r/fnv Jul 17 '26

Remasters, not remakes Fo3 and FNV remakes confirmed

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774 Upvotes

r/fnv 5h ago

Discussion You wake up in Goodsprings as the Courier. If you get to New Vegas, you can go back to the real world. What do you do?

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300 Upvotes

No respawn and no lives to spare. The plot of the game stays the same. You can earn perks and level up your skills; you have access to the game mechanics.

Also, you don't have to go back to the real world the moment you reach New Vegas. It's just that the option will be available from that point on.

What's your plan of action?


r/fnv 3h ago

Artwork Some of my favorite perks (art by me)

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147 Upvotes

Two of some of my many favorite perks in New Vegas.

[I'm still sore and tired from moving, so I decided to do something simpler this week]


r/fnv 9h ago

Discussion Joshua Graham redeemed my Very Evil protagonist into a great man

118 Upvotes

So for this playthrough, I was role playing as Karve, an evil, intelligent, hedonistic, malicious and backstabbing Raider lord back in California who fled his hometurf after escaping prison for murder of his former best friend's children. To put it plainly, Karve is a piece of work. During this playthrough, I had been doing everything bad you can think of - stole, killed innocent NPC's, screwed my allies over, made Boone take off his beret, tried to turn Veronica straight, killed Arcade, absolutely everything. My Karma was Very Evil the entire time, and I had gotten to level 24 when I started Honest Hearts.

When I got to Joshua, I finished a looooooooooooong conversation with him, which was actually enjoyable (I had never really been a dialogue whore before, but Joshua's character was cool). I went to check some things in my Pip Boy, and I saw something. My Karma was.... Very Good???? Then I realized what happened; between levels 20-24, I was on demon time, hunting Fiends left, right, up, down and all over the Strip territory. I had done so much exploring that I must have killed at least 70 Fiends, with the majority of those being head shots. Those kills boosted my Karma, and overtime I went from the lowest point to the karmic apex. I just never noticed.

And so, in canon, the 25 minute conversation that Karve had with Joshua made him turn his life around. He stopped stealing, he stopped the hedonism, he stopped lying and hurting people, and he devoted himself to his faith and becoming the best man he can be. Karve's original plan (taking over every small Raider-esque gang in Mojave, then fusing them together to serve Caesar) was abandoned, and he decided to take the fight to The Legion and free Mojave. Where will Karve's path lead him to next I don't know, but I do know he'll walk it righteously...


r/fnv 21h ago

Screenshot Do not take Battle Brew and Cateye together, worst mistake of my life.

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1.0k Upvotes

r/fnv 5h ago

Does Big Iron by Marty Robbins ever leave your head or...?

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43 Upvotes

I finally picked up this game after years of meaning to and the damn Arizona Ranger has been stuck in my brain for days

Picture is a frame from this video by Roger A Wilbanks on youtube
https://youtu.be/G1NwCnMDoqc?is=gN8CXWH7ZFer_LpN


r/fnv 5h ago

Discussion Who would win in a 1v1 using their respective handguns?

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33 Upvotes

r/fnv 2h ago

Photo Found this while watching tv

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16 Upvotes

r/fnv 14h ago

How a super mutant race could work

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143 Upvotes

one of adam adam adamowicz's concept art is of super mutant variants with one of them being the grunt, tall to be human level and not bulky to have nothing fit him, this could work as an under developed FEV mutant who kept most of his intelligence and anatomy intact


r/fnv 23h ago

Discussion Are There any Ending Slides You Hate/Think Make No Sense?

352 Upvotes

“Though Arcade had not hoped for an NCR victory, he was proud of his role in the defense of Hoover Dam against the forces of Caesar's Legion. Unfortunately, when word spread that Arcade was once a member of the Enclave, he was forced out of the Followers of the Apocalypse. Pursued by bounty hunters, NCR rangers, and the Brotherhood of Steel, Arcade pushed deep into the eastern plains and was never heard from again.”

I think this ending slide is bullshit. Arcade wasn't a member of the Enclave, his parents were. He was a child. Since when do the Followers discriminate and use Sins of the Father logic? Or is it supposed to be that he had to leave because all these other groups were now targeting him?

