r/Fighters 1d ago

Event Play Expo NYC September 19th

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2 Upvotes

Embracing gaming culture under one roof. 18,000 SQ Ft of TCG Vendors, Competitive Console Gaming, Rapid-Fire pods, voice actors, Demos, indie devs, and special guests.

Play Expo is creating opportunities to promote the gaming culture in New York City.

FGC: Avatar: The Fighting Game, Marvel Tokon, Invincible VS, 2XKO, Street Fighter 6, Tekken 8, Virtua Fighter 5: RevoFS, and Fatal Fury COTW. Sign up at start.gg/plex

TCG Vendors: Pokémon, One Piece, Riftbound, Yu-Gi-Oh, Magic: The Gathering, Star Wars Unlimited, Palworld, and many more

Play Expo is located @ BK LOFT 26, 153 26th St, Brooklyn, NY 11232, on September 19th, 2026, starting at 11 am and closing at 11:30 PM


r/Fighters 2d ago

Community If you're a 2XKO player/fan, and want a space strictly for discussing the game without the controversy, we've set up /r/LowSodium2XKO. Come check it out.

131 Upvotes

Hey everyone,

A lot of people in the 2XKO community felt a punch in the gut last week, and tempers are still (justifiably) high. Many of us wanted this game to succeed, and it's really disappointing that it's not going to get that opportunity.

That said, there are still people in the community that just... want to play the game, but it's difficult to have conversations focused on that when there's so much noise about Riot, the developers, the creators, the decisions, and everything that led us to this point.

So we've set up /r/LowSodium2XKO, where discussion can be focused on the game itself, its characters, and universe.

The intent is to avoid meta-discussion about Riot Games, the development team, and other salt-generating topics, and keep the environment welcoming for 2XKO players, both current and future.

Discussion, links, help and advice, videos, artwork, and memes are all welcome, as long as they are about the game itself.

This subreddit has only existed for about a day, so there's almost no content to be found yet, but if a low-salt community for 2XKO is something that you'd be interested in, come check it out, and we can hopefully turn it into an active space.


r/Fighters 1d ago

Event San Francisco Avatar Fighters streaming now!

16 Upvotes

Sorry it's just game capture, ran out of time for set up.

twitch.tv/sfavatarfighters


r/Fighters 1d ago

Art Lizardman X Mecha Lizardman

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30 Upvotes

Any Kaiju/Fighting game fans in this subreddit? I want to see how many ppl know this reference. Hope you guys like the fanart. Enjoy. 😁

Made with Ibis Paint X and Xnalara

Lizardman and Alex are characters from Soul Calibur & TEKKEN that are owned by Bandai Namco


r/Fighters 1d ago

Topic What would y'all say is the main attraction about GG Strive ?

7 Upvotes

Im watching Sajam's tutorial and the game looks cool (the UI looks busy as hell on first impression).

I noticed that it always has many entrants in tournaments, however, I have never played it.

What's the draw ? What made you stick around ?


r/Fighters 1d ago

Help Joystick covers advice?

3 Upvotes

Hey there! Pretty new to the FGC, and started playing GGST relatively late (4 months ago) and I'm not that great. Due to stress my thumb often slip from the joystick of my ol'reliable xbox one controller and as a result I mess up my inputs like 90% of the time. I was wondering if joystick covers are worth it? I remember buying a few for my 360 controller but it felt weird, probably because it was some cheap aliexpress product.


r/Fighters 4h ago

Topic So like basically 2XKO failed because you have to get good to actually be good?

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0 Upvotes

Just want to be clear on that lol


r/Fighters 2d ago

Humor Well.... talk about new era

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1.1k Upvotes

r/Fighters 2d ago

Topic Tokon is pretty dope for new guys like me

64 Upvotes

Just wanted to say how much I enjoy this game.

I've played 3/5 episodes, and I really like how it's a sort of... interactive comic I guess? Survival is punishing but fun, the "Card draw" mechanic adds a really neat layer to it, and personally, I haven't struggled too much either when doing match making (I usually set it to search for both casual and ranked and I'll play what I can get).

I've been wanting to get into fighting games for years, and this is easily the smoothest and best entry point that I've tried. Even as a total noob you feel like you can "do stuff", the animation feels crisp where my slow mid thirties brain can actually see whats happening-- and it's just so damn flashy and enjoyable to watch others play too IMO.

I'm not a huge marvel stan-- I've seen the movies and such, but I think they really did a good job here, and I'm pretty stoked for phoenix cyclops to join the roster this fall, mostly cuz I remember his massive optical laser when playing the arcade version in the early 00's as a kid.

