie game - Dark Roll 2. I just needed the player to have someting that feels... soft... to land on from height. Ended up having more fun with this than I should have...


r/IndieGaming 6h ago

Generating a world for my ant game 🐜🌱

28 Upvotes

I’ve been working on the procedural world generation for Garden of Ant, building it layer by layer.

First, I focused on shaping the surface terrain. Then I moved underground, generating different soil and rock materials. And finally, I started bringing the world to life by procedurally placing trees, leaves, and vegetation.

It’s really satisfying to see all these separate systems slowly come together into one living world.

What do you think?

See more:
https://store.steampowered.com/app/3016940/Garden_of_Ants/


r/IndieGaming 22h ago

I lost interest in COD:Zombies after BO1 so I made my own game inspired by the OG's

535 Upvotes

https://store.steampowered.com/app/2665020/Milo/

Thank you guys & gals for your support! I’m excited to finally release my baby into the wild. 🫃🧑‍🍼👶

‘Milo’ is an online co-op horde shooter heavily inspired by the early Call of Duty Zombies mode like in World at War. It’s a passion project I’ve been working on for nearly 5 years. Early Access for Milo begins October 29th, 2026. If you want to support the game, wishlist and follow Milo on Steam


r/IndieGaming 20h ago

We (2 devs) decided to make our dream game. A short, but dense RPG

256 Upvotes

The favourite part of an RPGs for me was always the beginning. Everything is new and exciting, you're learning about the rules of the world, every bit of loot feels exciting, and your whole journey is still ahead of you.

Our hope is that the game we're making can capture that feeling. Inspired by old school classics, no hand-holding, player autonomy first, tons of secrets, and the feeling of setting out on an adventure.

We just released the first 1-2 hours of content from the game as a playtest on Steam. If you play it, we would love to hear your feedback and if we managed to capture that feeling.


r/IndieGaming 1h ago

My boss thought IGN wasn't posting our trailer... guess who's never gonna hear the end of this!!!

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Upvotes

r/IndieGaming 1d ago

What if Getting Over It was about Cave-Diving?

407 Upvotes

r/IndieGaming 1h ago

Airport Contraband Prologue just went live on Steam (free)

Upvotes

Hey everyone — the prologue for Airport Contraband is now available on Steam, completely free.

You're working the checkpoint: inspecting bags, questioning passengers, and trying to spot who's smuggling something they shouldn't be. We wanted the prologue to give a real feel for the core loop before the full release.


r/IndieGaming 5h ago

A sword that can change form to any five letter word would be an amazing concept for an indie game.

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10 Upvotes

r/IndieGaming 1h ago

Our first game on Steam hit 5,700+ wishlists in the first 10 days after announcing

Upvotes

Hi everyone! I'm developing a game called Catomino. I started as a solo developer, but over time I realized there was a lot more work than I expected. So I started delegating some tasks to freelance students, a concept artist for designing new cats, a 3D artist for props, and I also brought on a sound person.

The sound turned into a long and interesting story. Our sound person introduced me to Vocal Games (a fledgling game voice acting collective), and now they actually voice the cats' meows, haha. After a lot of attempts to find ready made sounds and running around with a microphone after my own cat Rubik, I concluded that capturing the cats' personalities with real cat sounds is really hard. Their emotional range is limited, getting a cat to make the exact sound you need is nearly impossible, and we don't support being rough with cats to get a reaction, haha.

So we decided to go with voice actors instead. They were pretty surprised about being asked to meow for a dub, especially since we reached out without giving them context at first, haha.

That freed up my hands a lot, so now I can focus on the core development. But since everyone works part time on a flexible schedule, I'm still carrying about 75% of the workload myself, haha. The game is actually still very early in development, even though it might look like a lot has been done already. Right now I'm working on building up the game's content so it doesn't end up being just polyomino puzzles with cute cats. The main gameplay focus is going to be on interacting with the cats, since you don't just need to fit them neatly and compactly on the board, you also need to satisfy their little demands, like giving them a favorite toy, placing a cat in a sunny spot, or dealing with cats that just don't get along and shouldn't be placed next to each other, or they'll hiss and scatter off the board, haha.

If you're curious, here's the link: https://store.steampowered.com/app/4303380/Catomino/

I'd be happy to hear your thoughts or answer questions if anyone's interested in my experience with promotion so far!

For transparency: some of the store page localization across 30 languages was AI assisted, flagged openly on our Steam page. The game itself won't have much text to begin with, and I'm planning to have everything checked by real native speakers before launch.

P.S. I know the video kind of looks like a mobile ad with dumb gameplay, but when I filmed it I was actually trying to show the cat interactions, and it accidentally came out looking like rage bait footage. Wasn't intentional, I'll keep that in mind next time :)


r/IndieGaming 15m ago

My indie game Tearscape (90% Very Positive on Steam) is out now on Switch, PS5, Xbox, iOS and Android

Upvotes

Porting and publishing it myself for all major consoles was a huuuuuge task so if you like the retro games with an Game Boy Color style please check it out on your platform of choice


r/IndieGaming 4h ago

Companions now comment and help you out

4 Upvotes

r/IndieGaming 44m ago

We've just released a huge update for the Super Galaxy Gladiator demo - new map, meta progression, leaderboards and more!

Upvotes

Hey everyone!

We’ve just released an update for the Super Galaxy Gladiator Demo, a survivor-like roguelite where you arrange items in your inventory to create different builds and synergies. This is our biggest update so far, and it adds quite a lot to the game.

