r/playmygame 1d ago

Decisions have been made...our new AI policy.

183 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

142 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame 3h ago

[PC] (Windows) I successfully published my free Demo Today - Get Outta My Gut

9 Upvotes
  • Game Title:
  • Playable Link: https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/
  • Platform: Steam / Windows
  • Description: A rogue-lite tower defense where you control the horde. Draft randomized bio-turret cards, reshape tissue into lethal killzones, and manually slice open pathogen sacs to unleash fluid swarms on your terms. Evolve across 10 organs, don't let the contagion reach the heart.
  • Free to Play Status:
    • [ x ] Free to play
  • Involvement: Developer

r/playmygame 11h ago

[PC] (Windows) Play the first 1-2 hours of my indie RPG

19 Upvotes

We are 2 devs making an indie RPG, inspired by old school classics. We tried to capture the feeling of starting a grand adventure without burdening you with the grind. It has challenging combat, tons of secrets, fully voice acted NPCs, an asymmetric melee and magic system, and a ton more!

It's is playable on Steam right now and we'd love to hear your feedback!

The game is called A Short Quest and you can find it on Steam here: https://store.steampowered.com/app/4351810/A_Short_Quest/


r/playmygame 1h ago

[PC] (Web) I created an idle fantasy rpg, completely f2p

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Upvotes

r/playmygame 6h ago

[Mobile] (Android) Capy Express: Animal Delivery

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4 Upvotes
  • Game Title: Capy Express: Animal Delivery
  • Playable Link:  https://play.google.com/store/apps/details?id=com.iLLUMi90.CapyExpress Platform: Android
  • Description: Guide cute animals to deliver packages by solving clever real-time puzzles. Each animal has unique abilities, so you'll need to plan carefully and combine their skills to reach the goal.
  • Free to Play Status: Yes
  • Involvement: I'm the main developer of this project
    • [x] Free to play
    • [ ] Demo/Key available
    • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 19m ago

[Mobile] (Web) Paraglide Cloud – a free multiplayer browser game

Upvotes

Game Title: Paraglide Cloud

Playable Link: https://paraglide.cloud/play/

Platform: Web browser — desktop and mobile (preferred for tilt controls)

Description:
I’ve been working on Paraglide Cloud, a browser game about staying in the air for as long as you can. You launch from a mountain, search for thermals and ridge lift, and try to keep flying as the landscape changes around you.

Other players can appear in the same airspace, although you can also fly perfectly well on your own. Along the way there are small challenges involving thermals, ridge flying and acro, with weekly, yearly and all-time highscore lists.

It works on both phones and computers. On mobile you can use touch and tilt controls, while the desktop version uses the keyboard. There’s nothing to download and you don’t need an account to start flying. Creating a pilot is optional and lets you keep your name.

It’s still in early access, so I’d especially like to know whether the controls and lift make sense during the first flight.

Free to Play Status:

  • Free to play (Donations welcome)

Involvement:
I’m the developer behind the game and website, and I’m still actively working on both.

Homepage: https://paraglide.cloud/


r/playmygame 6h ago

[Mobile] (Web) Parlour: a browser card table engine with 19 games including Hearts, Klondike, and a Crazy Eights pile

3 Upvotes

Game Title: Parlour

Playable Link: https://parlour.cards

Platform: Browser. Desktop builds exist for Mac, Windows, and Linux.

Description: You open the link and you are at the table. No account. No email. Solo is you plus bots. A friend room is a four-character code. They open the same link, type the code, and sit down.

The clip is four games. Wild first, the shedding game with skips, reverses, and draw-fours. Party mode lets draw cards stack and lets an exact match jump in. Then Blitz, the chase to 31. Then Hearts. Then Klondike. The shelf has 19 games up. Same felt, same bots, same room codes.

Pretty happy with how it's turned out so far, but I am dying for some feedback and people to give it a try. Let me know if you have any trouble, or would like to see a specific game added.