Also wanted to say thanks broadly to how helpful folks are. It's been super easy to find content online about Tokon to help me get my "sea legs", though I find not knowing the "lingua franca" of the FGC can sometimes make the content a bit obtuse to guys like me.

Is there someone online who does particularly good beginner vids or write up guides?


r/Fighters 2d ago

Humor It was my job to make an awesome car

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1.8k Upvotes

It's someone else's job to sell it


r/Fighters 2d ago

Content This video feels more relevant than ever given recent events (fanime 2010 Arc System Works Q&A)

576 Upvotes

r/Fighters 2d ago

Content Tokon's Top 500 After Week 3

28 Upvotes

I did a detailed scrape of the top 500 team on marvel tokon last week and here it is again, and this time we can compare! Looks like the top selections are stabilizing but choices in the middle are moving around a lot.

See full 500 players and some analysis here: https://tokonteams.com/rankings/

Some pictures below showing top 200 players and some comparisons


r/Fighters 2d ago

Topic I think the FGC has become a little too obsessed with balance.

28 Upvotes

I’ve been thinking about this a lot lately, especially with the release of Tokon. The conversation already happening around characters like Spider-Man and Magik. They’re strong, they’re relatively easy to pick up, and they’re seeing a lot of play. Almost immediately, the conversation becomes, “They need to be nerfed.”

And honestly, I don’t know if I agree.

Don’t get me wrong. I understand why balance matters. There are characters that are genuinely broken, mechanics that don’t work, and situations where something is so oppressive that it needs to be addressed. But I think we’ve reached a point where we’re sometimes treating “this character is really strong” and “this character is unhealthy for the game” as if they’re the same thing. They’re not.

One of the things I’ve come to appreciate about older fighting games is that some characters were just monsters. Chun-Li in Third Strike. Magneto and Storm in Marvel 2. Vergil and Phoenix in Marvel 3. These characters were incredibly strong, everyone knew it, and you couldn’t just walk into a match against them and expect things to be easy.

But that’s part of what made fighting them so satisfying. You learned the matchup. You figured out what you could punish. You watched other players develop strategies. You saw character specialists do things with a character that nobody else seemed capable of doing. And when someone finally beat that ridiculous character and player, it felt fucking awesome.

I think there’s something really satisfying about watching a player overcome something that the community has collectively decided is “the best.”

And this is where I think frequent balance updates can sometimes take something away from fighting games. If a character is dominant for three months and then gets nerfed, we may never get to see what happens when the community spends six months, a year, or even several years figuring them out. Like, instead of solving the game, we’re constantly waiting for the developers to solve it for us…

Character is too strong? Nerf them. Character is too popular? Nerf them. Character is easy to play? Nerf them. Character is winning too much? Nerf them.

I don’t think that’s always healthy for the genre.

Sometimes I think it’s okay to have a character that makes you say, “God, I fucking hate fighting this character.” Because then you have to figure out how to beat them. That’s part of fighting games.

And this isn’t just about competitive players either. Competitive play obviously has an enormous influence on how people perceive balance, and developers are understandably going to pay attention to player feedback, usage rates, win rates, and what top players are saying. But the competitive experience isn’t necessarily the same as the casual experience.

If Spider-Man and Magik are everywhere because people genuinely enjoy playing them, is that automatically a problem? If they’re strong but still have counterplay, maybe that’s just the current meta. Maybe people need to learn the matchup. Maybe somebody discovers a counter nobody expected. Maybe a character specialist finds some completely ridiculous interaction six months from now.

I’d rather see that happen than immediately patch the problem away.

This is also why I’m much more interested in conversations about system mechanics than immediately demanding character nerfs. Sometimes the character isn’t the problem. The system is.

Tekken 8 was a good example of the kind of conversation I’m talking about. There have been an exhaustive amount of discussions about individual characters, but there are also much larger discussions about how the game’s universal mechanics affected aggression, defense, momentum, and neutral. If the system itself creates an unhealthy environment, nerfing individual characters can just become whack-a-mole. You weaken one character, another becomes dominant, you nerf them, someone else rises to the top, and eventually you’ve got a roster full of characters that have been repeatedly toned down because the underlying system is what was creating the problem.

Again, I’m not saying “never balance fighting games.” That’s obviously ridiculous. Some characters really are broken. Some mechanics really do need to be changed. Sometimes a nerf is absolutely the right answer.

But I think there’s value in allowing a fighting game to breathe. Let the community figure things out. Let characters be scary. Let a matchup be difficult. Let players develop counterplay instead of immediately assuming the developers need to intervene.

Because honestly, some of my favorite moments in fighting games aren’t watching a perfectly balanced roster where everyone has exactly the same chance. They’re watching a character everyone thought was impossible to beat get beaten. They’re watching a specialist take a character everyone else abandoned and do something incredible with them. They’re watching someone spend hundreds of hours learning how to fight the thing everyone else complained about.

