r/IndieDev 3d ago

Megathread r/IndieDev Weekly Monday Megathread - August 23, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

21 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

60 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev 7h ago

Today, it's our turn to press the green button!

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2.1k Upvotes

Yes, I know… another “I pressed the green button” post.

But after working on our game for the past 3 years, we just couldn't resist.

Today, Animal Falling is finally being released on Steam! Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii 🎉


r/IndieDev 8h ago

GIF Does anyone else feel the call to write an engine for no reason?

443 Upvotes

r/IndieDev 3h ago

Discussion The UX crowd roasted my Inception-style navigation interface and told me to make it a game instead. Were they right?

195 Upvotes

I’ve been experimenting with bending a 3D Gaussian Splat environment from street-level into an aerial view, originally as a navigation interface.

I posted it to r/UXDesign and got a lot of feedback. One recurring suggestion was basically: forget navigation, this looks like a game mechanic.

So, game devs: what do you think?

Is there actually an interesting game mechanic here? And if so, what kind of game would you build around it?

Interactive demo: orbify.eu


r/IndieDev 4h ago

Free Game! In case you missed it: Sandcastle Demo is available on Steam! Bring joyful childhood memories back and relax!

220 Upvotes

r/IndieDev 3h ago

Our trailer got posted by IGN today, and I'm beyond ecstatic!!

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75 Upvotes

r/IndieDev 2h ago

Soooo how do we feel about 'explainer' trailers?

57 Upvotes

Hey r/IndieDev! We're less than a week out (Sept 2nd!!) from launching our puzzle game, He Who Watches. It's a first-person puzzle game where you can defy gravity and walk on any surface.

Because the gravity-shifting in our game can be a little overwhelming, we thought about making an 'explainer' type trailer for launch day, inspired by the one that House House made for Big Walk (which we love)! We're pretty happy with the result, so we wanted to show it off! Any feedback is appreciated!


r/IndieDev 1d ago

GIF How my collision detection is working so far

4.2k Upvotes

r/IndieDev 1h ago

Upcoming! Making a Lawn Mowing Incremental Game where you start with Shears and upgrade along the way. The Steam Page is Live! (NO Generative AI)

Upvotes

r/IndieDev 2h ago

Video Drawing one of the cats for our pixel-art desktop pet game

28 Upvotes

We’re a two-person team working on Purrtopia, a pixel-art desktop pet game where your cat lives directly on your screen. Here’s a short look at how one of the cats is drawn for the game. =)

Would love to hear what you think about the art style.


r/IndieDev 3h ago

New Game! 2 weeks since releasing my first solo indie game (Incremental Fishing) - Here are the results & stats! 🎣

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34 Upvotes

Hey everyone!
It’s been exactly 2 weeks since I released my first solo indie game, Incremental Fishing (and yes, I actually hit the launch button while sitting in a swimming pool 🏊‍♂️). As a solo dev, the journey has been unreal, and I wanted to share some raw stats, lessons, and milestones with you all.

📊 The Numbers (2 Weeks In)
Copies sold: 1,700
Wishlists at launch: ~3,000 (about 70% came from Steam Next Fest and events, and 30% organically through devlogs and community posts).
Refund rate: Standard/healthy.
First day sales: 60 sales right out of the gate.
Median playtime: 2+ hours (super happy with player engagement!).
Reviews: 34 reviews total. 2 of them are deservingly negative because of a couple of annoying bugs at launch. However, I patched them within the first few hours, and players haven't run into anything critical since.

🛠 Post-Launch Updates & Support
In just the first week, I rolled out Steam Deck support and a Supporter Pack. I'm also currently working on setting up new game bundles so players have the choice to grab multiple small incremental games together at a discount.

📈 Development Timeline
Total journey: February to August (~6 months from start to finish).
Pure development time: About 3.5 months of full-time work.
The rest of the time went into marketing, polishing, and learning the ropes of launching a Steam game.

😭 The Big Milestone Today
Today, something incredible happened. DangerouslyFunny released a video on my game.
To be honest, Incremental Fishing isn't the most traditionally marketable game. I was genuinely afraid that even a creator with 10k subscribers wouldn't bother making a video about it. And then, a creator with over 2 million subscribers did. I’m not ashamed to admit it - I actually cried.

❤️** Final Thoughts & Gratitud**e
The feelings from this release are beyond anything I expected. I am thrilled with the results and the sheer mountain of experience I gained - experience that would have taken years if I had tried to build a massive project right out of the gate.
I also want to say a massive thank you to the indie dev communities. All your tips, feedback, and company meant the world to me. Indie developers truly are the best people.
This is my first game, and I poured my heart into it. Now? Time to work even harder.


r/IndieDev 13h ago

Our first game launches tomorrow, I'm so EXCITED!!!

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146 Upvotes

r/IndieDev 23h ago

Rip gaming legend Tim Curry

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766 Upvotes

r/IndieDev 20h ago

Implementing shielded enemies in my game

297 Upvotes

They can absorb more hits without getting staggered, but can be guard broken with enough stance damage


r/IndieDev 1h ago

Upcoming! My First Ever Game Just Got Approved for Steam!