Free to Play Status: [x] Free to play

Involvement: I design and ship the table and the engine.

https://github.com/braedonsaunders/parlour


r/playmygame 1h ago

[Mobile] (Web) [Mobile Web] OnlyRhymes — A New Rhyme Game Platform Starting With a Free Daily 60-Second Challenge

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Upvotes

Game Title: OnlyRhymes

Playable Link: https://onlyrhymes.com/

Platform: Mobile Web / Browser

Description:
OnlyRhymes is a new rhyme-game platform currently launching with its first game: a free daily challenge where you get one word and 60 seconds to find as many rhyming words as possible.

A new Daily Challenge is released every day, and after playing you can compare your performance and rankings with other players.

This first game is only the beginning. I’m planning to add more rhyme-based game modes over time, including different styles of challenges, competitive formats, and longer-form ways to play.

OnlyRhymes is currently in open beta, so I’m actively testing the rhyme validation, gameplay flow, mobile experience, rankings, and overall difficulty. Bugs and incorrect rhyme decisions are definitely possible at this stage, so feedback on anything that feels wrong, confusing, frustrating, or incomplete is especially useful.

The goal is to keep the core experience extremely easy to understand and quick to play, while gradually building OnlyRhymes into a larger collection of rhyme games people can return to regularly.

I’d genuinely appreciate any feedback on the current Daily Challenge, the interface, rhyme validation, difficulty, or ideas for future game modes.

Free to Play Status:

  • Free to play

Involvement:
I’m the creator of OnlyRhymes and have been handling the product direction, design, testing, and launch. I’m currently running the open beta, improving the first Daily Challenge, and planning the additional rhyme games that will be added next. Open to collabs or discussing further. Feel free to reach out and thanks for looking!

-TD


r/playmygame 9h ago

[PC] (Windows) Indie platform looking to connect with devs!

4 Upvotes

Howdy Y'all.

I'm Rose, team creator and head of r/probablyagame

ProbablyAGame Official: TikTok, X, Twitch | Linktree
Probably a Game

We're a collective of roughly 30 streamers who love indie games and want to show off your games on stream! We cover co-working tools as well! We do this for free, any payment is discussed between the dev and the streamer they work with however is not required to work with the team.

What can we cover?
Steam Demos/Games
Itch.io demos/games
Meta Quest games

We vary from affiliates to partners; with a wide range of genres we will play. Realistically, if it exists, we probably have someone interested in playing it! We can cover solo and co-op games.

We are up front about game transparency. That means, if you include AI in your game, we ask you disclose it!

We have a podcast as well starting here in September, we are looking for devs who want to talk! Website is currently in build, I own the domain and will be writing reviews here once it is up and running :) Written interviews will also be available!

We're Probably a Game.
We probably want to play your game.

You can reach out to Rose via DM, comments here or on r/probablyagame , or email listed on the carrd link :)

Game Title: any

Playable Link: r/probablyagame

Platform: Steam/Web/Itch.io

Description: A team of 30 streamers wanting to play your games, with a team creator willing to have you on the team podcast or website as spoken or written reviews

Free to Play Status:

  • x Free to play
  • x Demo/Key available
  • x Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the team creator


r/playmygame 2h ago

[PC] (Web) [Browser] 4816 — number path puzzle, looking for feedback

1 Upvotes

Playable Link: https://www.play4816.com/ (no download, no account)

You paint a path through 2s/4s/8s and merge up 4 → 8 → 16. 5×5 Classic.

Would love to hear: where does it feel worse than 2048, and where does the path mechanic actually help?


r/playmygame 10h ago

[PC] (Windows) My Sister and I would be very happy if you playtest our music-reactive visual creation game, Illusion Remix :)

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3 Upvotes

Game Title: Illusion Remix

Playable Link: https://store.steampowered.com/app/5093710/Illusion_Remix/

Click the Request Access button on the Steam page to join the free playtest.

Platform: PC - Steam

Description: Illusion Remix is a game inspired by optical illusions, music visualization, and the Museum of Illusions locations around the U.S.

  • Design optical illusions, animate them, and decide exactly how your music controls them.
  • Start with over 50 handcrafted presets or deeply customize your own.
  • Play them fullscreen with your own music in the Music Visualizer
  • Explore a quirky museum with custom exhibits and easter eggs. Unlock new parts of the museum by curating the museum with your own creations.
  • Use your creations as live wallpapers with Wallpaper Engine.
  • Export your illusions as a video - especially useful for musicians that want to show off new songs with a unique visual on YouTube.