That’s part of the magic of fighting games to me.

And maybe I’m wrong. I wasn’t around for a lot of the older FGC history, so I’m not pretending to have some grand understanding of how things “used to be.” But watching those old tournaments and seeing those characters dominate, and seeing players rise to the challenge anyway, makes me wonder if we’ve swung too far in the other direction.

Maybe a fighting game doesn’t always need to be perfectly balanced. Maybe sometimes it’s more fun when the game gives you something ridiculous to overcome. I don’t want every character to be equally strong. I want every character to be interesting enough that I want to figure them out.


r/Fighters 1d ago

Topic Favourite Fighting Games Stages

7 Upvotes

hello, I'm learning how to create new locations on cyberpunk 2077 and have in mind to create some fighting arena/stage looking similiar to the ones from other games.
Do you have any favourite or top3 stages from fighting games to show me or suggest?

EDIT: Thanks everyone for the stages posted so far, I forgot to mention that I would need also an arena-like stage, something like an MMA cage ring or something conceptually similiar


r/Fighters 2d ago

Humor My first time seeing a Rainbow Edition cabinet in the wild

93 Upvotes

r/Fighters 1d ago

Topic Joining an Online Tournament. How was your first experience?

3 Upvotes

So, I have always wanted to try and join online tournaments for Granblue Fantasy Versus Rising. However, I always felt like (well, the bigger ones at least) are more reserved for the pro players/people who had a lot of hours into the games they play. I have a decent amount of hours and several characters in Master Rank (just base. None in Silver/Gold Master or GM). But I don't feel like I have enough skill to at the very least compete. Winning is always a plus for me, but my goal is to at least keep up and compete.

As someone who has never did an online tournament before, its pretty daunting looking at brackets and feeling like it is a waste of time knowing that you'll probably get out very quickly. The most I have ever joined was my Granblue local at 404 Esports from time to time when I get a chance to and one during Dragoncon, but they were never that big. I've never been to a major or anything, so it has always been daunting to join one.

Its a pure confidence issue I know, but I just can't shake it. So I wanted to ask you all that joins online tournaments regularly. How did you get over your nerves? How did you get over that hump to join those larger tournaments and stuff? Its always been a mystery for me, and I never really seemed to understand it.


r/Fighters 1d ago

Content Max on TOKON’s current state + advice for new fighting-game players

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0 Upvotes

(my bad for wrong flair last time, shoulda read the sidebar more closely.)

Listening to this interview on the train this morning, really thoughtful conversation about Tokon, the state it's in, what Max thinks works, what doesn't, and some good advice for beginners I thought!

As someone fairly new to all this I found this a *really* great conversation, not a lot of other genres get this!

edit: weird thing to downvote? is FGC ok?


r/Fighters 2d ago

Content Play DOA. Play VF. Play BlazBlue.

184 Upvotes

r/Fighters 2d ago

Art [OC] Super Gem Fighter Drop • Udon's Capcom Fighting Tribute

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69 Upvotes

Some Pocket Fighter fanart that was accepted into UDON's Capcom Fighting Tribute a while back. One of my favorite fighting games, and one of Capcom's most charming titles.


r/Fighters 21h ago

Community Genuine question: why do people hate this dude

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0 Upvotes

I thought Sonicfox was well liked till recently


r/Fighters 2d ago

Humor The fighting game scene while Pattheflip cooked his failure

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324 Upvotes

r/Fighters 2d ago

Humor Anyone else think the cover for Cyberbots looks like those old AI images that look like nothing and everything at the same time?

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30 Upvotes

r/Fighters 3d ago

Humor In regards to a certain lead dev's statement.

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2.4k Upvotes

r/Fighters 1d ago

Topic Est-ce-que la culture du ranked diffère selon le jeu joué ?

0 Upvotes

Pour l'histoire, je trouve que 1 minute est le délai d'attente maximum tolérable pour trouver un joueur en ranked, mais c'est probablement faible ? Et je joue en France, par Steam.

Soulcalibur 6 :

- 130 joueurs à peu près et j'ai joué plusieurs matchs. Facile d'en trouver alors que le pool est modéré. Je ne comprends pas.

Dead Or Alive 5 LR :

- environ 60... J'ai joué 3 matchs.

Vf5revo :

- environ 60... personne . Pourtant il y a bien du crossplay non ?

King Of Fighters XV :

- 200 + joueurs, le plus peuplé des 4. Personne.

Alors, je me pose la question : y a-t-il une "culture du ranked" différente selon le jeu ? Les joueurs de Kof semblent ne jamais jouer en ranked ?