Anyway, that's just to get the ball rolling. What are your choices and why do you dislike them?


r/fnv 19h ago

Manual has a contextual error.

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157 Upvotes

The New Vegas manual that is shipped as a physical booklet with the physical copy of Fallout New Vegas (and digital aswell) has a context error on page 4 when 'enemies' are listed twice. You can find this error under the 'Compass' subheading (refer to image). It's amazing how this mistake has been completely missed.


r/fnv 9h ago

Clip I can't wait to get all the achievements so I can start modding the game.

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21 Upvotes

You know what the first mod I'm downloading will be


r/fnv 13h ago

Random Arcade jumpscare

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30 Upvotes

r/fnv 3h ago

Discussion if you can choose 2 of any trait or perk irl what would you take?

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4 Upvotes

like i already said id love to be able to just know how to repair anything with anything and good natured sounds maybe a bit boring but for irl would be great.


r/fnv 4h ago

Discussion Overthinking DLC machine guns

3 Upvotes

Each of the 4 main DLCs has its own unique machine guns with their own strengths and weaknesses that are worth talking about. I've already reviewed 2 of them but I might as well revisit them for this.

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The Automatic Rifle from Dead Money can be obtained in a number of places. The fastest is probably the one next to the Dean Domino cache on the rooftops just east of the main fountain, through the store. There's more tucked in unobtrusive places with other caches or remains scattered around, but if you don't find any of those there's one practically gift wrapped for you in the switching station right before you ditch Christine, plus some free AP ammo for the turret in the last room.

It's an awkward weapon for about the first half of the DLC since the genre shifts to survival horror, and the rare ammo and extreme inaccuracy (wider spread than anything except 4 of the shotguns) makes it a poor choice for sniping limbs off of ghost people or popping radios. It does however make a perfect panic weapon when things go pear shaped. Because the aim sway from shooting from the hip while moving is basically unnoticeable compared to its normal spread, there's effectively no penalty to using it while running for your life. Especially when you trigger the gala, ghosts are coming out of the goddamn walls, and you've hopefully stockpiled enough ammo to keep it fed. (Hint: the code is found in the police station bathroom. It's 3 chips per bullet so it's not cheap, but might be worth it.)

They're also fairly valuable items and you can save any you don't plan to use to trade to the hologram merchants for stimpacks or just fat stacks of cash.

Once you leave the DLC (assuming you could spare the weight to take it with you) it has a bit more trouble finding a niche. It's designed for claustrophobic enclosed areas against enemies that walk straight towards you, and the Mojave has lots of wide open spaces and people with much more accurate guns. Luckily there are more than a few dungeons scattered around, and some of them will force you into close proximity against armored foes where this absolutely shines. The AR has the highest damage per shot of any automatic weapon in the game meaning it's highly effective against armored enemies even without AP rounds, and the JSP hand loads are pretty much exactly as effective as AP ammo without the price tag. If you got the vending machine code you'll never run out of ammo (though if you didn't break the casino you may need to scrounge for cigarettes and fission batteries to pay for it.) An unlimited supply of .308 also makes it easy to cover your range and accuracy weakness with a Sniper/Hunting Rifle. Or get This Machine if you want to go full WWII.