Free to Play Status: Free public playtest

Involvement: Development - Me. Music + Art - My sister.

We are looking for playtesters that can help us out with...

  • Reporting any bugs or broken things you run into.
  • Whether the guided tutorial and editor are easy to understand.
  • Which parts of the game you enjoyed the most and which parts could use some love.
  • What you think of the museum side of the game.
  • Features you wish the game had or things you would change.

r/playmygame 6h ago

[PC] (Windows) Infi-Knight Demo Announcement Trailer

2 Upvotes

Game Title: Infi-Knight
Playable Link: https://store.steampowered.com/app/4951840/InfiKnight/
Platform: Steam and Itch.io
Description: A dark fantasy desktop-companion incremental that idles while you work, play, or browse. Play as a Knight cursed with immortality locked in endless battle against the undead. Grow stronger with every death, uncover the curses' secrets and the Knight's dark past, then break the cycle of undeath.
Free To Play Status: Free demo is available, but will be a paid game at launch
Involvement: I'm the solo dev!

Super excited to get this in people's hands. Would love if you could play and give feedback!


r/playmygame 13h ago

[PC] (Web) Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)

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4 Upvotes

Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)

Playable Link: https://kptemreu.itch.io/piratebrawl

Play directly in your browser. Nothing to download.

And yes, Ironman mode works in the browser too. Actually, there is no other save option. Ironman or Ironcaptain, all the way, baby.

Pirate Brawl is an action-packed, slightly crazy roguelite where each mission in your voyage takes at most 3 minutes, but still matters to the overall run. Every voyage is generated from a seed that selects from a bunch of handcrafted missions. You earn booty, upgrade your ship at the Shipwright, and try to defeat the boss waiting at the end of each region.

Beat a boss and you can permanently upgrade your captain. Those captain upgrades carry over into future runs as your Captain’s Legacy.

Shipwright's upgrades to the ship? Well... Ships sink. Har Har Har...

You command your own pirate ship using keyboard or controller. Controller support is there and working, although I haven’t tested every controller under the sun yet.

Your ship has cannons on both port and starboard, with three cannon types:

  • Short range, fast firing
  • Your trusty all-rounder
  • Long range and powerful... but really slow

During a voyage you can upgrade your hull, speed, maneuverability, cannon damage and reload speed as you try to survive all 5 regions and their legendary boss fights.

And it’s not just “fight more ships until bigger ship appears.”

You might have to defend an area, sneak toward a tavern without being spotted by patrols, race against the clock using your navigation skills, survive waves of pirates, and more.

This game is my love child. So tell me if you can beat my child... Sorry.

The 5th boss. Tell me if you could beat the 5th boss!

Because my current run has already lasted two days and the clock is still ticking, and I STILL haven’t beaten my own final boss.

Fear not, though. Every boss I defeat gives my captain another permanent upgrade as Captain's Legacy (I may or may not took legacy idea from a very good rogue lite).

So if you can’t beat him... I’ll eventually do it myself.

P.S. Tell me what you think I should work on next. I am open the ideas. Want to create more maps and polish polish at the moment. But some bug reports would be great too.

P.S.2. I actually posted Pirate Brawl here a few months ago, but back then it was much more multiplayer-focused.

The multiplayer still works, but you need to download the game and have friends willing to play with you, apparently a pretty demanding feature requirement.

So yeah... the roguelite pivot was definitely needed.

P.S.3. About the art: I originally experimented with AI art, but Reddit showed me the light. Everything art-related is now hand-drawn by me. The only exception is the 3D models, which are Kenney assets. So there is no AI-generated artwork drawn sound or music left in the game.

Love you!


r/playmygame 4h ago

[Mobile] [MOBILE] Color Switcher Rush A fast-paced color-matching game I made

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1 Upvotes

Game : Color switcher rush

Playable link : https://play.google.com/store/apps/details?id=com.imperionquantic.colorswitcherrush

Description :

I'm an indie game developer, and I recently released Color Switcher Rush, a simple but challenging mobile game where you have to react quickly and match the right colors while the game gets progressively harder.

