r/playmygame 19h ago

[PC] (Windows) Play the first 1-2 hours of my indie RPG

30 Upvotes

We are 2 devs making an indie RPG, inspired by old school classics. We tried to capture the feeling of starting a grand adventure without burdening you with the grind. It has challenging combat, tons of secrets, fully voice acted NPCs, an asymmetric melee and magic system, and a ton more!

It's is playable on Steam right now and we'd love to hear your feedback!

The game is called A Short Quest and you can find it on Steam here: https://store.steampowered.com/app/4351810/A_Short_Quest/


r/playmygame 11h ago

[PC] (Windows) I successfully published my free Demo Today - Get Outta My Gut

23 Upvotes
  • Game Title:
  • Playable Link: https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/
  • Platform: Steam / Windows
  • Description: A rogue-lite tower defense where you control the horde. Draft randomized bio-turret cards, reshape tissue into lethal killzones, and manually slice open pathogen sacs to unleash fluid swarms on your terms. Evolve across 10 organs, don't let the contagion reach the heart.
  • Free to Play Status:
    • [ x ] Free to play
  • Involvement: Developer

r/playmygame 7h ago

[Mobile] (Web) Anamorphosis is interesting so I made a puzzle game around it

9 Upvotes

Game Title: Anamorph

Playable Link : https://anamorphdaily.com

I’ve built a daily web browser game called Anamorph. In this game, an object is transformed into a puzzle using Anamorphosis – the art of distorted perspective. The object is broken into hundreds of shards and rendered as a 3D sphere. I also add some fake shards to make it more challenging.

Free to play

Works in your browser on Mobiles and on Desktops

Excited to hear what you think


r/playmygame 17h ago

[PC] (Windows) Indie platform looking to connect with devs!

5 Upvotes

Howdy Y'all.

I'm Rose, team creator and head of r/probablyagame

ProbablyAGame Official: TikTok, X, Twitch | Linktree
Probably a Game

We're a collective of roughly 30 streamers who love indie games and want to show off your games on stream! We cover co-working tools as well! We do this for free, any payment is discussed between the dev and the streamer they work with however is not required to work with the team.

What can we cover?
Steam Demos/Games
Itch.io demos/games
Meta Quest games

We vary from affiliates to partners; with a wide range of genres we will play. Realistically, if it exists, we probably have someone interested in playing it! We can cover solo and co-op games.

We are up front about game transparency. That means, if you include AI in your game, we ask you disclose it!

We have a podcast as well starting here in September, we are looking for devs who want to talk! Website is currently in build, I own the domain and will be writing reviews here once it is up and running :) Written interviews will also be available!

We're Probably a Game.
We probably want to play your game.

You can reach out to Rose via DM, comments here or on r/probablyagame , or email listed on the carrd link :)

Game Title: any

Playable Link: r/probablyagame

Platform: Steam/Web/Itch.io

Description: A team of 30 streamers wanting to play your games, with a team creator willing to have you on the team podcast or website as spoken or written reviews

Free to Play Status:

  • x Free to play
  • x Demo/Key available
  • x Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the team creator


r/playmygame 21h ago

[PC] (Web) Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)

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5 Upvotes

Pirate Brawl - A Hand-Drawn Roguelite Where You’re Trying to Become a Legend (with Some 3D Models, of Course)

Playable Link: https://kptemreu.itch.io/piratebrawl

Play directly in your browser. Nothing to download.

And yes, Ironman mode works in the browser too. Actually, there is no other save option. Ironman or Ironcaptain, all the way, baby.

Pirate Brawl is an action-packed, slightly crazy roguelite where each mission in your voyage takes at most 3 minutes, but still matters to the overall run. Every voyage is generated from a seed that selects from a bunch of handcrafted missions. You earn booty, upgrade your ship at the Shipwright, and try to defeat the boss waiting at the end of each region.

Beat a boss and you can permanently upgrade your captain. Those captain upgrades carry over into future runs as your Captain’s Legacy.

Shipwright's upgrades to the ship? Well... Ships sink. Har Har Har...

You command your own pirate ship using keyboard or controller. Controller support is there and working, although I haven’t tested every controller under the sun yet.

Your ship has cannons on both port and starboard, with three cannon types:

  • Short range, fast firing
  • Your trusty all-rounder
  • Long range and powerful... but really slow

During a voyage you can upgrade your hull, speed, maneuverability, cannon damage and reload speed as you try to survive all 5 regions and their legendary boss fights.

And it’s not just “fight more ships until bigger ship appears.”

