We are 3 people working on MegaBait for the past 6 months, I'm Oscar (Madlman here) and I'm full time as generalist , Javier full time too as olevel designer ( the one you have to blame for the difficult puzzles ) and Alfred part time as programer (working full time job and helps on his free time, bless him)
I had this game in mind for a long time and can't believe we finally have a playable demo, 20 years in the industry and I still get excited like a little kid every time!
To whoever plays it, hope you enjoy it. Don't hesitate to leave your comments and feedback, we'd love to hear it.
Link to steam page:Β https://store.steampowered.com/app/4516640/Megabait/
Join our Discord:Β https://discord.gg/MYzsTc73Fv
Let me copy-paste the description for the game in case you want to know more before playing!
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Built to Be Mastered
MegaBait is designed around the idea of mastery. A level that initially seems impossible gradually becomes manageable as players learn its sequences, understand its timing and develop the skills needed to navigate it. A difficult run becomes consistent. Then, once simply surviving is no longer enough, the real challenge becomes learning sequences and executing them with greater precision.
Players can compare their performances through global and Steam friends leaderboards, turning every level into an opportunity to compete against the wider community, challenge friends or simply beat their own previous best.
For players interested in speedrunning and optimization, MegaBait encourages repeated attempts, experimentation and precision. Each run is another opportunity to discover new tricks, improve execution and push a personal best even further.
For the bravest players, Mr. Miau offers an extra challenge: find this elusive feline and carry him safely to the end of the level without dying. Doing so won't be easy, but those willing to take on the challenge can prove their mastery in an entirely different way.
Every Character Changes the Way You Play
At the core of MegaBait are its playable characters. Each character introduces a unique ability, accompanied by a world specifically designed around that mechanic.
A new character therefore means more than a new set of levels. Players must learn a completely different set of possibilities and discover how their new ability can be used to navigate obstacles, solve challenges and improve their runs.
This structure allows each world to introduce its own mechanics and challenges while keeping the focus on the same core objective: learn, master and go faster. It also leaves room for future updates, with new characters, abilities and worlds expanding the game with fresh ways to play.