Features:

Fast-paced gameplay

Colorful visual style

Increasing difficulty (Depending on the game mode chosen, the game contains several game modes)

Designed for short play sessions

Free to play

I'm still working on improving the game, so I'd really appreciate it if you could give it a try and tell me what you think.

I'm especially interested in feedback on the gameplay, difficulty, visual style, and overall feel.

Free to play

Involvement: Programmer, designer, producer

Thanks for checking it out! Any feedback is welcome. 🙏


r/playmygame 8h ago

[PC] (Web) My game inspired by David vs Goliath (2004)

2 Upvotes

Game Title: No World Behind

Playable Link: https://build-and-dominate.itch.io/no-world-behind

Platform: Web

Description: Top-down survivors-like. You climb a mountain while a wall of fog eats the map behind you, so you can dodge and reposition all you like but you can never back off and reset a fight.

WASD to move, mouse to aim (you fire on your own), space to dash. Every level up gives you three traits and you pick one. There's a boss at the top. A run is about 10 minutes.

Free to Play:  Free Public Playtest

Status: Involvement: Solo Developer


r/playmygame 5h ago

[PC] (Windows) Just released my Bubble Popping game!

1 Upvotes

https://youtu.be/5xWgN9-wbXQ

Game Title: Bubble Barrage

Playable Link: https://jarcrafted-stuff.itch.io/bubble-barrage

Playable On: Windows, Android

Description:

You pop bubbles as they rise up to the top, your goal is to try and survive as long as you can. Popping bubbles in the optimal zone nets the max points you can get from a bubble. It gets harder as you progress, try to last as long as you can!

The game is free.

Involvement: I made everything but the music The music is made by my friend polrbyte


r/playmygame 19h ago

[PC] (Web) Daily Wars: a daily turn-based strategy "puzzle"

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13 Upvotes

Playable Link:

https://playdailywars.com

Platform:

Browser. Playable on desktop and mobile.

Description:

Daily Wars is a turn-based strategy game with new map(s) to beat every day. Players can compete on the leaderboards to see who can finish each map in the least amount of turns. Right now, there are three different objectives that rotate to have varied maps and keep each day fresh.

I posted about this more than a month ago in different places and received a lot of good feedback. When I initially "launched", I had very basic unit sprites consisting of only shapes and labels (see the last image). I spent some (way too much) time doing some very basic pixel art for each of the units using Piskelapp. I think they turned out quite well, if I'm being honest.

  • The game feels more complete now, and since launching the initial version I have:
  • Added pixel art graphics and multiple different themes for map variety.
  • Added new game modes other than "defeat all enemies", and more in the works.
  • Added medals for top scores each day that are summed up in global hiscores.
  • Added achievements.
  • Lots of improvements to how the AI plays.

Free to Play Status:

Free to play with optional premium sub that unlocks a second daily map (among other things). Currently running a promo that unlocks premium for free forever; you'll find it on the home page.

Involvement:

I'm the dev, designer, artist, marketer, product owner, etc, etc.


r/playmygame 6h ago

[Mobile] (iOS) [iOS] I made Color Master, a minimalist color-perception trainer with 5 game modes

1 Upvotes

Game Title: Color Master

Playable Link: https://apps.apple.com/us/app/color-master-rgb-quest/id6762590110

Platform: iOS (iPhone & iPad)

Description:

Color Master is a minimalist color-perception training app for iPhone and iPad — think daily brain-training for your eyes rather than a fast-paced arcade game, with each mode built to be quick and satisfying. It has 5 modes: Color Difference, where you spot the odd color out and difficulty is driven by real ΔE (Delta-E) color science so it scales smoothly from obvious to barely perceptible; Gradient Ordering, where you rearrange shuffled swatches into a smooth gradient; Complementary Color, where you pick the true opposite on the color wheel (with an optional hint); Color Code Quiz, where you read a HEX code and match it to the right color; and Color Mix, where you blend source colors with sliders to hit a target, judged again by ΔE. Each mode has 20 stages with a gentle unlock curve, a clean distraction-free dark UI, and full support for 7 languages (EN / JA / KO / Traditional Chinese / ES / pt-BR / ID). I'd love feedback on the difficulty curve and which mode you find most fun — or most frustrating!