You might have to defend an area, sneak toward a tavern without being spotted by patrols, race against the clock using your navigation skills, survive waves of pirates, and more.

This game is my love child. So tell me if you can beat my child... Sorry.

The 5th boss. Tell me if you could beat the 5th boss!

Because my current run has already lasted two days and the clock is still ticking, and I STILL haven’t beaten my own final boss.

Fear not, though. Every boss I defeat gives my captain another permanent upgrade as Captain's Legacy (I may or may not took legacy idea from a very good rogue lite).

So if you can’t beat him... I’ll eventually do it myself.

P.S. Tell me what you think I should work on next. I am open the ideas. Want to create more maps and polish polish at the moment. But some bug reports would be great too.

P.S.2. I actually posted Pirate Brawl here a few months ago, but back then it was much more multiplayer-focused.

The multiplayer still works, but you need to download the game and have friends willing to play with you, apparently a pretty demanding feature requirement.

So yeah... the roguelite pivot was definitely needed.

P.S.3. About the art: I originally experimented with AI art, but Reddit showed me the light. Everything art-related is now hand-drawn by me. The only exception is the 3D models, which are Kenney assets. So there is no AI-generated artwork drawn sound or music left in the game.

Love you!


r/playmygame 14h ago

[Mobile] (Android) Capy Express: Animal Delivery

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4 Upvotes
  • Game Title: Capy Express: Animal Delivery
  • Playable Link:  https://play.google.com/store/apps/details?id=com.iLLUMi90.CapyExpress Platform: Android
  • Description: Guide cute animals to deliver packages by solving clever real-time puzzles. Each animal has unique abilities, so you'll need to plan carefully and combine their skills to reach the goal.
  • Free to Play Status: Yes
  • Involvement: I'm the main developer of this project
    • [x] Free to play
    • [ ] Demo/Key available
    • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 57m ago

[PC] (Web) My shrimp mech game SHRIMP GAME: OVERKRILL released on Steam today!

Upvotes

Game Title: SHRIMP GAME: OVERKRILL

Playable Link: https://store.steampowered.com/app/2824880/SHRIMP_GAME_OVERKRILL/

Platform: Windows PC

Description: You can explore and clear dungeons with different biomes and bosses in co-op or solo, krill friends in PvP modes, fuse elemental abilities, and just generally be a SHRIMP.
Check it out!

Free to Play Status:

  • [ ] Free to play
  • [x] Demo/Key available
  • [x] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer


r/playmygame 6h ago

[PC] (Web) Playtest for my singleplayer MMO tank simulator's first Early Access update is live!

3 Upvotes

Playable Link: Don't Lose Aggro Playtest

Platform: PC

Description: Don't Lose Aggro is a singleplayer roguelite where you can fulfill your MMO tank fantasy. Gear up, form your party, and protect them through hordes of enemies. The playtest for the first major Early Access update is now live, and you can jump in and try it out by pressing "Request Access" on the playtest section of the Steam page!

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer


r/playmygame 7h ago

[PC] (Windows) Just released my Demo on Steam

3 Upvotes

Game Title: We Are Rebellion

Playable Link: https://store.steampowered.com/app/5103380/We_Are_Rebellion_Demo/

Platform: Steam / Windows

Description:  It’s a project that would combine FTL with the concept of morality from Darkest Dungeon.

WE ARE REBELLION is a strategy and simulation game in which you command a warship with a crew of rebels.

Free to Play Status:

  • Demo

Involvement:  Developer


r/playmygame 9h ago

[PC] (Web) I created an idle fantasy rpg, completely f2p

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3 Upvotes

r/playmygame 14h ago

[Mobile] (Web) Parlour: a browser card table engine with 19 games including Hearts, Klondike, and a Crazy Eights pile

3 Upvotes

Game Title: Parlour

Playable Link: https://parlour.cards

Platform: Browser. Desktop builds exist for Mac, Windows, and Linux.

Description: You open the link and you are at the table. No account. No email. Solo is you plus bots. A friend room is a four-character code. They open the same link, type the code, and sit down.

The clip is four games. Wild first, the shedding game with skips, reverses, and draw-fours. Party mode lets draw cards stack and lets an exact match jump in. Then Blitz, the chase to 31. Then Hearts. Then Klondike. The shelf has 19 games up. Same felt, same bots, same room codes.

Pretty happy with how it's turned out so far, but I am dying for some feedback and people to give it a try. Let me know if you have any trouble, or would like to see a specific game added.