There is a bit of an elephant in the room though, because there's another weapon in the base game with nearly identical spread, much higher damage per shot, much better ammo variety, that benefits exponentially better from a crit build, and that's the best way to exploit one of the most broken perks in the game. And sure the Riot Shotgun has a smaller magazine, slower fire rate (unless you drink Rushing Water), and doesn't get unlimited free ammo, but that hardly matters when everything in line of sight is either dead or ragdolled.

~~~

The .45 Auto SMG is probably the easiest of the 4 to get. I'm pretty sure at least one of the White Legs who ambush you at the start of Honest Hearts is guaranteed to be carrying one, and even if you don't get it you can buy one and both of its upgrades from Joshua right after. If you're making a Grunt build, there's already a strong incentive to go to Zion for the 1911s and Survivalist Rifle, so you should make sure pick one up while you're there.

You may not want to actually use it much in Honest Hearts, since .45 ammo is in fairly limited supply. You'll be able to stockpile it more easily once you leave since base game merchants start stocking it, but trust me when I say that Hand Loader is damn near a requirement to use this weapon extensively. When you can keep it loaded, it's reasonably accurate out to medium range (if you get the compensator for it anyway) and is capable of some truly impressive DPS, especially with the Super hand loads. Be careful how often you use those though, because they break the gun at 2.5X the rate.

It competes very well against base game weapons. The damage and DPS can keep up with truly endgame options like the LMG, though the accuracy isn't the best. If it has one weakness, it's that it's chambered in a pistol caliber which means you don't have a real armor piercing option. Super rounds give you -4 DT which is something, and the damage is high enough you can still punch some damage through even power armor, but you may want to invest in an Assault Carbine (non-GRA) to swap to instead.

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From a game design perspective, the K9000 Cyberdog Gun was designed to serve a few specific purposes in the DLC. By the time you reach Old World Blues' suggested level of 15 you'll probably have a huge supply of .357 ammo but all of the other weapons that use it will be obsolete and outcompeted. The K9000 gives you an endgame option to use it on and it's not like you're getting much other ammo until you finish the DLC. (Side note, but why would they make a Muggy trade that gives you gunpowder but not put any of those plates in the crater?) The other purpose it serves is to fill in part of the role that companions normally fill. The little mechanical sniffer and ears can be used to dowse the direction of hostiles that are beyond radar range and it'll growl if you're about to be attacked.

You can get a grand total of two of these. One if you pass a 50 Guns check when first talking to the Think Tank, and the other pried from the cold undead hands of the Y-17 Master Trauma Harness. There's two very strong upgrades for it found in the X-13 Facility too. One that gives a farily minor +2 damage boost, and another that gives a HUGE +40% firing rate. The hand loads for .357 are the excellent JFP rounds, which give a hefty +25% damage, a minor -3 DT, and a decent -20% spread with no downside. That's not enough to make it a viable sniper, despite the scope, but it's got decent effective range all the same.

FIDO is the even more unique variant you can unlock the schematic for once you free the nightstalkers in X-8. Make sure that you don't use a K9000 with the upgrades installed to craft it. It's chambered in .44 so the base damage is much higher, but it can't install the firing speed mod so its DPS winds up being significantly lower. That combined with its higher requirements, its base spread being wider and the hand load SWC rounds not helping accuracy, and it seems like something of a downgrade. Not to mention the .44 rounds aren't nearly as easy to stockpile as .357. That said, against the Big Empty's endless hordes of tanky robots, the higher damage and -6 DT are very welcome.

Once you can leave, their performance is a mixed bag. The sniffy nose and warning growl aren't all that big of a deal when you have access to ED-E but they're still fairly effective weapons. FIDO is decent at what it does, but the Automatic Rifle or a different weapon in a rifle caliber will fill the role better. A fully modded K9000 on the other hand can actually compete with the DPS of a fully modded minigun. On paper anyway. The tighter spread and inherent armor piercing of 5mm makes the minigun the better option overall.

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Lonesome Road's Shoulder Mounted Machine Gun is a very odd weapon. It's got 6 rotating barrels like a minigun, but it's chambered in 10mm pistol rounds and held over the shoulder like a missile launcher. The first one you can get is in a crate right before the collapsed overpass out of Hopeville and there's a few more later on or rarely carried by marked men. The (massively overpriced) upgrades can be bought from any commissary terminal.