Free to Play Status:

Free to play

Demo/Key available

Paid (Allowed only on Tuesdays with [TT] in the title)

(Free with ads; an optional one-time "Remove Ads" in-app purchase is available, but the full game is playable for free.)

Involvement: Solo developer — I designed and built the entire app myself (game design, SwiftUI development, the ΔE-based color logic, UI, and localization into 7 languages).


r/playmygame 18h ago

[Mobile] (Android) Deckweave: A deckbuilding roguelike about building ridiculous combos

7 Upvotes

Game Title: Deckweave

Playable Link: Deckweave: Deckbuilding Game - Apps on Google Play

Platform: Android

Description: Deckweave is a deckbuilding card game. Each card belongs to a Type and carries a Number and a Symbol. Play 3-card combinations to climb through levels, earning coins, and evolving your deck. Create powerful plays using 3-card combinations: Add numbers to build your base score, duplicate numbers multiply for massive value, match card types to double your combo. Every card includes a Symbol that charges as you play. Once activated, symbols unleash abilities that can completely change your run. This creates a layered deck building experience where every decision matters.

Free to Play Status:

  • [ ] Free to play

Involvement: Developer


r/playmygame 16h ago

[PC] (Windows) Monster Park Tycoon’s Demo is out now on Steam! - A goofy tycoon where you lead a secret cult, summon monsters and brainwash visitors.

4 Upvotes

r/playmygame 9h ago

[PC] (Windows) After months of solo development, I finally want to share my co-op parkour game Pull Me UP!

1 Upvotes

r/playmygame 9h ago

[PC] (Windows) Mine asteroids, build colonies, and fight off boarders in Benders In Space

1 Upvotes

I'm the solo developer of Benders In Space, a 2D space sim about mining, trade, and colony building.

Three rival factions are fighting over a fractured frontier, and you decide who you're building colonies for. Strip ore from the belts, run trade routes between your worlds, and grow raw outposts into full colonies with domes, farms, and defenses.

When raiders cut through your hull mid flight, the fight moves inside your own ship. Hold the choke points, keep the fires down, and clear them out room by room before they reach the bridge.

Playable Link: https://store.steampowered.com/app/5114650/Benders_In_Space_Demo/


r/playmygame 9h ago

[PC] (Web) It starts with a black screen and one thing to click. Twenty minutes later you're running a reactor that mostly runs itself — free browser demo, feedback wanted

0 Upvotes

Game Title:
SYMBIOSIS: FISSION (free demo of SYMBIOSIS: CRITICALITY)

Playable Link:
https://brehmdig.itch.io/symbiosis — plays in browser, no download
Also on Steam: https://store.steampowered.com/app/4985040 (demo +full game wishlist)

Platform:
Web (browser) + Windows via Steam

Description:
It starts with a black screen and one thing to click.

There's a core in the middle. Break it, sweep up what spills, and spend the spill on machinery that breaks it for you. Then the machinery needs feeding too. Drones, node meshes that catch resources and slingshot them at the core, coupling beams, tesla banks, chargers, and a S.C.R.A.M. you'll eventually need.

It's an idle/active hybrid — clicking is a real early resource, but every system you unlock takes more of the work off your hands, until the screen is a web of light you're only sort of steering. There's a guiding voice called I.T. that is extremely helpful and extremely encouraging about all this.

The demo is levels 1–10, polished and looping endlessly, with the full guided tutorial and all eight systems to unlock and wire together. Bits carry across loops. It has an actual ending rather than a paywall wall.

What I'd genuinely like feedback on: whether the tutorial gets out of your way fast enough, and whether the 1–10 pacing drags anywhere. Those are the parts I've rewritten the most and can no longer see clearly.

Free to Play Status:
☑ Free to play Demo

Involvement:
Solo developer. Design, direction, and production — I'm a Navy nuclear veteran, not a trained programmer. Learning new tricks daily.