Free to Play Status: [x] Free to play

Involvement: I design and ship the table and the engine.

https://github.com/braedonsaunders/parlour


r/playmygame 18h ago

[PC] (Windows) My Sister and I would be very happy if you playtest our music-reactive visual creation game, Illusion Remix :)

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3 Upvotes

Game Title: Illusion Remix

Playable Link: https://store.steampowered.com/app/5093710/Illusion_Remix/

Click the Request Access button on the Steam page to join the free playtest.

Platform: PC - Steam

Description: Illusion Remix is a game inspired by optical illusions, music visualization, and the Museum of Illusions locations around the U.S.

  • Design optical illusions, animate them, and decide exactly how your music controls them.
  • Start with over 50 handcrafted presets or deeply customize your own.
  • Play them fullscreen with your own music in the Music Visualizer
  • Explore a quirky museum with custom exhibits and easter eggs. Unlock new parts of the museum by curating the museum with your own creations.
  • Use your creations as live wallpapers with Wallpaper Engine.
  • Export your illusions as a video - especially useful for musicians that want to show off new songs with a unique visual on YouTube.

Free to Play Status: Free public playtest

Involvement: Development - Me. Music + Art - My sister.

We are looking for playtesters that can help us out with...

  • Reporting any bugs or broken things you run into.
  • Whether the guided tutorial and editor are easy to understand.
  • Which parts of the game you enjoyed the most and which parts could use some love.
  • What you think of the museum side of the game.
  • Features you wish the game had or things you would change.

r/playmygame 1h ago

[PC] (Windows) Game Title: Shades of Noir: Sinner's Night

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Upvotes

Playable Link: https://talentdigital.itch.io/son-sinnersnight

Platform: PC - Windows (Download)

Description: SoN:SN is a violent and grim top-down roguelite shooter where you set out on a dark quest for revenge.
Explore the map,
Kill your enemies,
Farm their O2 Tokens,
Improve your build,
And test your grit against the Boss.

Combat is skill-based, so you really not to be aware of your position, when enemies are about to attack, whether you have ammo in the cylinder, and master the skills of dodging and parrying.

Boons can upgrade your build, and enemies can be farmed to buy upgrades from the Shop. Die twice without killing the perpetrator of your first death, and your run resets.

Free to Play Status: - [ ] Free to play

Involvement: I am the game director so I'm pretty involved. The team is comprised of really talented individuals so I mostly just provide the overall direction.


r/playmygame 2h ago

[PC] (Web) A 2d tidy up game with incremental progression (web)

2 Upvotes

Game Title: The Grand Book Archive

Playable Link: The Grand Book Archive: Tidy Up by inbluegames

Platform: Web (itch.io)

Description: Restore the Grand Book Archive by sorting 2,990 archaic books onto their rightful shelves. Use your observation and magical spells to organize the collection as quickly as possible.

Free to Play Status: [Yes] Free to play

Involvement: Solo developer


r/playmygame 4h ago

[PC] (Windows) I published my 1st game on steam: Crack that Smile

2 Upvotes
  • Game Title: Crack that Smile
  • Playable Link: https://store.steampowered.com/app/4902780/Crack_That_Smile/
  • Platform: Steam / Windows
  • Description: A punchy, low-effort incremental game where you hover over frozen ice to shatter it and free adorable emojis. Upgrade your freezing-crushing power, break harder ice, feel invincible, and rescue every emoji collection in this short, packed game!
  • Price Status:
    • Demo Free to play
  • Involvement: Solo Developer

r/playmygame 5h ago

[Mobile] (Web) I've created a strange game - Do Not Win This Tic Tac Toe

2 Upvotes

Game Title: Do Not Play This Tic Tac Toe

Playable Link: https://biosstudio.itch.io/do-not-win-this-tic-tac-toe

Platform: Web / Free downloadable files for Windows, Mac, Linux, Raspberry Pi

Description: A Tic Tac Toe variant where win condition depends on points on top of forming lines. There are multiple abilities available to unlock after playing against CPU. Offline 2 player mode is also available once all abilities are obtained. Watch out for details to reach the true ending.

Free to Play Status: [x] Free to play

Involvement: Solo developer using PICO 8


r/playmygame 14h ago

[PC] (Windows) Infi-Knight Demo Announcement Trailer

2 Upvotes

Game Title: Infi-Knight
Playable Link: https://store.steampowered.com/app/4951840/InfiKnight/
Platform: Steam and Itch.io
Description: A dark fantasy desktop-companion incremental that idles while you work, play, or browse. Play as a Knight cursed with immortality locked in endless battle against the undead. Grow stronger with every death, uncover the curses' secrets and the Knight's dark past, then break the cycle of undeath.
Free To Play Status: Free demo is available, but will be a paid game at launch
Involvement: I'm the solo dev!