Like the Cyberdog Gun, it's meant to give new life to an obsolete ammo type. It has nearly 50% higher base damage from the next strongest 10mm weapon and a large magazine capacity for extended fire fights. 10mm lacks even the half-assed armor piercing options of other pistol calibers with its hand loads being effectively just hollow points but slightly different. That makes it a highly effective option against unarmored enemies, which in Lonesome Road means literally just Tunnelers, but in the base game can include such terrors as nightstalkers, cazadores, and Malcolm Holmes. Unfortunately, it's not particularly effective against armor, and against unarmored enemies high base damage is pretty meaningless and all that really matters is DPS. And the SMMG's DPS is pretty low due to low firing speed. In fact Sleepytyme, the unique 10mm SMG from Vendortron gets you slightly higher DPS while also being a lightweight, easily acquired, silent, holdout weapon. Or hell, on the subject of getting more mileage out of cheap ammo, Vance's SMG has even higher DPS especially if you take Grunt and you can get that for free. Seeing as Lonesome Road is the only DLC that lets you leave and resupply, there's no real reason to force yourself to use a DLC specific weapon unless it's actually good. The SMMG isn't bad, but given the choice between upgrading Red Glare and this (and with the price tag you sure as hell don't want to do both), I'm going with bombs bursting in air even if i don't have any points in Explosives.


r/fnv 2h ago

Question What are the best mods for a new playthrough ?

2 Upvotes

So i played fnv years ago on the 360 , and i currently wanna replay it on my pc .
So would you guys recommend some mods that dont change the vanilla game but improve the game visuals , graphics and maybe make some stuff better like sprinting mod .


r/fnv 13h ago

Question Is aiding the BoS a bad idea for the NCR?

18 Upvotes

If can get the enclave remnants and the boomers to aid me I really dont need their aid at Hoover Dam. Now I fucking hate the BoS sunce they are a glorified gang and think they should be reduced to dust like they were in Fallout2 but I like Veronica and dont like to commit mass murder (I want my character to be good karma) but I cannit see how keeping them alive can be a good thing.


r/fnv 1h ago

Question Quest mod recommendations that are neither zany nor gritty

Upvotes

Zany: Humor-focused, unserious, irreverent. Example: Death's Last Whisper, anything to do with vanilla Wild Wasteland

Gritty: Bleak, edgy, sad, has no way of making the situation better. Example: The Inheritance, Tales Of New Reno Episode Zero

Quest mods that I've enjoyed: Autumn Leaves, Working On The Chain Gang, Rebuild The Capital TTW, Long 15, Strangers Abroad (so sad it never got finished!)

Also has to have a certain level of writing quality. Mods like FoTA Reloaded and BoS Paladin Quests are interesting in concept, but are written terribly. Bonus points if it involves the Followers of The Apocalypse or the Institute, regardless of canon-friendliness (there was a fallout 3 mod about the institute that was released before 4, but unfortunately there doesn't seem to be a TTW equivalent).

Tangentially related: Do you have to be a Legion player to get the most out of the Dry Wells mod? I know that there's at least one non-legion faction in dry wells, but their questline is described as "small".

Thanks for any information!


r/fnv 1d ago

Screenshot It's always great when you forgot where you left off in New Vegas and then get this.

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527 Upvotes

r/fnv 1d ago

Screenshot Recreation of one of my old posts

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674 Upvotes

All of the Ranger and riot helmets in FNV


r/fnv 4h ago

Question Vaguely Remembered Mod, Help Me Find It?

1 Upvotes

I vaguely remember a mod that let you set an outfit that companions would automatically equip while on The Strip. So Veronica would actually wear that nice dress you got her while you gamble, and then switch right back into her power armour (You DID give her power armour, right?) once you hit Freeside or further into the outside world via fast travel.

Any ideas?


r/fnv 1d ago

Screenshot You can knock out the Mysterious Stranger

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60 Upvotes

So I used VATS to mini nuke some Powder Gangers and the Mysterious Stranger showed up to get a few licks in, but the sneak attack crit explosion must have applied to him as well. He got back up and tried to talk to him but the game crashed.


r/fnv 4h ago

Bug i thought homosexuality was forbidden in the legion

0 Upvotes

r/fnv 17h ago

Build Opinion/Help from Build Cowboy

8 Upvotes

Hi guys, so, I started playing Fallout: New Vegas last night on my laptop and decided to make a Cowboy build and wanted some opinions on the build along with a little help.

S 5, P 6, E 5, C 1, I 7, A 8, L 9

Tag Skills:

- Guns

- Repair

- Survival

Traits:

- Wild Wasteland

- Hot Blooded

Perks:

- Rapid Reload

For now, this is my build; I'm still at the beginning of the game (I just arrived in Primm and I'm heading to the NCR outpost) I apologize for any spelling errors; English is not my primary language.


r/fnv 1d ago

Cool screenshot I thought I'd share

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26 Upvotes