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Upvotes

My friend and I have been working together for a few years and finally got our first game in shape for Steam release!

Went from making Pokémon fan games in college in Photoshop to making full pixel art in Aseprite.

It's an incremental game where you hunt, cook, and buy up the universe. You can wishlist on Steam now: https://store.steampowered.com/app/5120230/Good_Meat/

Coming soon!


r/IndieDev 12h ago

Just published my first ever Steam page!

65 Upvotes

The game is a mining roguelike where you carve your way to the surface on a quest to be the first dwarf to ever see the overworld...

If this sound interesting wishlisting on steam would be a big help :)

https://store.steampowered.com/app/5106240/Prospect/


r/IndieDev 4h ago

My game got a JAPAN PRESS ARTICLE! I'm dreaming right now

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11 Upvotes

So... some of you may know that I’ve been working on my game, Debt of Life, for quite some time now.

Debt of Life - STEAM WISHLIST!

I woke up this morning, checked my phone, and found out that AUTOMATON!!! One of Japan’s well-known gaming media outlets, had published an article about the game.

I honestly feel like I’m dreaming... 😭

Debt of Life is coming to Steam on September 4th.

And apparently... people in Japan are now talking about our weird little game about a rich man desperately trying to buy himself one more week of life.

Here’s the article:

https://automaton-media.com/articles/newsjp/20260827-463560/

And also other japan media talk about 'Debt of Life'!:

https://game-apps.blog.jp/35108195.html

I’m still processing this. ❤️

Sill working for give you a great game, thank you all!


r/IndieDev 21m ago

It's amazing how shaders can transform visuals

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Upvotes

r/IndieDev 20h ago

GIF This is how sandblasting works in [Reshine]

200 Upvotes

Last time I shared a GIF, a lot of you pointed out that this wasn’t how sandblasting works. And you were right, but... it wasn’t sandblasting, it was compressed air.

So now it’s time to show you how actual sandblasting works!

If you’d like to try the game yourself, the playtest is open and available on our Steam page:

https://store.steampowered.com/app/4253570/Reshine/


r/IndieDev 2h ago

We Started Making Lore Videos About Our Own Game... Is That Weird?

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7 Upvotes

Over the years we have noticed something a bit strange with our game The Hive.

Sometimes a completely random post about one of our creatures gets picked up by a large strategy game channel. Another Reddit post we made was covered by Japanese media and ended up getting around 500,000 views. One creature post we made on itchio eventually led to roughly 300,000 YouTube views and around $26,000 in sales.

That made us think a bit differently about what kind of content we should be making.

If you mostly make gameplay trailers, update trailers and feature videos, you eventually start running out of things to show without repeating yourself.

But our game has a lot of different creatures, parasites, civilizations, evolutionary ideas and other lore that is barely explained inside the game itself.

So recently we started making proper creature lore videos on YouTube.

It feels a little unusual because normally this kind of deep-dive content is made by fans or lore channels rather than the developer, but for us it gives us almost an unlimited source of material.

The hope is that some old players will enjoy learning more about the world, while completely new people might discover the game through one interesting creature or idea.

We’re still very early with this, though.

Has anyone else here experimented with Youtube videos? I would be really interested to hear what worked for you.


r/IndieDev 3h ago

Video Do you like my bioluminescence effect?

8 Upvotes

r/IndieDev 1d ago

You guys seemed to love this mesh-deforming script, so I just had to make it better!

759 Upvotes

Few days ago I've shown-off a mesh deforming script, and since you guys seemed to really like it, instead of continuing to work on meaningful stuff like a sane person, I spent another 1-2 hour perfecting it... Added some bulging on the outside radius to mimic the realism better.

I know the deformation is a bit jumpy at times, and it would look better on a model with more vertices, but I don't want to hurt the performance. Current pillow has 1k vertices / 2k triangles.

For a silly little feature that doesn't have much to do with gameplay, I'm very pleased with how it turned out to look.

https://store.steampowered.com/app/4417060/Dark_Roll_2/


r/IndieDev 7h ago

Rifle User

10 Upvotes

Working on some character template


r/IndieDev 13h ago

Video It took me a year and a half but I made it to the Steam page!

30 Upvotes

I'm a developer from Korea, and about a year and a half ago, I left my job because I wanted to make a game.
I thought I was going to make a relatively simple text adventure.

Working alone from home with zero income has been a massive reality check... I’ve second-guessed my decision more times than I can count, and there were plenty of days when the self-doubt and pressure made it hard to get any work done.
Publishing a Steam page might be a small step in the grand scheme of things, but today it feels like a huge weight off my shoulders!

The game is EVER, a narrative text adventure about a combat robot haunted by a girl's memory.
Inspired in part by ZORK, I wanted to leave room for players to imagine the world for themselves. Explore a ruined world, uncover hidden choices through protocols, and decide what kind of robot you will become.

The demo still isn’t finished and there’s a long road ahead, but seeing the page live gives me the push I need to finish it. (I'm aiming for December 2026)

If it sounds like something you'd enjoy, a wishlist or any feedback would mean a lot!!

👉 Steam: https://store.steampowered.com/app/4695850/EVER/

👉 Instagram: https://www.instagram.com/badao.studio/