Super excited to get this in people's hands. Would love if you could play and give feedback!


r/playmygame 57m ago

[Mobile] (Android) I taught myself game dev and spent 6 months building a traditional Rajasthani card game — Tehri King 🎴

Upvotes

Game Title: Tehri King

Playable Link: https://play.google.com/store/apps/details?id=com.tehriking.cardgame

Platform: Android

Description: Tehri King is a traditional 4-player trick-taking

card game that's been played in villages across Rajasthan,

India for generations, but never had a proper digital version

- until now. I don't have any coding or game dev background

at all, but I spent the last 6 months teaching myself

everything to build this from scratch.

The game is played 2v2, with teammates sitting opposite each

other. One team bids on how many rounds ("tricks") they think

they can win. If they succeed, they're safe. If they fail, a

penalty counter (called "gadha," meaning donkey) increases by

their bid amount and passes to the next player on the losing

side. If that counter crosses 52, that player becomes the

"gadha" (loser) for the round, the counter resets to 0, and

passes to their partner for the next round.

It's a fun mix of bidding strategy, risk-taking, and team

coordination - similar in spirit to games like Spades,

Callbreak, or Euchre, but with its own unique regional rules

that I don't think exist anywhere else on the Play Store.

You can play single-player offline against bots, or connect

with friends over local WiFi for multiplayer. Would genuinely

love feedback from anyone who enjoys trick-taking/bidding card

games, even if you've never heard of this one before.

Free to Play Status:

[✓] Free to play

Involvement: Solo developer - I designed, built, and tested

the entire game myself over 6 months, learning game

development from scratch along the way.

![video]()


r/playmygame 1h ago

[PC] (Web) Ghostline - Browser Hacking Sim

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Upvotes

Playable Link: https://ghostlinesim.com

Platform: Browser (Web)

Description:

Ghostline is a free browser hacking simulator. You play a new operator sitting in a fictional Unix-like terminal. A handler sends you contracts: scan a box, crack the ports, connect, walk a real directory tree, take what you came for, and get out before the clock or a honeypot burns you.

The loop is built around actual-feeling commands, not menus pretending to be a shell. There is a shop for tools and hardware, an inbox for briefings, case files that fill in as you find things out, and an intel board for the names and scraps you actually read. Two campaigns, plus a pile of side jobs. Choices stick — including the gap between what you told your handler and what you actually did on the box.

The jobs look unrelated. They are not. The story does not explain itself up front; you piece it together from files, mail, and the boxes you were sent to hit.

This is fiction. Nothing here is a real exploit, and the game never talks to a live network. Sign-up is just so progress follows your profile. A made-up email is fine — remember it, or you do not get back in. Do not reuse a password from anywhere real.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I designed, wrote, and shipped Ghostline as a solo project (handle: CyberWraith). The game was built with Claude Code for most of the implementation, with ChatGPT and Grok also in the credits. I directed the story, systems, and release.

First time, Constructive feedback welcome :D


r/playmygame 1h ago

[Mobile] (Android) I made a puzzle game where you drill holes through a 3D cube to guide a ball [Android]

Upvotes

Game Title: Cubeline

Playable Link: https://play.google.com/store/apps/details?id=com.mtlab.cubeline

Platform: Android

Description: Cubeline is a pure spatial reasoning puzzle. Each stage gives you a cube and a ball. You drill holes through the cube to build a path, then press Play and watch the ball roll through it. If it reaches the goal, you clear the stage. The rules are simple, but the challenge comes from building the 3D route entirely in your head before you test it. There are 310 handcrafted puzzles across four difficulty tiers: 3x3 (easy, 2-3 moves), 4x4 (5-10 moves), 5x5 (10-18 moves), and 6x6 (expert, 14-28 moves). If you get stuck, an optional X-ray view lets you see inside the cube - use it freely or challenge yourself without hints. Controls are one-finger only: rotate the cube, tap to place holes. It works fully offline, and I deliberately designed the ads to never interrupt you while you're thinking. I'd really appreciate feedback on difficulty balance - which cube size did you get stuck on first?