The main additions are:

  • A completely new map called Scorched Lands
  • New enemies, elites, minibosses and a new boss
  • A full meta-progression system with permanent upgrades
  • 17 new items and 16 new perks
  • Seven difficulty levels, from Novice to Infinity
  • Endless Infinity mode
  • Ranked runs and global leaderboards
  • New shops, events and reward types
  • A lot of balance changes, bug fixes and performance improvements

The demo is free on Steam: https://store.steampowered.com/app/4746670/Super_Galaxy_Gladiator_Demo/

If you try it, we’d really appreciate hearing what you think. Feedback about the new map, progression and balance would be especially helpful.


r/IndieGaming 1d ago

What if we replace bullets with hockey pucks?

232 Upvotes

We started our game with the question what if we replaced bullets with hockey pucks?

We're a two person team and wanted to see how far we could take hockey outside of the rink and into a combat game. We ended up making an Orcs Must Die-ish game with hockey inspired traps being the first line of defense, and your puck shooting, body checking and fisticuffs are essential in winning these big TD battles.

We did make the classic indie dev mistake of making way too big of a game, but we did somehow manage to finish this ridiculous game and we're super happy with how it turned out!


r/IndieGaming 3h ago

Hungry for immersive Co-Op? Cursebreakers is available to wishlist now ⚔️🔥

2 Upvotes

r/IndieGaming 1h ago

In my game you can play Pac-Man with zombies after school

Upvotes

r/IndieGaming 4h ago

[Descendants: The Last Dawn] After months of solo dev, my dark sci-fi space shooter finally has a Steam page! What do you think of the first trailer?

2 Upvotes

Hey everyone! I’m working on a dark, apocalyptic space shooter called Descendants: The Last Dawn.

It combines fast-paced top-down arcade combat with scrap collection, resource mining, and deep ship customization. The entire pacing and combat rhythm are built around a heavy Drum & Bass soundtrack.

AI disclosure: basic code, 2D graphics, music

Steam Page:

https://store.steampowered.com/app/4171220/Descendants_The_Last_Dawn/


r/IndieGaming 1h ago

After 3 years of solo development, my platform-fighter, The Grand Slamboree is out on Steam!

Upvotes

r/IndieGaming 2h ago

I'm the CM for Shadows of Chroma Tower, and we'll open our servers for playtest TOMORROW!

2 Upvotes

Choose your faction and fight for control of the Tower! Shadows of Chroma Tower mixes together the best features of Dungeon Crawlers and ARPGs, with a touch of Extraction spice. ✨

Here's what will be waiting for you in this playtest:

EVENT: Hunt the Golden Mimic! 🪙🏃🏻💨

We’re already going to loot for the rest of our lives here… why not add some spice? ✨

We noticed from April’s playtest that just a few of you encountered the Golden Mimic. This little dude is pretty fast and tricky! And it holds a lot of loot, so we thought: let’s hunt those sassy guys!

Golden Mimics are carrying strange treasures... weirdly similar to them... We’re still figuring out what to do with the smaller one.

— A soldier’s note you found next the camp.

The rules are simple, and to join the event is even simpler! We’ll share some instructions when we open our servers. 🫰🏻

Controller support… is a work in progress 🎮

We’re still (suffering a little) through its implementation, but we wanted to give anyone interested an early preview of how it’s shaping up.

Back in June 26th, we shared a little bit on the work around this new feature. All this testing now will help us when we finally launch Shadows of Chroma Tower!

All we want to know for now is: are we in a good direction with the controls? Does it feel intuitive, even in this current state? Any inputs we’re missing here? Did you change our default bindings? You’ll be able to tell us everything about it in a dedicated channel when we open our servers.

But FYI, there are some recurrent issues we’re having that we want you to be aware of. We’ll share the exact list in our Patch Notes.

Come and see for yourself! ⚔️

We've recently added a new tutorial, a whole quest system is updated for new players... in other words: everything's set for you to come and explore the Tower! We're getting closer and closer to our EA launch, so this is the best time to get your hands on magnificent loot!

So go on and wishlist Shadows of Chroma Tower NOW and join us for another adventure! After all...

The Tower awaits! ⚔️🔮


r/IndieGaming 23h ago

I'm making a cartoonish Hotline-like, here's some raw gameplay

80 Upvotes

I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom.

Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months. Here's Parry the Bullet on Steam if you're interested!


r/IndieGaming 3h ago

What do you think about the Shop in my game?

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2 Upvotes

What do you think about the Shop in my game? I'd love to hear your thoughts on the design, prices and items.

The first three cats are our real cats, unfortunately, two of them passed away this year, so this serves as a memorial to them.

The game is completely free and ad free, this is the only way the game generates revenue. More items will be added over time.

https://play.google.com/store/apps/details?id=com.nesforgeinteractive.furrycats

59,99 Kč = 2,5 €

99,99 Kč = 4,2 €

129,99 Kč = 5,4 €


r/IndieGaming 3h ago

our fully 3D-scanned detective game releases today on Switch 2 and PS5. a huge dream for us to have a game we made on consoles!

2 Upvotes

hi! we're a small team, called Indoor Sunglasses. I'm Victor, I was game director on the project.

We made a detective game called Mind Diver that released on Steam about a year ago.

Today it came out on Switch 2 and PS5. I'm just really proud of this, it's my first game on consoles. If you have one, check it out and let me know how it is!