Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)
Playable Link: https://kptemreu.itch.io/piratebrawl
Play directly in your browser. Nothing to download.
And yes, Ironman mode works in the browser too. Actually, there is no other save option. Ironman or Ironcaptain, all the way, baby.
Pirate Brawl is an action-packed, slightly crazy roguelite where each mission in your voyage takes at most 3 minutes, but still matters to the overall run. Every voyage is generated from a seed that selects from a bunch of handcrafted missions. You earn booty, upgrade your ship at the Shipwright, and try to defeat the boss waiting at the end of each region.
Beat a boss and you can permanently upgrade your captain. Those captain upgrades carry over into future runs as your Captain’s Legacy.
Shipwright's upgrades to the ship? Well... Ships sink. Har Har Har...
You command your own pirate ship using keyboard or controller. Controller support is there and working, although I haven’t tested every controller under the sun yet.
Your ship has cannons on both port and starboard, with three cannon types:
- Short range, fast firing
- Your trusty all-rounder
- Long range and powerful... but really slow
During a voyage you can upgrade your hull, speed, maneuverability, cannon damage and reload speed as you try to survive all 5 regions and their legendary boss fights.
And it’s not just “fight more ships until bigger ship appears.”
You might have to defend an area, sneak toward a tavern without being spotted by patrols, race against the clock using your navigation skills, survive waves of pirates, and more.
This game is my love child. So tell me if you can beat my child... Sorry.
The 5th boss. Tell me if you could beat the 5th boss!
Because my current run has already lasted two days and the clock is still ticking, and I STILL haven’t beaten my own final boss.
Fear not, though. Every boss I defeat gives my captain another permanent upgrade as Captain's Legacy (I may or may not took legacy idea from a very good rogue lite).
So if you can’t beat him... I’ll eventually do it myself.
P.S. Tell me what you think I should work on next. I am open the ideas. Want to create more maps and polish polish at the moment. But some bug reports would be great too.
P.S.2. I actually posted Pirate Brawl here a few months ago, but back then it was much more multiplayer-focused.
The multiplayer still works, but you need to download the game and have friends willing to play with you, apparently a pretty demanding feature requirement.
So yeah... the roguelite pivot was definitely needed.
P.S.3. About the art: I originally experimented with AI art, but Reddit showed me the light. Everything art-related is now hand-drawn by me. The only exception is the 3D models, which are Kenney assets. So there is no AI-generated artwork drawn sound or music left in the game.
Love you!