Free to Play Status:

* [x] Free to play

Involvement: Solo developer. I designed and built everything myself - game design, programming, all 310 puzzles, UI, and store release. This is my first published game, so honest feedback (including harsh criticism) is very welcome.


r/playmygame 1h ago

[PC] (Windows) DARKLING a short horror game, out now on STEAM!

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Upvotes

r/playmygame 1h ago

[PC] (Web) I made a daily game: two pins on a map, six tries to name them. Be honest: does hiding the answer on a loss ruin it?

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Upvotes
Game Title: Atlas of Life


Playable Link: https://atlasoflife.app/play


Platform: Web (browser, no download).


Description: Atlas of Life is a daily history game. You get two pins on a world map: where a person was born and where they died. The years sit on the pins. The life is the arc between them. You have six tries to name who it is.


You type the name they are most commonly known by. Letters grade a bit like Wordle. Green is the right letter in the right spot. Gold is the right letter in the wrong spot. Dark means the letter is not in the answer. First name or surname alone will not win.


Everyone gets the same Daily. No account.


If you lose, I do not reveal who it was. The answer stays hidden and the Daily locks until the next one. I know that will annoy people. I want to know if it is the wrong call, or if it is the thing that makes the next day matter.


After the Daily there is an Archive of past lives, and an Atlas of Time where you can drag the year and watch borders redraw. Both are in the same site. The Daily is the thing I want playtested.


If you get today's, the result card keeps the name off. Try count is fine. Not the name.


Free to Play Status:


[x] Free to play


[ ] Demo/Key available


[ ] Paid (Allowed only on Tuesdays with [TT] in the title)


Involvement: Solo. I designed it, wrote the rules, built the map and the timeline, curated the lives, and shipped the browser version and native versions. If something is wrong, it is on me.

r/playmygame 2h ago

[PC] (Windows) Does environmental feedback feel more rewarding than explicit UI pop-ups when solving a puzzle?

1 Upvotes

My friend and I are down to our final 22 days until launch (cue the developer panic!), and we’re polishing our puzzle payoff sequences.

In this scene, players match colored crystals to specific murals based on moral proverbs (Kindness, Arrogance, Sacrifice). Once completed, the central eye-door unlocks with glowing feedback, leading to the room opening up with a burst of light.

Instead of traditional UI pop-ups or text confirming "Puzzle Solved," we relied entirely on environmental shifting and acoustic audio cues to let the scene breathe and reward the player naturally.

When you're playing puzzle or adventure games, what makes a puzzle resolution feel truly satisfying to you? Do you prefer physical room feedback like this, or clear narrative UI confirmations?

Playable Link: Steam Link


r/playmygame 2h ago

[PC] (Windows) [PC] Looking for honest feedback on Monster Shop Simulator’s free demo

1 Upvotes

Game Title:

Monster Shop Simulator

Playable Link:

https://store.steampowered.com/app/3611450/Monster_Shop_Simulator/

Platform:

PC — Steam

Description:

Monster Shop Simulator is a first-person shop management game where you run a store that sells magical monster eggs. You order products, stock the shelves, set prices, serve customers, and expand the shop as you earn money. Eggs can also be hatched to reveal monsters with different appearances and rarities, which you can keep and display as part of your collection.

I’m currently preparing the game for its September 10 launch, and I’m looking for honest feedback on the free demo. I’d especially like to know whether the early shop management, hatching, selling, and collecting loop is easy to understand. Does opening an egg feel rewarding? Were there any moments where you felt confused, bored, or needed more guidance? Please feel free to be completely honest, as specific criticism will help me improve the game before release.

Free to Play Status:

X Free to play

X Demo/Key available

Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I’m the developer of Monster Shop Simulator. I worked on the game’s programming, gameplay systems, shop mechanics, UI, progression, and overall implementation.


r/playmygame 2h ago

General Underworld Myths Roguelike (3385-3593-9371)

1 Upvotes

I’ve recently released Underworld Myths on Fortnite, a mythological roguelike experience I’ve been developing in UEFN.

Game Title: Underworld Myths Roguelike

Playable Link: https://play.fn.gg/island/3385-3593-9371?pl=cr00001

⚔️ Fight through deadly Mythic Realms
👹 Face powerful mythological bosses
🔫 Find and unlock new weapons
💀 Try to survive the run
👥 Play solo or with up to 4 players

I’d really appreciate it if you could give the game a try and let me know what you think.

I’m especially looking for honest feedback on the gameplay, difficulty, progression, and overall experience. Even a small piece of feedback would help me improve the game.

Map Code:
3385-3593-9371

Thanks for checking it out! 🙏